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4.10 star(s) 102 Votes

AlterInfernalAllius

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Aug 4, 2017
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Yeah, "excuses" are kind of her main character trait, also known as cognitive dissonance :p
Ironically, this particular issue isn't that far-off from her ACTUAL Canon character, believe it or not XD While almost everyone throws shit exclusively at Kirito, ASUNA is actually the character with the most writing issues in all of SAO and the one that has had the most constant and major corrections and retcons to make her 'work', to the point someone once told me that it was basically impossible to write 'accurate' Asuna because it was hard to know which traits of her characters were meant to always be there and which had been thrown on top over the years to try and make her fit better as the main heroine :p (Her relationship with Kirito pre-end-of-Aincrad was retconned twice, one with a full-on major one thanks to Progressive making her completely different than how she was originally introduced in Vol 1 and having to excuse the whys and hows of that, the Mother's Rosario arc was written entirely to give her a pre-SAO backstory already THREE whole arcs into the series when the author realized he had given 2 new heroines full backstories stories before his main heroine, etc XP).
 

4-kun

Well-Known Member
Oct 14, 2018
1,367
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Ironically, this particular issue isn't that far-off from her ACTUAL Canon character, believe it or not XD While almost everyone throws shit exclusively at Kirito, ASUNA is actually the character with the most writing issues in all of SAO and the one that has had the most constant and major corrections and retcons to make her 'work', to the point someone once told me that it was basically impossible to write 'accurate' Asuna because it was hard to know which traits of her characters were meant to always be there and which had been thrown on top over the years to try and make her fit better as the main heroine :p (Her relationship with Kirito pre-end-of-Aincrad was retconned twice, one with a full-on major one thanks to Progressive making her completely different than how she was originally introduced in Vol 1 and having to excuse the whys and hows of that, the Mother's Rosario arc was written entirely to give her a pre-SAO backstory already THREE whole arcs into the series when the author realized he had given 2 new heroines full backstories stories before his main heroine, etc XP).
I understand to some extent, even as someone not familiar with her entire story. In the original SAO, she played the role of an agile fighter and, if I recall correctly, held the position of second in command in a guild. Now, she has shifted to a passive healer, and that alone represents a substantial change for her character. But, perhaps there are valid reasons for this development in the story.
 
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AlterInfernalAllius

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Aug 4, 2017
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I understand to some extent, even as someone not familiar with her entire story. In the original SAO, she played the role of an agile fighter and, if I recall correctly, held the position of second in command in a guild. Now, she has shifted to a passive healer, and that alone represents a substantial change for her character. But, perhaps there are valid reasons for this development in the story.
There aren't, actually, like I said a lot of Asuna's characters are blatant retcons, but that's not so much her fault as it's how the original story was conceived, which is something most anime-only will never know and even LN-readers won't acknowledge because 90% of the SAO fans only care for Asuna and/or KiriSuna XP

See, originally, SAO was meant to be a self-concluding 'one-shot' story, what nowadays is "SAO Volume 1" was originally ALL SAO was. In anime terms, imagine if it was just Episode 1, then skipped immediately to Kirito with the rare cooking ingredient rabbit in Agil's episode, remove the Yui episodes of their honeymoon entirely and any reference to anything that happened in the season before that moment, and end with Kirito waking up in the hospital. That's it.

Most of Season 1 (Liz, Silica, Yui, even Sachi and the Black Cats) were only added as part of Volume 2, which was the author trying to flesh out the world of the 'finished' story, and then he decided to continue more with a new direction for the plot since 'SAO' itself was over. Asuna's character is so shifty because originally all there was to her character was that and it wasn't meant to have more, it was just a self-concluding semi-fantasy love story, hell, she didn't even "win" over the other girls for being "better" than them, she won by default because none of them even EXISTED in the author's head when he originally wrote SAO.

