Uaena

Newbie
Jun 5, 2021
51
325
176
I'm sure the update will be released today, probably in the next 4-5 hours. So, today is the day for hitting F5, waiting for the update and the Hero.
 

sigmaboy24

Newbie
Jun 21, 2025
17
26
22
how to even download the 3 files fujino share on mega? even tho im paying for patreon i cant make those files work so im downloading game from here hahahaha
 

genteis

Member
Aug 8, 2021
110
252
187
how to even download the 3 files fujino share on mega? even tho im paying for patreon i cant make those files work so im downloading game from here hahahaha
You download the 3 parts. Select all 3 zip folders and unzip into same folder
 

900bs

Well-Known Member
Jul 2, 2023
1,138
1,180
292
I took his IRL work into consideration, but even in that week off he managed to progress with the update a little.
I mean has been almost 10 days to do what 25% of the update, this sounds like problems or bugs, Fujino never adrees the problem with the overused maps he just been using the same maps for almost a year now hotel room, office and Kirito flat, and one time only maps most in FOG now he need to use the old city maps again.
It's telling he's having problems in the last portion of the update which by logic should happen in the city.
What kind of problems with the maps, can you explain?
 

q0w9e6r3t

Newbie
Sep 4, 2022
24
77
123
pixiv updata:


pixiv updata:
www . rar
2025/9/7 下午9:24:44


password : ASUNA0907
 
  • Hey there
Reactions: Demitri78

gaka200

Active Member
Feb 14, 2023
851
954
207
What file is that
The uncensored patch on their pixiv. It's probably for the people who download off of CI-EN (I'm guessing). Patreon people already have an uncensored version when downloaded. Anyways, there's nothing in those files that's new.
 

Infeno2.0

Active Member
Apr 23, 2017
760
587
338
What kind of problems with the maps, can you explain?
This not my expertise, but according to Gatsu and other users who are developers as well, Fujino was "overusing" maps putting too much content in the same maps which led to several crashing game bugs, because every time he had to add something new like a new scene or whatever, parts of the game didn't work properly or at all.
 

900bs

Well-Known Member
Jul 2, 2023
1,138
1,180
292
This not my expertise, but according to Gatsu and other users who are developers as well, Fujino was "overusing" maps putting too much content in the same maps which led to several crashing game bugs, because every time he had to add something new like a new scene or whatever, parts of the game didn't work properly or at all.
On the maps, they are not overloaded, Fujino actually has many copies of the same maps for different stages of the game. As for the crashes, they are definitely not caused by the maps, unless you count mistakes made when creating events. The game used to crash at completely random moments.
The old version of the game used the "clean" RPG Maker engine, which launched the game directly. Before Fujino switched to NW.js, I wrote here after personal tests that the game runs more stable and faster on it. And after two updates, Fujino updated it for everyone, and although it became a problem for some due to compatibility issues, it fixed the crashing problem. NW.js works better with a large number of resources because for me personally, the game crashed every 1 to 1.5 hours. I think during this time, the cg graphics managed to overload the engine.


Sadly, it looks like the next update will probably be at the end of October. A week of September was spent on this, though Fujino has managed to fix bugs and still release updates in three weeks before, so there's still hope.
 
Last edited:

Infeno2.0

Active Member
Apr 23, 2017
760
587
338
On the maps, they are not overloaded, Fujino actually has many copies of the same maps for different stages of the game. As for the crashes, they are definitely not caused by the maps, unless you count mistakes made when creating events. The game used to crash at completely random moments.
The old version of the game used the "clean" RPG Maker engine, which launched the game directly. Before Fujino switched to NW.js, I wrote here after personal tests that the game runs more stable and faster on it. And after two updates, Fujino updated it for everyone, and although it became a problem for some due to compatibility issues, it fixed the crashing problem. NW.js works better with a large number of resources because for me personally, the game crashed every 1 to 1.5 hours. I think during this time, the cg graphics managed to overload the engine.
Good to know, that Fujino did actually saw the issue.
Although in every update you always have someone complaining about the same crashing bugs, but less.
Let's see how this update will behave
 
  • Like
Reactions: 900bs
3.80 star(s) 177 Votes