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Herysean

Newbie
Oct 1, 2017
43
13
I got Crash Error evrytime I ask Mom's out. but the sister was okay, any ideas?

Here's the error

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/Overview/Overview.rpy", line 6, in script
    $ renpy.pause(hard=True)
  File "game/Overview/Overview.rpy", line 6, in <module>
    $ renpy.pause(hard=True)
  File "renpy/common/00action_other.rpy", line 537, in __call__
    rv = self.callable(*self.args, **self.kwargs)
  File "game/Functions/Scenes.rpy", line 27, in initJumpTo
    initEventHandler()
  File "game/Functions/Events.rpy", line 927, in initEventHandler
    initEventHandlerDate()
  File "game/Functions/Events.rpy", line 1003, in initEventHandlerDate
    elif Sarah.Relationship in 9:
TypeError: argument of type 'int' is not iterable

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/Overview/Overview.rpy", line 6, in script
    $ renpy.pause(hard=True)
  File "renpy/ast.py", line 928, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 2245, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "game/Overview/Overview.rpy", line 6, in <module>
    $ renpy.pause(hard=True)
  File "renpy/exports.py", line 1561, in pause
    rv = renpy.ui.interact(mouse='pause', type='pause', roll_forward=roll_forward, pause=delay)
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3315, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 4155, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "renpy/display/layout.py", line 1100, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1100, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1100, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/screen.py", line 727, in event
    rv = self.child.event(ev, x, y, st)
  File "renpy/display/layout.py", line 1100, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/behavior.py", line 979, in event
    return handle_click(self.clicked)
  File "renpy/display/behavior.py", line 914, in handle_click
    rv = run(action)
  File "renpy/display/behavior.py", line 329, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_other.rpy", line 537, in __call__
    rv = self.callable(*self.args, **self.kwargs)
  File "game/Functions/Scenes.rpy", line 27, in initJumpTo
    initEventHandler()
  File "game/Functions/Events.rpy", line 927, in initEventHandler
    initEventHandlerDate()
  File "game/Functions/Events.rpy", line 1003, in initEventHandlerDate
    elif Sarah.Relationship in 9:
TypeError: argument of type 'int' is not iterable

Windows-10-10.0.22621
Ren'Py 7.4.10.2178
Sweet Affection 0.10.0
Wed Nov 15 16:59:33 2023
 
Last edited:

BloodyFace

Well-Known Member
Jul 5, 2019
1,488
2,278
I got Crash Error evrytime I ask Mom's out. but the sister was okay, any ideas?

Here's the error

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/Overview/Overview.rpy", line 6, in script
    $ renpy.pause(hard=True)
  File "game/Overview/Overview.rpy", line 6, in <module>
    $ renpy.pause(hard=True)
  File "renpy/common/00action_other.rpy", line 537, in __call__
    rv = self.callable(*self.args, **self.kwargs)
  File "game/Functions/Scenes.rpy", line 27, in initJumpTo
    initEventHandler()
  File "game/Functions/Events.rpy", line 927, in initEventHandler
    initEventHandlerDate()
  File "game/Functions/Events.rpy", line 1003, in initEventHandlerDate
    elif Sarah.Relationship in 9:
TypeError: argument of type 'int' is not iterable

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/Overview/Overview.rpy", line 6, in script
    $ renpy.pause(hard=True)
  File "renpy/ast.py", line 928, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 2245, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "game/Overview/Overview.rpy", line 6, in <module>
    $ renpy.pause(hard=True)
  File "renpy/exports.py", line 1561, in pause
    rv = renpy.ui.interact(mouse='pause', type='pause', roll_forward=roll_forward, pause=delay)
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3315, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 4155, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "renpy/display/layout.py", line 1100, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1100, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1100, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/screen.py", line 727, in event
    rv = self.child.event(ev, x, y, st)
  File "renpy/display/layout.py", line 1100, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/behavior.py", line 979, in event
    return handle_click(self.clicked)
  File "renpy/display/behavior.py", line 914, in handle_click
    rv = run(action)
  File "renpy/display/behavior.py", line 329, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_other.rpy", line 537, in __call__
    rv = self.callable(*self.args, **self.kwargs)
  File "game/Functions/Scenes.rpy", line 27, in initJumpTo
    initEventHandler()
  File "game/Functions/Events.rpy", line 927, in initEventHandler
    initEventHandlerDate()
  File "game/Functions/Events.rpy", line 1003, in initEventHandlerDate
    elif Sarah.Relationship in 9:
TypeError: argument of type 'int' is not iterable

Windows-10-10.0.22621
Ren'Py 7.4.10.2178
Sweet Affection 0.10.0
Wed Nov 15 16:59:33 2023
And here's the fix for that.
 