Asuna originally had never even interacted much Kirito outside some boss fights before the last days of Aincrad, which is how originally Fairy Dance, then Fatal Bullet, were written upon. Then that was retconned to they actually having interacted a few times when volume 8 added the sidestory of the 'murder mystery', which was also in S1 in the anime. And even after that it was retconned again as they actually having met at the beginning of SAO when the author was asked by the anime team to write them a script for the second episode, which he once again 'wrote too much about' and became what nowadays is known as SAO Progressive, a whole-ass spin-off that completely retconned the entirety of Kirito and Asuna's relationship to they having known each other and been partners since the beginning of SAO before something split them apart, NONE of which was originally part of the original story at all :)

Again, none of this is specifically Asuna's fault, is how the author decided to continue the story from a 'self-concluding' point and expand it in bits and pieces in every direction, both continuing the main story and also going back to add more and more stuff to the early days of Aincrad constantly, but it's directly what caused Asuna to be such an 'inconsistent' character, because she has gone through like 3 whole retcons just to make her 'fit better' as the main heroine.

For all people rage about Kirito, is ironically Asuna whose writing is much worse thanks to both the author's efforts to write her better constantly and the bits and pieces he never touches, like, this rich girl who didn't have any real honest friends before SAO and was constantly under a controlling mother, and never done a single sport in her life because it would have been 'unladylike', and never touched a videogame in her life, became a godly prodigy unrivaled by almost everyone else the moment she grabbed a rapier despite having 0 experience with it, and despite having never cooked in her life she was such a prodigy at cooking in the game that despite having absolutely anything to do with real life cooking she also was cooking with the same master-waifu-levels like a month after getting out of the hospital :p
 

4-kun

Well-Known Member
Oct 14, 2018
1,367
1,615
There aren't, actually, like I said a lot of Asuna's characters are blatant retcons, but that's not so much her fault as it's how the original story was conceived, which is something most anime-only will never know and even LN-readers won't acknowledge because 90% of the SAO fans only care for Asuna and/or KiriSuna XP

See, originally, SAO was meant to be a self-concluding 'one-shot' story, what nowadays is "SAO Volume 1" was originally ALL SAO was. In anime terms, imagine if it was just Episode 1, then skipped immediately to Kirito with the rare cooking ingredient rabbit in Agil's episode, remove the Yui episodes of their honeymoon entirely and any reference to anything that happened in the season before that moment, and end with Kirito waking up in the hospital. That's it.

Most of Season 1 (Liz, Silica, Yui, even Sachi and the Black Cats) were only added as part of Volume 2, which was the author trying to flesh out the world of the 'finished' story, and then he decided to continue more with a new direction for the plot since 'SAO' itself was over. Asuna's character is so shifty because originally all there was to her character was that and it wasn't meant to have more, it was just a self-concluding semi-fantasy love story, hell, she didn't even "win" over the other girls for being "better" than them, she won by default because none of them even EXISTED in the author's head when he originally wrote SAO.

Asuna originally had never even interacted much Kirito outside some boss fights before the last days of Aincrad, which is how originally Fairy Dance, then Fatal Bullet, were written upon. Then that was retconned to they actually having interacted a few times when volume 8 added the sidestory of the 'murder mystery', which was also in S1 in the anime. And even after that it was retconned again as they actually having met at the beginning of SAO when the author was asked by the anime team to write them a script for the second episode, which he once again 'wrote too much about' and became what nowadays is known as SAO Progressive, a whole-ass spin-off that completely retconned the entirety of Kirito and Asuna's relationship to they having known each other and been partners since the beginning of SAO before something split them apart, NONE of which was originally part of the original story at all :)

Again, none of this is specifically Asuna's fault, is how the author decided to continue the story from a 'self-concluding' point and expand it in bits and pieces in every direction, both continuing the main story and also going back to add more and more stuff to the early days of Aincrad constantly, but it's directly what caused Asuna to be such an 'inconsistent' character, because she has gone through like 3 whole retcons just to make her 'fit better' as the main heroine.

