And it's all very challenging, but I'll say this: I'm all about trying it all on myself right now and trying to make a game myself (to try, haha
).
1. An unofficial offshoot of Sword Art Online: The Trap of Breath Concealed Magic, where the plot would be changed and take it down a different path - I've been sitting here for the last few days thinking about how and what.... But it's early, + probably have to wait for the creator to finish the second part of the game, or try to change that the similarities were minimal, so that there was more room for maneuver. This option was interesting to me, and after getting acquainted with the game interested in what could be if...
Somehow
If you choose 1, then you have to leave the world and characters in addition (though sometimes annoying
I'll say this: Inoda is the only disadvantage for option 1, though no, there are more. I feel like if I do the Unofficial Branch option, I'll get eaten up with comments like: "Oh, and you said this", "Oh, and why is it like this", "Oh, could have been better", ha-ha, 100% will be such comments if you make Unofficial branch to this game).
Although, haha, even considering those two minuses, it's still interesting to try
2. The game is also in the world of SAO, but the similarities are very minimal with Sword Art Online: The Trap of Breath Concealed Magic, and the plot is taken in a completely different direction to avoid comparisons.
3. Create something different, maybe also in the SAO world. But telling a story... No, that's a good option too, but it still needs a lot of thought to make at least a minimal story
And here again I agree with the user above: it's not as easy as I'd like it to be. But I'm still interested