- Oct 21, 2022
- 2,168
- 3,146
It's too fucking big dawg. Thats why it is part 2. SolRui is 700mb. This game is 1.6GB and not even half finished.Lol, no. There's nothing he does that can be considered by me as "beyond limit"
I've played a ton of RPGM games, many had a lot of features and plugins yet none of them had any lags, crashes and anything like I've encountered in this game.
Example: Sol Rui - After Mini. Animated scenes, lots of custom stuff - no lags, no bugs, no crushes.
But even if we consider that the dev is actually pushing some kind of a limit in engine (which is absurd, it can handle even 3D if you know what you're doing) - then lets talk about what exactly this game has. Aside from animated scenes, what's so unique that pushes the RPGM's limits that also has a significant role in the game?
<------ There's the problem right there!
Yes, there are things you can do to fix it. But nobody is starting with RPG Maker because they know how to program. It's a good tool to start making games because you dont need to know shit about programming.
But again, if you are mad its laggy, thats a perfectly fine complaint to have, because it is in fact fuckin laggy.
The review im bitchin about doesnt even mention the lag, It complains about the stuff you find in damn near every rpg maker game. The UI, standard rpgm, the controls, well seems like normal rpgm controls to me, the save file location, well I bet its where every fuckin rpgm game stores its save file. lol