Create your AI Cum Slut -70% for Mother's Day
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Rake Tyler

Member
Nov 12, 2021
106
160
and it's great to see more and more South American games being released, I found the part about him learning Portuguese funny, especially the translation of the title of the book he was using, about the issue of water in the game's story, this wouldn't be a problem for them if they knew where to look since both Brazil and Argentina and other nearby countries have the Guarani aquifer, which is the largest underground water reservoir in the world, so they just had to know where to look for water and this would be one less problem.
 
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HathgarNiche

Active Member
Jul 14, 2017
633
316
are animations bugged for anyone else? They are not playing for me. I have the scenes and the options of 1 2 3 END, but its just a still image and nothing changes when pressing the buttons. Anyone know whats going on? Didnt seem like its common in the search results.
 

The Senior Perv

Well-Known Member
May 4, 2022
1,477
12,210
are animations bugged for anyone else? They are not playing for me. I have the scenes and the options of 1 2 3 END, but its just a still image and nothing changes when pressing the buttons. Anyone know whats going on? Didnt seem like its common in the search results.
Not all scenes have animations. Most of them only have one or two, and there are also those that just change from one pic to other as if representing the movement during the sex scene. Maybe they will be added later on, as the current version is the beta.
 
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micojive

Well-Known Member
Oct 2, 2017
1,475
4,029
What are you talking about? They say that "carriers" can infect others but the main character is not one. Victor clearly said the main character is not infected, as Hunter's bites mark and also weaken their victim so they can eat them at their own pace. There are animals that do that.
It would be dumb if, in a porn game, the main character were never able to have sex again... So there are 0 chances that that's the case.

I think that what we will see now is the hunter hunting down only the main character, similar to the Nemesis in Resident Evil. Maybe appearing sometimes.
Then why did everyone leave MC to die if that is the only negative result? So everyone just said great, thanks for your sacrifice and bailed on him without even trying to help?
 

Dr.TSoni

Well-Known Member
May 20, 2022
1,797
5,891
Then why did everyone leave MC to die if that is the only negative result? So everyone just said great, thanks for your sacrifice and bailed on him without even trying to help?
Because most people don't know about it, only Victor who is a sneaky bastard. For the rest of the group, including Mc, he is infected.
 

Punto

Engaged Member
Jun 18, 2020
2,072
2,176
Edit: Updated for Ep 2
Edit 2: Fixed some errors

I've made a Walkthrough/Gallery unlock mod for this game

Features:
  • Highlighted/addes hints to dialogue options
  • Added a "Unlock all" button to gallery
  • Fixed a few typos

Download: MEGA PIXELDRAIN
Please update your mod for season 1 ver. 0.2.9.4 :love: (y)
 

Nami53

Newbie
Aug 15, 2023
38
82
Not all scenes have animations. Most of them only have one or two, and there are also those that just change from one pic to other as if representing the movement during the sex scene. Maybe they will be added later on, as the current version is the beta.
There must be a bug on the version you are playing.
I played the patreon version and all those were full animated. Sometimes when they compress things here they break animations.
 

Canto Forte

Post Pro
Jul 10, 2017
21,956
27,246
1746971338917.png
The vocalist and actual icon for the song title, with his signature strained, aching delivery, has just been gender-swapped.
Identity and any meaningful take have thus been pissed on and sent to the garbage bin. Generic word salad is generic.
Pretty sure a whole series with actually apocalyptic monsters was a bigger close call than a RIP reference to someone.
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kazeiheikaya

Member
Apr 1, 2024
119
279
I truly love this AVN, I'm a real sucker for dystopian, post-apocalyptic, zombies/mutants, etc. Those genre's always hit really hard for me. This is just post-apocalyptic zombie/mutant style not so dystopian but that doesn't make it any less great.

My ONLY GRIPE with this AVN as a whole is one specific thing. The rational choices are the "bad guy" choices (ie: The Warlord) where the irrational choices are the "good guy" Choices (ie: Peacemaker). You cant tell someone "I WILL HUNT YOU DOWN, KILL EVERYONE, RAPE EVERYONE, BREAK EVERYONE IF I GET OUT OF HERE" and not expect the player to shoot them lol. Thats the most basic, survivalist, rational option possible.

The bandits? Absolutely needed to die. The second set? Again absolutely needed to die, even prefaced with "if you let them go, they'll bring even WORSE back with them, they're the easiest ones to deal with" The Traitor? Again ABSOLUTELY needed to die. Threatened to hunt MC down and did what he did already which was bad enough.

So, my suggestion for the future would be to either, drop all the prefacing text and dont warn the player, and allow us to pick whether to straight up kill them or let them live. OR add a third option and make it so that we can go down a neutral route or something. Some bandits find you, they try to kill you, but theres no hint they'll come back, you can torture the hell out of them to try and get information, just kill them, or let them live. Those kinds of choices would make more sense to me.

