dempster

New Member
Jun 5, 2018
13
4
I get also that the file is damaged and should be moved to the bin. Any smart guy here that knows how to fix it on a Mac?
 

Don Kilot

Member
Mar 8, 2023
223
322
Symphony of the Serpent - HD Video Mod v.08111

The videos have the same resolution (read info); BUT are in 60FPS, have much more clarity, are color-corrected, have less compression-artifacts and a slightly sharper image. It's only tested on Windows-PCs. MacOS could also work.

Before you start: Please make a backup first (just in case).
The mod will replace video-files in the folder "SotS Gamefolder > movies".

Installation is very simple:
Download the zip-file and extract it into the SotS game-folder and replace the old video-files.
Thats it. You don't need anything else (no engine-updates or mods needed for max. compatibility).

The HD Video Mods for the predecessors can be found here:
Treasure of Nadia - HD Video Mod 1.0117
The Genesis Order - HD Video Mod 1.05

I also made some Icons they can be found here:
NLT Docking- & Windows-Icons

REQUEST FOR HELP
If any of you know how to make the 2K videos suitable for the new NLT-Video-Player. Please get in touch. I have to render everything twice and the 768p version does not meet my and certainly not your expectations. Unfortunately I have no idea how RPGM works. If you're a horny RPGM-Expert and know how to fix it...
help-penguin.gif

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AnonimeGamer

Newbie
May 8, 2017
92
289
Symphony of the Serpent - HD Video Mod v.03083

The videos have the same resolution (read info); BUT are in 60FPS, have much more clarity, are color-corrected, have less compression-artifacts and a slightly sharper image. It's only tested on Windows-PCs. MacOS could also work.

Before you start: Please make a backup first (just in case).
The mod will replace video-files in the folder "SotS Gamefolder > movies".

Installation is very simple:
Download the zip-file and extract it into the SotS game-folder and replace the old video-files.
Thats it. You don't need anything else (no engine-updates or mods needed for max. compatibility).

The HD Video Mod for the predecessors can be found here:
Treasure of Nadia - HD Video Mod 1.0117
The Genesis Order - HD Video Mod 1.05

You don't have permission to view the spoiler content. Log in or register now.

You don't have permission to view the spoiler content. Log in or register now.

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Damn... very nice the scenes are way better to look at now. Great work!
Quick question. Is this hard to do or time consuming? I am asking because I don't understand why this HD quality isn't in the original game
 

Macky009

Well-Known Member
Oct 29, 2020
1,161
1,088
Compare to it's first release this game is more playable and the battle sequence is more approchabe. Still the main character is ugly compare to TGO and ToN mc
 

Don Kilot

Member
Mar 8, 2023
223
322
Damn... very nice the scenes are way better to look at now. Great work!
Quick question. Is this hard to do or time consuming? I am asking because I don't understand why this HD quality isn't in the original game
Thanks for your question. It is extremely time-consuming for me to make these videos look good. The raw material is poor and I can't currently use a resolution higher than 1296x768. I have to work with an image where the details are barely visable. I also want to stay true to the vision that NLT had for that scene. For example: In the intro, there's the scene where Lilian does a "superhero-landing" and kicks up dust in the process. I have to make sure that the AI doesn't delete the dust. That limits me and my results a lot. I know that RPGM is not the best engine; but it's 2024 and it can display videos in 1920x1080 in 60 FPS for sure.

To repair one minute, my workstation (RTX 4090ti, 32 Cores and a buttload of RAM) has to work 13 minutes under full load. I could simply remove all compression-artefacts, but then all the model-skins look like plastic and many objects lose detail. Of course NLT could do a better job out of the box. Like I said in the TGO HD Mod "Somehow with each iteration of NLT-Games the image-quality gets worse". Maybe NLT is understaffed or it's a lack of expertise idk (funding can't be an issue). I guess to keep the download traffic low, NLT has saved on what has the biggest impact. Every 2 weeks the Patreons download updates or even the whole game.

As someone who works in the gaming industry myself, I can confirm that there were times when everything had to fit on one disc/cartridge. The effort and costs would have increased drastically. You had to order different sleeves to fit 2 discs instead of one, the cover had to be reprinted and there was no discount on the second disc either. But these times are over, at least since the Steam or Xbox 360 era and the costs for download-trafiic have also fallen significantly.
 
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Don Kilot

Member
Mar 8, 2023
223
322
No Limits Taboo
LOL
Not these days when they lick patreon asses

they should rename it to PAL
Patreon Ass Limits
I'm guessing that since you're venting your frustration here and not on Patreon, you didn't pay for the game.
In my country of origin, we have a saying: If you pay, you get to play the flute.
Another saying in many countries is: You don't look a gifted horse in the mouth.
The development is only at 3% and nobody forces you to play this game if you don't like it.

Sorry if that sounded rude. It wasn't meant to sound like a personal attack.
There are simply too many unjustified complainers here.
 
