I'm sorry, but an uncaught exception occurred.
After initialization, but before game start.
error: Out of memory
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "D:\games\SuperPowered_v0.39.01-win\renpy\bootstrap.py", line 316, in bootstrap
renpy.main.main()
File "D:\games\SuperPowered_v0.39.01-win\renpy\main.py", line 505, in main
renpy.game.script.report_duplicate_labels()
File "D:\games\SuperPowered_v0.39.01-win\renpy\script.py", line 950, in report_duplicate_labels
if renpy.parser.report_parse_errors():
File "D:\games\SuperPowered_v0.39.01-win\renpy\parser.py", line 2929, in report_parse_errors
renpy.display.error.report_parse_errors(full_text, error_fn)
File "D:\games\SuperPowered_v0.39.01-win\renpy\display\error.py", line 187, in report_parse_errors
error_fn=error_fn,
File "D:\games\SuperPowered_v0.39.01-win\renpy\game.py", line 281, in invoke_in_new_context
return callable(*args, **kwargs)
File "D:\games\SuperPowered_v0.39.01-win\renpy\display\error.py", line 45, in call_exception_screen
return renpy.ui.interact(mouse="screen", type="screen", suppress_overlay=True, suppress_underlay=True)
File "D:\games\SuperPowered_v0.39.01-win\renpy\ui.py", line 297, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "D:\games\SuperPowered_v0.39.01-win\renpy\display\core.py", line 2702, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "D:\games\SuperPowered_v0.39.01-win\renpy\display\core.py", line 3194, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
File "D:\games\SuperPowered_v0.39.01-win\renpy\display\core.py", line 2094, in draw_screen
renpy.config.screen_height,
File "renpy/display/render.pyx", line 490, in renpy.display.render.render_screen (gen\renpy.display.render.c:6805)
rv = render(root, width, height, st, st)
File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
rv = d.render(widtho, heighto, st, at)
File "D:\games\SuperPowered_v0.39.01-win\renpy\display\layout.py", line 722, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
rv = d.render(widtho, heighto, st, at)
File "D:\games\SuperPowered_v0.39.01-win\renpy\display\layout.py", line 722, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
rv = d.render(widtho, heighto, st, at)
File "D:\games\SuperPowered_v0.39.01-win\renpy\display\layout.py", line 722, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
rv = d.render(widtho, heighto, st, at)
File "D:\games\SuperPowered_v0.39.01-win\renpy\display\screen.py", line 675, in render
child = renpy.display.render.render(self.child, w, h, st, at)
File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
rv = d.render(widtho, heighto, st, at)
File "D:\games\SuperPowered_v0.39.01-win\renpy\display\layout.py", line 722, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
rv = d.render(widtho, heighto, st, at)
File "D:\games\SuperPowered_v0.39.01-win\renpy\display\layout.py", line 1127, in render
st, at)
File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
rv = d.render(widtho, heighto, st, at)
File "D:\games\SuperPowered_v0.39.01-win\renpy\display\layout.py", line 1594, in render
cwidth, cheight = sizeit('c', width, height, 0, 0)
File "D:\games\SuperPowered_v0.39.01-win\renpy\display\layout.py", line 1591, in sizeit
rend = renpy.display.render.render_for_size(pos_d[pos], width, height, st, at)
File "renpy/display/render.pyx", line 310, in renpy.display.render.render_for_size (gen\renpy.display.render.c:4391)
return render(d, width, height, st, at)
File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
rv = d.render(widtho, heighto, st, at)
File "D:\games\SuperPowered_v0.39.01-win\renpy\display\layout.py", line 1691, in render
place(pos, x, y, w, h)
File "D:\games\SuperPowered_v0.39.01-win\renpy\display\layout.py", line 1652, in place
rend = render(d, w, h, st, at)
File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
rv = d.render(widtho, heighto, st, at)
File "D:\games\SuperPowered_v0.39.01-win\renpy\display\viewport.py", line 264, in render
surf = renpy.display.render.render(self.child, child_width, child_height, st, at)
File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
rv = d.render(widtho, heighto, st, at)
File "D:\games\SuperPowered_v0.39.01-win\renpy\display\layout.py", line 925, in render
surf = render(d, width - x, rh, cst, cat)
File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
rv = d.render(widtho, heighto, st, at)
File "D:\games\SuperPowered_v0.39.01-win\renpy\text\text.py", line 2008, in render
layout = Layout(self, width, height, renders, splits_from=virtual_layout)
File "D:\games\SuperPowered_v0.39.01-win\renpy\text\text.py", line 802, in __init__
surf = renpy.display.pgrender.surface((sw + o, sh + o), True)
File "D:\games\SuperPowered_v0.39.01-win\renpy\display\pgrender.py", line 118, in surface
surf = Surface((width + 4, height + 4), 0, sample)
File "src/pygame_sdl2/surface.pyx", line 164, in pygame_sdl2.surface.Surface.__init__
error: Out of memory
Windows-8-6.2.9200
Ren'Py 7.3.5.606
SP 0.39.01
Sat Jun 13 00:09:31 2020
this happen help