I bet like 93% of the playerbase probably killed everyone because, we we're basically put in a position where its like "either kill them or suffer consequences" :KEK:

Keep on rocking, this is an amazing story but consider that for the future releases. Warlord should be reserved for like brutality, Peacemaker should be reserved for (well for lack of a better way) taking the pussy route. Needs to be a solid middle ground where its "Survivalist" or something.
 

Nami53

Newbie
Aug 15, 2023
38
82
My ONLY GRIPE with this AVN as a whole is one specific thing. The rational choices are the "bad guy" choices (ie: The Warlord) where the irrational choices are the "good guy" Choices (ie: Peacemaker). You cant tell someone "I WILL HUNT YOU DOWN, KILL EVERYONE, RAPE EVERYONE, BREAK EVERYONE IF I GET OUT OF HERE" and not expect the player to shoot them lol. Thats the most basic, survivalist, rational option possible.
Warlord is not = Bad or evil

Both can be evil.

Warlord just takes a more aggressive approach while peacemaker is like we don't kill the living kind of thing. Or at least that is what I was told.
The game clearly seems to focus on the warlord path, as it never shames you for killing manhunters... and the warlord scenes are the best. Only after the first blood does the main character seem to feel guilty.
 

kazeiheikaya

Member
Apr 1, 2024
119
279
Then why did everyone leave MC to die if that is the only negative result? So everyone just said great, thanks for your sacrifice and bailed on him without even trying to help?
MC was showing signs of infection, thats why. The hunters "bacterial bite" basically put his body into a crazy shock thats comparable to the strain of the virus. After Viktor basically tells MC "You just need antibiotics lul" they were LONG gone by that point. They had to flee because of the Hunter and all the walkers/runners that the noise the MC caused fighting the Hunter. It wasn't that they abandoned him, He requested that they left him behind because even he believed he was infected. Looking at it with too much hindsight my dude.

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kazeiheikaya

Member
Apr 1, 2024
119
279
Warlord is not = Bad or evil

Both can be evil.
Huh, fair i guess, just the way its worded seems like Warlord is "evil" because of the description. Guess just redoing the description would dispel the belief. How I interpreted it was I was going to be punished because I was a no-nonsense rational person :KEK:
 

Johan_0000

Active Member
Apr 14, 2023
955
731
Finally played the update and it's such a W dude.
Let's begin with the less pleasant parts, I personally found some of the seggs scenes lacking. I wouldn't be able to say wahy though. The renders are honestly more than top-tier. But idk, I felt like smt was missing during those. I can't explain what though (it wasn't animations, I don't rly care abt those).
I still don't understand why MC think he'd be akin to murderer, rapist... if he kills the manhunters. I mean sure I can understand that he'd feel the weight of a life he took. And, that's a good thing to be honest. But yeah, I don't rly understand the logic here. By killing them, you 1st avoid them ever doing smt similar to smn else or your crew but you also avenge your comrades. I'll add that they didn't even do it for similar reason to Victor, no, those guys were prisonners and did it just for the fun of it.
So yeah, I agree with the fact that he should feel the guilt of taking a life but I don't see why he'd think he'd be no better than them if he killed them.
I mean they were litteraly rubbing it in his face that they tortured his friend and laughing openly abt it.

Apart from that, the update was peak. A bit disappointed that they changed the name the old one rly fit the game. I love how dev/s manage the fight scenes, bc Ik how hard it is, especially in 3d AVN. This guy deserves support, I can't wait for him to get it and produce even greater episodes. Having a story of this quality with top tier render to accompany it plus impactful choices is such W.
The end left me with so many questions though. Is MC now a mutant? Is he an irregular like the girl in ep2 (the one from the underground lab). Is it safe for him to be with katana girl now? Does that mean ejaculating inside others would infect them lol?
That talk with Victor confused me, one moment he says that the hunter's bite doesn't infect ppl but at some point he also says he's surprised MC survived for so long and didn't turn.


All the best dev/s






THX
 
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Humhom Nunje

Newbie
Dec 27, 2022
67
69
Great game.

There is no ugly girl in it, the story is suspenseful, and the characters are fleshed out.

Excited for the next season, maybe I will chip in via patreon.
 

trumpthatbitch

Well-Known Member
Jun 23, 2017
1,090
1,725
I truly love this AVN, I'm a real sucker for dystopian, post-apocalyptic, zombies/mutants, etc. Those genre's always hit really hard for me. This is just post-apocalyptic zombie/mutant style not so dystopian but that doesn't make it any less great.

