The 4th major update is ready (copy from steam-page) :
1. Added 85 insert actions
2. Added 41 climax actions
3. Added 346 struggling actions
4. Added struggling system:
When the player is hit by the monster's H skill, it will enter a stunned state, during which time the player can press ESC to jump out
If you don't jump out before the stun ends, you will enter the struggling system
Players only need to quickly click the left mouse button to start struggling
The struggle mechanism has a total of 5 stages
After each stage is successfully challenged, it will immediately enter the next stage until the end of S5
During the struggle, the struggling animation will be played in sequence
The struggle between S1-S5 depends on how fast the player clicks
As long as the speed is fast enough, you can end the struggle process early, and then enjoy the struggle animation
Each stage of struggle becomes more and more difficult
After the struggle is successful, you can watch all struggle animations
If the struggle fails, it will jump back to the normal H animation playback
The difficulty of the struggle depends on the monster's HP
When the monster is full of blood and enters H, the difficulty of struggle is the highest, and a higher hand speed is required to clear the level
When the monster has half of its health remaining and enters H, the difficulty will be greatly reduced, and you can easily clear the level
struggling click range
The red frame is the valid click area
As long as the left mouse button is clicked in this area, it is valid
5. Added the M key as the main menu button
6. Fix the problem of alignment deviation
7. Fix the problem that the No. 12 monster has no loop when walking and waiting
8. Fix the problem that the leaf texture is not transparent after switching the transparency of the 34th monster
9. Fix the problem that the sound adjustment is invalid
10. Modify all scene light intensity
11. Modify the climax action of monster numbers 1, 14, 18, 20, 39, 44, 47, 52, 54, 56, 57, 64, 65, 67, 69, 73, 81~90, 106~120
12. Modify the H animation playback mechanism:
Now H animation playback is changed to autoplay
Automatically play from H0 to H5 and then jump out at the end, the same logic as S0-S5
If you need to watch a single animation, you can click the animation button to play a single animation in a loop
Kazuya: After working overtime from 00:00 to 04:00 every day, I finally completed the fourth major update. I'm sorry for making you wait for a long time. Since I stayed up late and worked overtime, I'm not sure that this update has no bugs, although I have already checked it. 3 times, if you find any bug, please report it to me in the discussion area immediately, I will release the hotfix as soon as possible, the content of the hotfix will be updated directly on this announcement, and no new announcement will be issued.
My reply will be slower today, I want to have a good sleep, if it is not a fatal bug, please allow me to deal with it tomorrow