Jin-Woo'
Member
- Dec 3, 2021
- 274
- 394
Not all scenes have animations. Most of them only have one or two, and there are also those that just change from one pic to other as if representing the movement during the sex scene. Maybe they will be added later on, as the current version is the beta.are animations bugged for anyone else? They are not playing for me. I have the scenes and the options of 1 2 3 END, but its just a still image and nothing changes when pressing the buttons. Anyone know whats going on? Didnt seem like its common in the search results.
Then why did everyone leave MC to die if that is the only negative result? So everyone just said great, thanks for your sacrifice and bailed on him without even trying to help?What are you talking about? They say that "carriers" can infect others but the main character is not one. Victor clearly said the main character is not infected, as Hunter's bites mark and also weaken their victim so they can eat them at their own pace. There are animals that do that.
It would be dumb if, in a porn game, the main character were never able to have sex again... So there are 0 chances that that's the case.
I think that what we will see now is the hunter hunting down only the main character, similar to the Nemesis in Resident Evil. Maybe appearing sometimes.
Because most people don't know about it, only Victor who is a sneaky bastard. For the rest of the group, including Mc, he is infected.Then why did everyone leave MC to die if that is the only negative result? So everyone just said great, thanks for your sacrifice and bailed on him without even trying to help?
Please update your mod for season 1 ver. 0.2.9.4Edit: Updated for Ep 2
Edit 2: Fixed some errors
I've made a Walkthrough/Gallery unlock mod for this game
Features:
- Highlighted/addes hints to dialogue options
- Added a "Unlock all" button to gallery
- Fixed a few typos
Download:You must be registered to see the linksMEGA PIXELDRAIN
There must be a bug on the version you are playing.Not all scenes have animations. Most of them only have one or two, and there are also those that just change from one pic to other as if representing the movement during the sex scene. Maybe they will be added later on, as the current version is the beta.
No, understand me right, it is perfect, only thing what could be debatable is that the original text, would be in Spanish with a more north west localization.I don't dare to edit too much out of respect for the original text
Warlord is not = Bad or evilMy ONLY GRIPE with this AVN as a whole is one specific thing. The rational choices are the "bad guy" choices (ie: The Warlord) where the irrational choices are the "good guy" Choices (ie: Peacemaker). You cant tell someone "I WILL HUNT YOU DOWN, KILL EVERYONE, RAPE EVERYONE, BREAK EVERYONE IF I GET OUT OF HERE" and not expect the player to shoot them lol. Thats the most basic, survivalist, rational option possible.
MC was showing signs of infection, thats why. The hunters "bacterial bite" basically put his body into a crazy shock thats comparable to the strain of the virus. After Viktor basically tells MC "You just need antibiotics lul" they were LONG gone by that point. They had to flee because of the Hunter and all the walkers/runners that the noise the MC caused fighting the Hunter. It wasn't that they abandoned him, He requested that they left him behind because even he believed he was infected. Looking at it with too much hindsight my dude.Then why did everyone leave MC to die if that is the only negative result? So everyone just said great, thanks for your sacrifice and bailed on him without even trying to help?
Huh, fair i guess, just the way its worded seems like Warlord is "evil" because of the description. Guess just redoing the description would dispel the belief. How I interpreted it was I was going to be punished because I was a no-nonsense rational personWarlord is not = Bad or evil
Both can be evil.
There is no evidence that being a warlord is the evil route and it makes perfect sense for people to react fearfully to a large body count even though every death was completely rational. Where I agree with is peacemaker route is broken like bandit/raider deaths shouldn't count towards that at all or at least tracked and counted separately.I truly love this AVN, I'm a real sucker for dystopian, post-apocalyptic, zombies/mutants, etc. Those genre's always hit really hard for me. This is just post-apocalyptic zombie/mutant style not so dystopian but that doesn't make it any less great.