For all people rage about Kirito, is ironically Asuna whose writing is much worse thanks to both the author's efforts to write her better constantly and the bits and pieces he never touches, like, this rich girl who didn't have any real honest friends before SAO and was constantly under a controlling mother, and never done a single sport in her life because it would have been 'unladylike', and never touched a videogame in her life, became a godly prodigy unrivaled by almost everyone else the moment she grabbed a rapier despite having 0 experience with it, and despite having never cooked in her life she was such a prodigy at cooking in the game that despite having absolutely anything to do with real life cooking she also was cooking with the same master-waifu-levels like a month after getting out of the hospital :p
So Fujino basically makes the same mistakes trying to adjust the characters to fit their initial portrayal from part 1, his new vision in part 2 and the expectations from the audience.^^
 

AlterInfernalAllius

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Aug 4, 2017
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So Fujino basically makes the same mistakes trying to adjust the characters to fit their initial portrayal from part 1, his new vision in part 2 and the expectations from the audience.^^
Yep, basically the point of my whole rant (Aside from venting a bit about how hard is to not think Asuna is the greatest thing ever in a fandom where 90% only care about her and Kirito's relationship XD). The thing is that in Fujino's case is way more blatant because we're talking about the characters cheating/being NTR-ed, acting all OOC, but I thought it was a fun parallel to make in regards to Asuna given how all over the place her own Canon character was thanks to the original writing :p
 

Niselaro

Newbie
Jan 1, 2023
55
47
Imagining inside the treehouse pov which I would like to see. I see Asuna remembering that night and admitting that she wanted to have sex with Inoda and does want now(+ because of monsters curse) and later. She probably remembering how all sex she had with Kirito after that night, being unsatisfied at all for various reasons or even enduring during rape which would make her raise favor for Inoda because sex with him is perfect. That way I see it very hot scenario and it would look like those scenes of Kirito wouldn't look wasted for many, dont know how Fujino will make it if he is gonna make pov for inside the treehouse, but even if its not gonna be exactly like that it should be similar or good anyway because Fujino makes awesome scenarios and dialogue in this game.
 

4-kun

Well-Known Member
Oct 14, 2018
1,367
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Imagining inside the treehouse pov which I would like to see. I see Asuna remembering that night and admitting that she wanted to have sex with Inoda and does want now(+ because of monsters curse) and later.
That's unlikely, as it would not fit her current state to regret what happened in the rainy night. Admitting that she wanted it would mean that she willingly cheated on Kirito in real life. That's a no-go for her narrative right now. But that will probably be her next breaking point in the story a bit later.
 

Niselaro

Newbie
Jan 1, 2023
55
47
That's unlikely, as it would not fit her current state to regret what happened in the rainy night. Admitting that she wanted it would mean that she willingly cheated on Kirito in real life. That's a no-go for her narrative right now. But that will probably be her next breaking point in the story a bit later.
I think she unconsciously already forgotten about that regret feeling, don't know before treehouse or after, but might be before, there were many things that happened that could already put that regret in the past as nothing except pleasure and adultery that she ''willingly'' allowed.
 

4-kun

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Oct 14, 2018
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That's possible, depending on how Fujino wants to go about it. Everything is possible in that game, whether it makes sense or not. :)

The issue with Asuna is that she is a passively artificial character that never undergoes development and lacks motivations or goals. Her primary purpose in the story is to be gradually cracked by Inoda until she comprehends her true self. Everything she presents on the surface is a facade, of which she is unaware. Internally, she is a selfish bitch and nympho. To be specific, her emotional state doesn't align with her actions. That makes it hard to guess how her character is going to react, as she is only a reflector to the actions of other characters. That's essentially how she's been written.^^
 

LordFrz

Engaged Member
Oct 21, 2022
2,123
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No, RPG Maker works quite fine and don't have performance issues.
The fact that this game does have them means that the dev isn't a good programmer.
No, rgpm is not built for what he is doing. It is being pushed beyond what it was designed for. But being laggy is a perfectly fine complaint, even if it's the engine, its because he is doing too much. Less a programming issue and more a design issue. But you dont make games in rpgm because you know how to program, that's the point of rpgm, you can have 0 knowledge and still get started.

But when you are complaining you cant find the save files for an rpgm game, that tells me you didnt even try.
 

deadcorpze

New Member
Jan 6, 2019
7
62
Anyone else stuck at Tuesday 6.9? I started from chapter 2 in the selection and played from there. When I reach that part the screen stops after inoda's dialogue but I can somehow move the screen. Attached is my save file.
 
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Oct 21, 2019
101
269
No, rgpm is not built for what he is doing. It is being pushed beyond what it was designed for. But being laggy is a perfectly fine complaint, even if it's the engine, its because he is doing too much. Less a programming issue and more a design issue. But you dont make games in rpgm because you know how to program, that's the point of rpgm, you can have 0 knowledge and still get started.

