Boomatica can I make a suggestion to you for your game going forward? Beings the game is still in development and you will be adding content that might add to points where the user has already played past, instead of coding a label for each level of the relationship, have one label that will check at what relationship the user is at and act accordingly based upon that so the user wouldn't have to restart the game to see the new content. You could do this for level 6 and above beings this is not in the game yet.
I was able to see the new stuff by digging through the code and using the jump command in the console. I only had to change the relationship level of the Mom to do this only, just because the first two cosplay events required this, the sis I did all of the events without changing the relationship level, so you can kind of do this already with the code you have, but you have individual labels for each level of the relationship instead of having one label for lets say the mother at 9, you have 5 right now.
It would required an extra counter variable to see where the user is in the sequence of the new event, but it can be done without having the user restart the game to see the new content if you want to add an event in the future. It won't make much sense to where the user is in relation to the level they are at now, but at least the user could see all of the new scenes instead of having to restart the game.
For example for the cosplay event:
This would make each label for that time of day quite large, but would also allow you to add events in the future development of the game giving you more leeway if you want to add a chain of events in the future, and would not require players to start the game from scratch to see them.
Just something for you to think about.