- Jan 15, 2018
- 26
- 56
Finally^^Hmm, they should have been de-activated through the MC's PC as well.
Spy-Cams are deactivated and will be permanently removed in the 0.10.2 update.
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/Overview/Overview.rpy", line 6, in script
$ renpy.pause(hard=True)
File "game/Overview/Overview.rpy", line 6, in <module>
$ renpy.pause(hard=True)
File "renpy/common/00action_other.rpy", line 537, in __call__
rv = self.callable(*self.args, **self.kwargs)
File "game/Functions/Scenes.rpy", line 27, in initJumpTo
initEventHandler()
File "game/Functions/Events.rpy", line 927, in initEventHandler
initEventHandlerDate()
File "game/Functions/Events.rpy", line 1003, in initEventHandlerDate
elif Sarah.Relationship in 9:
TypeError: argument of type 'int' is not iterable
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/Overview/Overview.rpy", line 6, in script
$ renpy.pause(hard=True)
File "renpy/ast.py", line 928, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2245, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/Overview/Overview.rpy", line 6, in <module>
$ renpy.pause(hard=True)
File "renpy/exports.py", line 1561, in pause
rv = renpy.ui.interact(mouse='pause', type='pause', roll_forward=roll_forward, pause=delay)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3315, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 4155, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "renpy/display/layout.py", line 1100, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1100, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1100, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/screen.py", line 727, in event
rv = self.child.event(ev, x, y, st)
File "renpy/display/layout.py", line 1100, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/behavior.py", line 979, in event
return handle_click(self.clicked)
File "renpy/display/behavior.py", line 914, in handle_click
rv = run(action)
File "renpy/display/behavior.py", line 329, in run
return action(*args, **kwargs)
File "renpy/common/00action_other.rpy", line 537, in __call__
rv = self.callable(*self.args, **self.kwargs)
File "game/Functions/Scenes.rpy", line 27, in initJumpTo
initEventHandler()
File "game/Functions/Events.rpy", line 927, in initEventHandler
initEventHandlerDate()
File "game/Functions/Events.rpy", line 1003, in initEventHandlerDate
elif Sarah.Relationship in 9:
TypeError: argument of type 'int' is not iterable
Windows-10-10.0.22621
Ren'Py 7.4.10.2178
Sweet Affection 0.10.0
Wed Nov 15 16:59:33 2023
And here's the fix for that.I got Crash Error evrytime I ask Mom's out. but the sister was okay, any ideas?
Here's the error
Code:I'm sorry, but an uncaught exception occurred. While running game code: File "game/Overview/Overview.rpy", line 6, in script $ renpy.pause(hard=True) File "game/Overview/Overview.rpy", line 6, in <module> $ renpy.pause(hard=True) File "renpy/common/00action_other.rpy", line 537, in __call__ rv = self.callable(*self.args, **self.kwargs) File "game/Functions/Scenes.rpy", line 27, in initJumpTo initEventHandler() File "game/Functions/Events.rpy", line 927, in initEventHandler initEventHandlerDate() File "game/Functions/Events.rpy", line 1003, in initEventHandlerDate elif Sarah.Relationship in 9: TypeError: argument of type 'int' is not iterable -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/Overview/Overview.rpy", line 6, in script $ renpy.pause(hard=True) File "renpy/ast.py", line 928, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "renpy/python.py", line 2245, in py_exec_bytecode exec(bytecode, globals, locals) File "game/Overview/Overview.rpy", line 6, in <module> $ renpy.pause(hard=True) File "renpy/exports.py", line 1561, in pause rv = renpy.ui.interact(mouse='pause', type='pause', roll_forward=roll_forward, pause=delay) File "renpy/ui.py", line 298, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "renpy/display/core.py", line 3315, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs) File "renpy/display/core.py", line 4155, in interact_core rv = root_widget.event(ev, x, y, 0) File "renpy/display/layout.py", line 1100, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1100, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1100, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/screen.py", line 727, in event rv = self.child.event(ev, x, y, st) File "renpy/display/layout.py", line 1100, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/behavior.py", line 979, in event return handle_click(self.clicked) File "renpy/display/behavior.py", line 914, in handle_click rv = run(action) File "renpy/display/behavior.py", line 329, in run return action(*args, **kwargs) File "renpy/common/00action_other.rpy", line 537, in __call__ rv = self.callable(*self.args, **self.kwargs) File "game/Functions/Scenes.rpy", line 27, in initJumpTo initEventHandler() File "game/Functions/Events.rpy", line 927, in initEventHandler initEventHandlerDate() File "game/Functions/Events.rpy", line 1003, in initEventHandlerDate elif Sarah.Relationship in 9: TypeError: argument of type 'int' is not iterable Windows-10-10.0.22621 Ren'Py 7.4.10.2178 Sweet Affection 0.10.0 Wed Nov 15 16:59:33 2023
*giggles*I think this game might have the cringiest dialogue fucking ever.
Can you please explain something to me?I like this a lot but the writing style is so incredibly cringe. I can't think of a better way to describe it than "virgin redditor". In addition to that there's just way too much descriptive writing. Lines like "you stand up" are completely unnecessary, just show it with the images. VNs are a visual medium, it seems like the writer keeps forgetting that.
I assume you played her content already.How can I trigger Jane?
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Hi Wills747. This level up version ,requires your android port to enjoy this magnificent game.Updated my Android port to v0.9.92
Note: There's an extra archive3.rpa to download this time around.
Funny thing is a lot of "negatives" for some are positives for others, and vice versa. The "overly descriptive" writing stile is what makes the game feel like reading a novel with images, not looking at images with words tacked on. There are always a minion things that could be changed to "improve" a game, but changing a core dynamic would no longer leave the game as the same game.I like this a lot but the writing style is so incredibly cringe. I can't think of a better way to describe it than "virgin redditor". In addition to that there's just way too much descriptive writing. Lines like "you stand up" are completely unnecessary, just show it with the images. VNs are a visual medium, it seems like the writer keeps forgetting that.
Oh?Another great update J..D & BloodyFace .But my highlight was that it was like a AVN. That was always my favorite way to tell a story. respectYou don't have permission to view the spoiler content. Log in or register now.
I'm not sure how that will play out, but I guess, game will be have slow and steady progress with much wholeness and text. TheOh?
Is it in name only as flavour text or do we get actual content with it?
Hmm, How do I explain this?
I am under the assumption that J.D decided that he will take the game to a more wholesome situation, more conservative even, after thinkings things over. Hence removing the spy cams and such.
Now pregnant content is something that some were to categorize as a niche fetish or hardcore even.
So how far do you want to take this?
Can I expect some visual stuff and maybe even H-scenes (epilogue most likely) with it or just text that it just happened and the game ends like that?
Not gonna lie I am a bit excited since I really like this content but would be dissapointed if its just there hidden in the narrative you know?
Would love to know this beforehand.