Oh, don't, for God's sake. Why are you thinking about this if you don't even know what kind of person Fujino really is. No one knows what his character is, or if he's telling the truth. Perhaps Fujino is just a manipulator who talks about how difficult it is for him, just so that people feel sorry for him and add more dollars. You don't know anything about him and for some reason you create some kind of artificial image of a person in your head. "He's a hard worker, he's ruining his health for us, he's just our hero."
There are many stories about scammers from Patreon or similar crowdfunding services. Therefore, I do not recommend that you even think about what kind of personality Fujino has. He talked too little about himself. All we know is that he likes rapists and psychopaths, as well as stupid, hypocritical whores. And it is not known whether this is true.
A month for a 30-minute update. You need to do it for 1 minute a day. Is it possible to make one minute of content in 1 hour? And in 2 hours? Are there any RPGM developers here?
Is it difficult in Koikatsu, when you have characters and locations, to set the camera, pose and press the record button? Is it difficult to write scripts for 1 minute of the game in 1 or 2 hours?
I'm not a developer, and you don't have to be mad at me, but I think it's a little far-fetched.
If you read everything in the game and explore everything, it will take about 18-20 hours of gameplay, 20 hours in 2 years.
2 years = 17520 hours.
We subtract the sleep time. For 8 hours a day.
17520-5840=11680 hours.
We subtract the working time. I'll even make allowances and add 10 hours, every day, seven days a week.

There are no days off (and there are, at least 1 day a week, but I'll forget about this time and imagine that Fujino does nothing at all on his day off. I hope Fujino will appreciate it

)
11680-7300=4380 hours.
Subtract the time for breakfast and dinner (lunch at work) - 2 hours.
4380-1460=2920 hours.
Let's split it in half (I'm very kind and will allow Fujino half of his free time to relax and do nothing

).
A total of 1,460 hours for 20 hours of thoughtful gameplay. A lot or a little? For every hour of gameplay, Fujino has 73 hours of development in a lazy manner. A lot or a little?
He has stolen heroes and universe from SAO (no need to invent a backstory), he has a bunch of stolen ideas from other NTR games (no need to invent anything of his own), he has Koikatsu and maps (no need to draw characters in 3D yourself, lol

), he has hero types from other NTR games(no need to think through complex characters and think about how to put it all on top of each other so that NTR works. Agree, Kirito's blind and deaf is just a giant lazy move). What's left? Scripts in RPGM, maps and come up with a short narrative for updating that doesn't get too out of the general narrative (he also wrote that he does it at work, lol

). Maybe it's all about maps? ( it takes dozens of hours to make 1 map out of presets? I doubt...

) That's all. 73 hours for 1 hour of gameplay is something only full-time game developers can afford.
The inexorability of time and mathematics generally say that Fujino is unlikely to die of fatigue developing this game. Rather, the dry figures show that he doesn't spend much time on it. But.. It doesn't matter, don't write me angry answers. I'm just having fun. But you might wonder if it's even worth worrying about what a person you don't know is saying.
(am I talking about myself or Fujino?)
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P.S. And I haven't written about the fact that Fujino took a break for a month, promising more content, but in the end... There wasn't much more of this content..