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LordFrz

Engaged Member
Oct 21, 2022
2,168
3,146
Lol, no. There's nothing he does that can be considered by me as "beyond limit"
I've played a ton of RPGM games, many had a lot of features and plugins yet none of them had any lags, crashes and anything like I've encountered in this game.
Example: Sol Rui - After Mini. Animated scenes, lots of custom stuff - no lags, no bugs, no crushes.

But even if we consider that the dev is actually pushing some kind of a limit in engine (which is absurd, it can handle even 3D if you know what you're doing) - then lets talk about what exactly this game has. Aside from animated scenes, what's so unique that pushes the RPGM's limits that also has a significant role in the game?
It's too fucking big dawg. Thats why it is part 2. SolRui is 700mb. This game is 1.6GB and not even half finished.

2024-02-29 10_44_02-Window.png <------ There's the problem right there!

Yes, there are things you can do to fix it. But nobody is starting with RPG Maker because they know how to program. It's a good tool to start making games because you dont need to know shit about programming.

But again, if you are mad its laggy, thats a perfectly fine complaint to have, because it is in fact fuckin laggy.

The review im bitchin about doesnt even mention the lag, It complains about the stuff you find in damn near every rpg maker game. The UI, standard rpgm, the controls, well seems like normal rpgm controls to me, the save file location, well I bet its where every fuckin rpgm game stores its save file. lol
 
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LordFrz

Engaged Member
Oct 21, 2022
2,168
3,146
But hey, RPGM is workin on a brand new engine, so maybe we will see everyone shift to that in a couple of years.
 
Oct 21, 2019
103
272
It's too fucking big dawg. Thats why it is part 2. SolRui is 700mb. This game is 1.6GB and not even half finished.

View attachment 3397192 <------ There's the problem right there!

Yes, there are things you can do to fix it. But nobody is starting with RPG Maker because they know how to program. It's a good tool to start making games because you dont need to know shit about programming.

But again, if you are mad its laggy, thats a perfectly fine complaint to have, because it is in fact fuckin laggy.

The review im bitchin about doesnt even mention the lag, It complains about the stuff you find in damn near every rpg maker game. The UI, standard rpgm, the controls, well seems like normal rpgm controls to me, the save file location, well I bet its where every fuckin rpgm game stores its save file. lol
Size is irrelevant, as long as you don't flood the CPU with infinite processes of loading a shitton of resources at once.
2nd, you can use videos instead of images. So, instead of a parallel process constantly switching between pictures you can just run a video once.
3rd, you can make a game in RPGM without programing and plugins, but it will look exactly like the test projects. All the fancy stuff in the game, autosaves, text effects, etc - are all plugins, i.e. code. It's impossible to create something like that in vanilla RPGM, you have to code.
4th, finding a save is a design issue. Why does autosave saves in slot 7? Just, why? Why not in the 1st slot? And yes, you won't see the save file until you'll scroll down - which is not that obvious at all for some people.
 

jowishg

Yare yare dawa (ง •̀_•́)ง
Donor
May 6, 2018
2,507
4,324
Btw did anyone catch the joke Fujino made about himself in the recent update ?

When Kirito and Asuna watched the movie and Kirito complained it was too long, Asuna replied by saying something like the film director Fujino-san like to write a lot of dialogues lol
 

4-kun

Well-Known Member
Oct 14, 2018
1,678
2,105
Btw did anyone catch the joke Fujino made about himself in the recent update ?

When Kirito and Asuna watched the movie and Kirito complained it was too long, Asuna replied by saying something like the film director Fujino-san like to write a lot of dialogues lol
Yeah, I also got a feeling that the portrayal of Kirito in this update pretty much reflects Fujino's current state. :D
 

kinglionheart

Engaged Member
Sep 12, 2019
3,084
6,276
Btw did anyone catch the joke Fujino made about himself in the recent update ?

When Kirito and Asuna watched the movie and Kirito complained it was too long, Asuna replied by saying something like the film director Fujino-san like to write a lot of dialogues lol
A little self-deprecating humor. It is fun and humbling to see a creator laughing at himself.
 
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Huy111

New Member
Jul 21, 2023
6
1
hey guys, why my screen is black when i doing the quest catch the Owl? Anybody have the file save after this? 1709227551900.png
 

AlterInfernalAllius

Well-Known Member
Aug 4, 2017
1,314
1,936
Btw did anyone catch the joke Fujino made about himself in the recent update ?