My ONLY GRIPE with this AVN as a whole is one specific thing. The rational choices are the "bad guy" choices (ie: The Warlord) where the irrational choices are the "good guy" Choices (ie: Peacemaker). You cant tell someone "I WILL HUNT YOU DOWN, KILL EVERYONE, RAPE EVERYONE, BREAK EVERYONE IF I GET OUT OF HERE" and not expect the player to shoot them lol. Thats the most basic, survivalist, rational option possible.

The bandits? Absolutely needed to die. The second set? Again absolutely needed to die, even prefaced with "if you let them go, they'll bring even WORSE back with them, they're the easiest ones to deal with" The Traitor? Again ABSOLUTELY needed to die. Threatened to hunt MC down and did what he did already which was bad enough.

So, my suggestion for the future would be to either, drop all the prefacing text and dont warn the player, and allow us to pick whether to straight up kill them or let them live. OR add a third option and make it so that we can go down a neutral route or something. Some bandits find you, they try to kill you, but theres no hint they'll come back, you can torture the hell out of them to try and get information, just kill them, or let them live. Those kinds of choices would make more sense to me.

I bet like 93% of the playerbase probably killed everyone because, we we're basically put in a position where its like "either kill them or suffer consequences" :KEK:

Keep on rocking, this is an amazing story but consider that for the future releases. Warlord should be reserved for like brutality, Peacemaker should be reserved for (well for lack of a better way) taking the pussy route. Needs to be a solid middle ground where its "Survivalist" or something.
There is no evidence that being a warlord is the evil route and it makes perfect sense for people to react fearfully to a large body count even though every death was completely rational. Where I agree with is peacemaker route is broken like bandit/raider deaths shouldn't count towards that at all or at least tracked and counted separately.

To me not killing bandits is retarded not being "a peacekeeper". I also disagree with killing everyone the last person I didn't kill. His daughter is counting on him and will die otherwise what done is done at that point also who knows you may encounter a situation where she is "grateful" for showing mercy to her father.
 

trumpthatbitch

Well-Known Member
Jun 23, 2017
1,090
1,725
Great game.

There is no ugly girl in it, the story is suspenseful, and the characters are fleshed out.

Excited for the next season, maybe I will chip in via patreon.
It would actually be hilarious if some DEV create a zombie apocalypse game where the reverse happened. Every beautiful woman died and the MC was left with only ugly women to choose from
 

TKdropemoff

Member
Oct 4, 2023
373
2,125
I truly love this AVN, I'm a real sucker for dystopian, post-apocalyptic, zombies/mutants, etc. Those genre's always hit really hard for me. This is just post-apocalyptic zombie/mutant style not so dystopian but that doesn't make it any less great.

My ONLY GRIPE with this AVN as a whole is one specific thing. The rational choices are the "bad guy" choices (ie: The Warlord) where the irrational choices are the "good guy" Choices (ie: Peacemaker). You cant tell someone "I WILL HUNT YOU DOWN, KILL EVERYONE, RAPE EVERYONE, BREAK EVERYONE IF I GET OUT OF HERE" and not expect the player to shoot them lol. Thats the most basic, survivalist, rational option possible.

The bandits? Absolutely needed to die. The second set? Again absolutely needed to die, even prefaced with "if you let them go, they'll bring even WORSE back with them, they're the easiest ones to deal with" The Traitor? Again ABSOLUTELY needed to die. Threatened to hunt MC down and did what he did already which was bad enough.

So, my suggestion for the future would be to either, drop all the prefacing text and dont warn the player, and allow us to pick whether to straight up kill them or let them live. OR add a third option and make it so that we can go down a neutral route or something. Some bandits find you, they try to kill you, but theres no hint they'll come back, you can torture the hell out of them to try and get information, just kill them, or let them live. Those kinds of choices would make more sense to me.

I bet like 93% of the playerbase probably killed everyone because, we we're basically put in a position where its like "either kill them or suffer consequences" :KEK:

Keep on rocking, this is an amazing story but consider that for the future releases. Warlord should be reserved for like brutality, Peacemaker should be reserved for (well for lack of a better way) taking the pussy route. Needs to be a solid middle ground where its "Survivalist" or something.

Oh you bet your ass I killed every single one of them.

If that label me as the "bad guy" so be it. Even tho I don't think that route legit means that it's the "evil" route per say.

It's a difference between going out of your way and causing harm to others like how these people are doing. It's another difference when it comes to protecting you, and the people you care about. Best case here, cut off loose ends, and don't give them a chance to double back.

I 100% agree about a 3rd choice. But I don't think the dev want to create so many path points. But I wouldn't mind it.

Gotta be a mad man to let people like that live tho.. :ROFLMAO: No judgement tho ahahahah.

Also can we all agree that claire is NUMBA 1?:love:
 
4.40 star(s) 67 Votes