My ONLY GRIPE with this AVN as a whole is one specific thing. The rational choices are the "bad guy" choices (ie: The Warlord) where the irrational choices are the "good guy" Choices (ie: Peacemaker). You cant tell someone "I WILL HUNT YOU DOWN, KILL EVERYONE, RAPE EVERYONE, BREAK EVERYONE IF I GET OUT OF HERE" and not expect the player to shoot them lol. Thats the most basic, survivalist, rational option possible.
The bandits? Absolutely needed to die. The second set? Again absolutely needed to die, even prefaced with "if you let them go, they'll bring even WORSE back with them, they're the easiest ones to deal with" The Traitor? Again ABSOLUTELY needed to die. Threatened to hunt MC down and did what he did already which was bad enough.
So, my suggestion for the future would be to either, drop all the prefacing text and dont warn the player, and allow us to pick whether to straight up kill them or let them live. OR add a third option and make it so that we can go down a neutral route or something. Some bandits find you, they try to kill you, but theres no hint they'll come back, you can torture the hell out of them to try and get information, just kill them, or let them live. Those kinds of choices would make more sense to me.
I bet like 93% of the playerbase probably killed everyone because, we we're basically put in a position where its like "either kill them or suffer consequences"
Keep on rocking, this is an amazing story but consider that for the future releases. Warlord should be reserved for like brutality, Peacemaker should be reserved for (well for lack of a better way) taking the pussy route. Needs to be a solid middle ground where its "Survivalist" or something.
It would actually be hilarious if some DEV create a zombie apocalypse game where the reverse happened. Every beautiful woman died and the MC was left with only ugly women to choose fromGreat game.
There is no ugly girl in it, the story is suspenseful, and the characters are fleshed out.
Excited for the next season, maybe I will chip in via patreon.
Except nobody would want to play it, except maybe for laughs.It would actually be hilarious if some DEV create a zombie apocalypse game where the reverse happened. Every beautiful woman died and the MC was left with only ugly women to choose from
I truly love this AVN, I'm a real sucker for dystopian, post-apocalyptic, zombies/mutants, etc. Those genre's always hit really hard for me. This is just post-apocalyptic zombie/mutant style not so dystopian but that doesn't make it any less great.
My ONLY GRIPE with this AVN as a whole is one specific thing. The rational choices are the "bad guy" choices (ie: The Warlord) where the irrational choices are the "good guy" Choices (ie: Peacemaker). You cant tell someone "I WILL HUNT YOU DOWN, KILL EVERYONE, RAPE EVERYONE, BREAK EVERYONE IF I GET OUT OF HERE" and not expect the player to shoot them lol. Thats the most basic, survivalist, rational option possible.
The bandits? Absolutely needed to die. The second set? Again absolutely needed to die, even prefaced with "if you let them go, they'll bring even WORSE back with them, they're the easiest ones to deal with" The Traitor? Again ABSOLUTELY needed to die. Threatened to hunt MC down and did what he did already which was bad enough.
So, my suggestion for the future would be to either, drop all the prefacing text and dont warn the player, and allow us to pick whether to straight up kill them or let them live. OR add a third option and make it so that we can go down a neutral route or something. Some bandits find you, they try to kill you, but theres no hint they'll come back, you can torture the hell out of them to try and get information, just kill them, or let them live. Those kinds of choices would make more sense to me.
I bet like 93% of the playerbase probably killed everyone because, we we're basically put in a position where its like "either kill them or suffer consequences"
Keep on rocking, this is an amazing story but consider that for the future releases. Warlord should be reserved for like brutality, Peacemaker should be reserved for (well for lack of a better way) taking the pussy route. Needs to be a solid middle ground where its "Survivalist" or something.
Not all scenes have animations. Most of them only have one or two, and there are also those that just change from one pic to other as if representing the movement during the sex scene. Maybe they will be added later on, as the current version is the beta.
Hmm... damn.There must be a bug on the version you are playing.
I played the patreon version and all those were full animated. Sometimes when they compress things here they break animations.