BloodyFace

Well-Known Member
Jul 5, 2019
1,488
2,278
Sneak-Peek #3 for update 0.10.1
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#sneak-peeks

Roadmap for update 0.10.1
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Roadmap on




Discord!

:) Feel free to join! :)


Update 0.10.0 has been released to T1/Public

Release Dates 0.10.1 (In development):

Tier 3 / - November 30th (official)
Tier 2 Patrons - December 7th
Tier 1 Patrons / Public - December 14th
 

magistrate

Member
Feb 2, 2019
206
320
I like this a lot but the writing style is so incredibly cringe. I can't think of a better way to describe it than "virgin redditor". In addition to that there's just way too much descriptive writing. Lines like "you stand up" are completely unnecessary, just show it with the images. VNs are a visual medium, it seems like the writer keeps forgetting that.
 
Last edited:
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Deleted member 1371697

Naughty Attic Gaming
Donor
Game Developer
Apr 19, 2019
740
5,069
I like this a lot but the writing style is so incredibly cringe. I can't think of a better way to describe it than "virgin redditor". In addition to that there's just way too much descriptive writing. Lines like "you stand up" are completely unnecessary, just show it with the images. VNs are a visual medium, it seems like the writer keeps forgetting that.
Can you please explain something to me?

How do you go from "I like this a lot."
To calling my work "Cringe" and calling me a "Virgin Redditor"

That the dialogue in the game is not for everyone, I'll be the first to admit that.
But what do you accomplish with saying the above? I'm so confused.

Why not just say "Hey, like your game but the dialogue could see some improvements."
Why decide to bash, instead of critique?
 

joblo9394

Active Member
Jul 4, 2017
616
1,018
I like this a lot but the writing style is so incredibly cringe. I can't think of a better way to describe it than "virgin redditor". In addition to that there's just way too much descriptive writing. Lines like "you stand up" are completely unnecessary, just show it with the images. VNs are a visual medium, it seems like the writer keeps forgetting that.
Funny thing is a lot of "negatives" for some are positives for others, and vice versa. The "overly descriptive" writing stile is what makes the game feel like reading a novel with images, not looking at images with words tacked on. There are always a minion things that could be changed to "improve" a game, but changing a core dynamic would no longer leave the game as the same game.

The writing an dialogue are not an accident but a conscious choice by the dev. Core game changes are something for a new or starting project. Even if the game was changed to your ideal at this point going farther it would only alienate players. There would be a disconnect from the whole game up to now and the end. The fans and patrions that have supported up to now would be unhappy, and whether you like the change or not the rest of the game would not match with out a remake. Thus starting the remake hell many games go in as it is never "perfect"

Game while still a ways off is nearing its end. Instead of what needs to change in this game it would be more beneficial to focus on what could come next. Dev has already said they will not be changing this ones style and plan to do things different going farther, but temper your expectation as J..D has already said they will stay true to themselves.
 

Leo D. Marstone

Well-Known Member
Nov 2, 2017
1,357
1,481
Another great update J..D & BloodyFace .
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But my highlight was that it was like a AVN. That was always my favorite way to tell a story. respect
Oh?

Is it in name only as flavour text or do we get actual content with it?

Hmm, How do I explain this?
I am under the assumption that J.D decided that he will take the game to a more wholesome situation, more conservative even, after thinkings things over. Hence removing the spy cams and such.

Now pregnant content is something that some were to categorize as a niche fetish or hardcore even.
So how far do you want to take this?

Can I expect some visual stuff and maybe even H-scenes (epilogue most likely) with it or just text that it just happened and the game ends like that? :HideThePain:

Not gonna lie I am a bit excited since I really like this content but would be dissapointed if its just there hidden in the narrative you know?
Would love to know this beforehand.
 
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rudy007

Engaged Member
Mar 17, 2021
2,397
5,890
Oh?

Is it in name only as flavour text or do we get actual content with it?

Hmm, How do I explain this?
I am under the assumption that J.D decided that he will take the game to a more wholesome situation, more conservative even, after thinkings things over. Hence removing the spy cams and such.

Now pregnant content is something that some were to categorize as a niche fetish or hardcore even.
So how far do you want to take this?

Can I expect some visual stuff and maybe even H-scenes (epilogue most likely) with it or just text that it just happened and the game ends like that? :HideThePain:

Not gonna lie I am a bit excited since I really like this content but would be dissapointed if its just there hidden in the narrative you know?
Would love to know this beforehand.
I'm not sure how that will play out, but I guess, game will be have slow and steady progress with much wholeness and text. The
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But, well, we'll see how it will go on now, there are many open possibilities, some will be sure implemented into game. It's always developers game, all decisions are his. I will be probably OK with it. This game didn't disappoint me yet. I have faith.
You said spy cams, devs say already they will be remove theme some time ago, they part of the old game and aren't not more needed. In game called "sweet" they are out of the place.
 
Last edited:
3.10 star(s) 111 Votes