When Kirito and Asuna watched the movie and Kirito complained it was too long, Asuna replied by saying something like the film director Fujino-san like to write a lot of dialogues lol
LMAO, I did NOT realize that until you said it, quickly went back to check, holy shit, that's golden XD

Fujino is truly a based dude and he's the only NTR content-creator I have ever felt like saying that about, he just keeps showing it more and more as time passes honestly :p
 

skizzat93

Member
Apr 14, 2018
344
316
Size is irrelevant, as long as you don't flood the CPU with infinite processes of loading a shitton of resources at once.
2nd, you can use videos instead of images. So, instead of a parallel process constantly switching between pictures you can just run a video once.
3rd, you can make a game in RPGM without programing and plugins, but it will look exactly like the test projects. All the fancy stuff in the game, autosaves, text effects, etc - are all plugins, i.e. code. It's impossible to create something like that in vanilla RPGM, you have to code.
4th, finding a save is a design issue. Why does autosave saves in slot 7? Just, why? Why not in the 1st slot? And yes, you won't see the save file until you'll scroll down - which is not that obvious at all for some people.
1. size is relevant, rpgmaker is single core engine, so the more data there is to move the heavier it becomes,
2. no you can't use video, rpgmaker is made only for full screen video and fujino uses partial animations often, and video are heavier
3. no you don't have if the plug in are well made, I made a game myself the most you have to do is read the instruction e copy paste the commands
4. the save window open on the most recent save, you don't need to search for it, it's in the middle of the screen every time, and honestly I prefer it's in slot 5 instead of 1 so I can put my complete save there and never risk to overwrite it
 
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eriksson123

New Member
Aug 4, 2022
3
15
is it supposed to end when ur studying with asuna and the other guy walks in? wont let me do anything, ive tried several times
 

4-kun

Well-Known Member
Oct 14, 2018
1,678
2,105
LMAO, I did NOT realize that until you said it, quickly went back to check, holy shit, that's golden XD

Fujino is truly a based dude and he's the only NTR content-creator I have ever felt like saying that about, he just keeps showing it more and more as time passes honestly :p
Yeah, I'm curious about his profession. While he consistently delivers great animations, the entire treehouse event stood out as top-notch, feeling like it has been directed by an expert.
 
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hilih--

Newbie
May 22, 2019
83
181
1. size is relevant, rpgmaker is single core engine, so the more data there is to move the heavier it becomes
RPGMaker MV is based on Chromium (yes, the game runs in a browser), so it uses multiple cores.
Javascript is single-threaded, but it is not a problem unless you doing something unreasonable like emulating video from a bunch of images.

2. no you can't use video, rpgmaker is made only for full screen video and fujino uses partial animations often, and video are heavier
It is possible with plugins, this game uses not-fullscreen (partial) video (*.mpon files is *.webm with changed extension).

The video has a smaller size and is decoded on GPU, and it is much better than storing each frame as a PNG image and decoding in the CPU, additionally, often images should be also decrypted first because of RPGMaker encryption.

The problem with Fujino games is that he uses variable animation speeds (the time between frames is variable for each frame), this cannot be easily replaced with video.
 
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oozaru2023

Active Member
Apr 10, 2023
806
1,462
RPGMaker MV is based on Chromium (yes, the game runs in a browser), so it uses multiple cores.
Javascript is single-threaded, but it is not a problem unless you doing something unreasonable like emulating video from a bunch of images.



It is possible with plugins, this game uses not-fullscreen (partial) video (*.mpon files is *.webm with changed extension).

The video has a smaller size and is decoded on GPU, and it is much better than storing each frame as a PNG image and decoding in the CPU, additionally, often images should be also decrypted first because of RPGMaker encryption.

The problem with Fujino games is that he uses variable animation speeds (the time between frames is variable for each frame), this cannot be easily replaced with video.
If it is possible to use plugins and put video right now I am doing it, it is surprising that Fujino does not do it, it saves all the lag that sometimes happens I even read somewhere that it is possible to combine
 
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skizzat93

Member
Apr 14, 2018
344
316
RPGMaker MV is based on Chromium (yes, the game runs in a browser), so it uses multiple cores.
Javascript is single-threaded, but it is not a problem unless you doing something unreasonable like emulating video from a bunch of images.



It is possible with plugins, this game uses not-fullscreen (partial) video (*.mpon files is *.webm with changed extension).

The video has a smaller size and is decoded on GPU, and it is much better than storing each frame as a PNG image and decoding in the CPU, additionally, often images should be also decrypted first because of RPGMaker encryption.

The problem with Fujino games is that he uses variable animation speeds (the time between frames is variable for each frame), this cannot be easily replaced with video.
It seems I remember wrong, maybe was an older rpgmaker engine that I used in the past, I searched for those plug in but didn't exist, same thing for the multi core, pretty sure loaded only 1 core, must have been older than MV
 
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