But when you are complaining you cant find the save files for an rpgm game, that tells me you didnt even try.
Lol, no. There's nothing he does that can be considered by me as "beyond limit"
I've played a ton of RPGM games, many had a lot of features and plugins yet none of them had any lags, crashes and anything like I've encountered in this game.
Example: Sol Rui - After Mini. Animated scenes, lots of custom stuff - no lags, no bugs, no crushes.

But even if we consider that the dev is actually pushing some kind of a limit in engine (which is absurd, it can handle even 3D if you know what you're doing) - then lets talk about what exactly this game has. Aside from animated scenes, what's so unique that pushes the RPGM's limits that also has a significant role in the game?
 
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Oct 21, 2019
101
269
I won't touch the talent of a dev in terms of writing and porn, not yet, but it's obvious that the programming and design aren't really good. I hate the pop up messages, the way they drop my FPS down to 5-6. It crashes, it has bugs, it's not polished. Walking around the city is tedious, navigation in game is awful. Skipping dialogues skips text but not animations. Battles are better to be cut off (although I love the battle molestation, the only reason it exist).

Though, truth be told, Part 2 is a lot better in terms of optimization than Part 1. And it looks better, so there's a certain improvement.
 
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LordFrz

Engaged Member
Oct 21, 2022
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Lol, no. There's nothing he does that can be considered by me as "beyond limit"
I've played a ton of RPGM games, many had a lot of features and plugins yet none of them had any lags, crashes and anything like I've encountered in this game.
Example: Sol Rui - After Mini. Animated scenes, lots of custom stuff - no lags, no bugs, no crushes.

But even if we consider that the dev is actually pushing some kind of a limit in engine (which is absurd, it can handle even 3D if you know what you're doing) - then lets talk about what exactly this game has. Aside from animated scenes, what's so unique that pushes the RPGM's limits that also has a significant role in the game?
It's too fucking big dawg. Thats why it is part 2. SolRui is 700mb. This game is 1.6GB and not even half finished.

2024-02-29 10_44_02-Window.png <------ There's the problem right there!

Yes, there are things you can do to fix it. But nobody is starting with RPG Maker because they know how to program. It's a good tool to start making games because you dont need to know shit about programming.

But again, if you are mad its laggy, thats a perfectly fine complaint to have, because it is in fact fuckin laggy.

The review im bitchin about doesnt even mention the lag, It complains about the stuff you find in damn near every rpg maker game. The UI, standard rpgm, the controls, well seems like normal rpgm controls to me, the save file location, well I bet its where every fuckin rpgm game stores its save file. lol
 
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LordFrz

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Oct 21, 2022
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But hey, RPGM is workin on a brand new engine, so maybe we will see everyone shift to that in a couple of years.
 
Oct 21, 2019
101
269
It's too fucking big dawg. Thats why it is part 2. SolRui is 700mb. This game is 1.6GB and not even half finished.

View attachment 3397192 <------ There's the problem right there!

Yes, there are things you can do to fix it. But nobody is starting with RPG Maker because they know how to program. It's a good tool to start making games because you dont need to know shit about programming.

But again, if you are mad its laggy, thats a perfectly fine complaint to have, because it is in fact fuckin laggy.

The review im bitchin about doesnt even mention the lag, It complains about the stuff you find in damn near every rpg maker game. The UI, standard rpgm, the controls, well seems like normal rpgm controls to me, the save file location, well I bet its where every fuckin rpgm game stores its save file. lol
Size is irrelevant, as long as you don't flood the CPU with infinite processes of loading a shitton of resources at once.
2nd, you can use videos instead of images. So, instead of a parallel process constantly switching between pictures you can just run a video once.
3rd, you can make a game in RPGM without programing and plugins, but it will look exactly like the test projects. All the fancy stuff in the game, autosaves, text effects, etc - are all plugins, i.e. code. It's impossible to create something like that in vanilla RPGM, you have to code.
4th, finding a save is a design issue. Why does autosave saves in slot 7? Just, why? Why not in the 1st slot? And yes, you won't see the save file until you'll scroll down - which is not that obvious at all for some people.
 
4.10 star(s) 102 Votes