I truly love this AVN, I'm a real sucker for dystopian, post-apocalyptic, zombies/mutants, etc. Those genre's always hit really hard for me. This is just post-apocalyptic zombie/mutant style not so dystopian but that doesn't make it any less great.
My ONLY GRIPE with this AVN as a whole is one specific thing. The rational choices are the "bad guy" choices (ie: The Warlord) where the irrational choices are the "good guy" Choices (ie: Peacemaker). You cant tell someone "I WILL HUNT YOU DOWN, KILL EVERYONE, RAPE EVERYONE, BREAK EVERYONE IF I GET OUT OF HERE" and not expect the player to shoot them lol. Thats the most basic, survivalist, rational option possible.
The bandits? Absolutely needed to die. The second set? Again absolutely needed to die, even prefaced with "if you let them go, they'll bring even WORSE back with them, they're the easiest ones to deal with" The Traitor? Again ABSOLUTELY needed to die. Threatened to hunt MC down and did what he did already which was bad enough.
So, my suggestion for the future would be to either, drop all the prefacing text and dont warn the player, and allow us to pick whether to straight up kill them or let them live. OR add a third option and make it so that we can go down a neutral route or something. Some bandits find you, they try to kill you, but theres no hint they'll come back, you can torture the hell out of them to try and get information, just kill them, or let them live. Those kinds of choices would make more sense to me.
I bet like 93% of the playerbase probably killed everyone because, we we're basically put in a position where its like "either kill them or suffer consequences"
Keep on rocking, this is an amazing story but consider that for the future releases. Warlord should be reserved for like brutality, Peacemaker should be reserved for (well for lack of a better way) taking the pussy route. Needs to be a solid middle ground where its "Survivalist" or something.