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AnonimeGamer

Newbie
May 8, 2017
92
289
Thanks for your question. It is extremely time-consuming for me to make these videos look good. The raw material is poor and I can't currently use a resolution higher than 1296x768. I have to work with an image where the details are barely visable. I also want to stay true to the vision that NLT had for that scene. For example: In the intro, there's the scene where Lilian does a "superherolanding" and kicks up dust in the process. I have to make sure that the AI doesn't delete the dust. That limits me and my results a lot. I know that RPGM is not the best engine; but it's 2024 and it can display videos in 1920x1080 in 60 FPS for sure.

To repair one minute, my workstation (RTX 4090ti, 32 Cores and a buttload of RAM) has to work 13 minutes under full load. I could simply remove all compression-artefacts, but then all the model-skins look like plastic and many objects lose detail. Of course NLT could do a better job out of the box. Like I said in the TGO HD Mod " Somehow with each iteration of NLT-Games the image-quality gets worse". Maybe NLT is understaffed or it's a lack of expertise idk (founding can't be an issue). I guess to keep the download traffic low, NLT has saved on what has the biggest impact. Every 2 weeks the Patreons download updates or even the whole game.

As someone who works in the gaming industry myself, I can confirm that there were times when everything had to fit on one disc/cartridge. The effort and costs would have increased drastically. You had to order different sleeves to fit 2 discs instead of one, the cover had to be reprinted and there was no discount on the second disc either. But these times are over, at least since the Steam or Xbox 360 era and the costs for download-trafiic have also fallen significantly.
Thank you for your answer :)
As I understand you are doing this for free right? Did you try to contact NLT if you wanted to do that with pay? Because this makes the game undoubtedly better and I think you should be payed for this quality of work. Also this would be very good for the consumers, but maybe NLT doesn't want to pay extra, I dunno:unsure:
 

Don Kilot

Member
Mar 8, 2023
223
322
Thank you for your answer :)
As I understand you are doing this for free right? Did you try to contact NLT if you wanted to do that with pay? Because this makes the game undoubtedly better and I think you should be payed for this quality of work. Also this would be very good for the consumers, but maybe NLT doesn't want to pay extra, I dunno:unsure:
NLT's rules are strict: Do not modify the game-files.
For this reason I can only post the mod here.
I can't do it on Steam because the game is not available in my country and I risk a ban on the Discord-Server.

I'm not gonna lie: I didn't played the game yet.
I asked a friend, who is a patreon, if he could send me the video-files.
I wanted to know, what I have to deal with later.
After seeing the quality of the videos I was shocked (and happy that didn't become a Patreon so soon).
I would have ended up like that character from Huckleberry Finn. Paying money just to paint the fence.

I will consider Patreon again between 20-30%.
By then the development should be much further and maybe something will happen in terms of video quality.
 
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Abelian

Member
Apr 4, 2024
225
507
I thnk what happened is NLT Media decided to make a bespoke version of RPG Maker, basicly gutted the software and replaced many script etc., with own purpose built code. This took more time than expected and, to keep customer onboard, NLT Media felt obliged to throw customer a bone and release something hence the beta version etc., which never happened before with earlier games. Look like, to me, software and game is being extended together and so game becomes more and more polished like other games. Hardly any story has begun, a handful of characters introduced, and map only recently available etc. Customers were clamouring for new game and NLT Media released SotS too early, maybe not wise in my opinion but is done now and only way for game is up. (y)
 
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Jafo

Active Member
Oct 8, 2017
769
1,766
Can't download, my virus program is alert for virus in the file. Any MEGA link får this game?
Well, I can assure you that this game is totally free. So you might consider turn the scanner of during unpack.

Good luck.
 
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Jafo

Active Member
Oct 8, 2017
769
1,766
I thnk what happened is NLT Media decided to make a bespoke version of RPG Maker, basicly gutted the software and replaced many script etc., with own purpose built code. This took more time than expected and, took keep customer onboard, NLT Media felt obliged to throw customer a bone and release something hence the beta version etc., which never happened before with earlier games. Look like, to me, software and game is being extended together and so game becomes more and more polished like other games. Hardly any story has begun, a handful of characters introduced, and map only recently available etc. Customers were clamouring for new game and NLT Media released SotS too early, maybe not wise in my opinion but is done now and only way for game is up. (y)
I agree with you. The game is far less buggy. But we only got some kind of booty call scenes. An in my opinion there is still no story to see. That was different in the former games. I give it my doubt, and hope soon some story building.
 
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Cabin Fever

Engaged Member
Nov 23, 2018
3,304
5,404
I thnk what happened is NLT Media decided to make a bespoke version of RPG Maker, basicly gutted the software and replaced many script etc., with own purpose built code. This took more time than expected and, to keep customer onboard, NLT Media felt obliged to throw customer a bone and release something hence the beta version etc., which never happened before with earlier games. Look like, to me, software and game is being extended together and so game becomes more and more polished like other games. Hardly any story has begun, a handful of characters introduced, and map only recently available etc. Customers were clamouring for new game and NLT Media released SotS too early, maybe not wise in my opinion but is done now and only way for game is up. (y)
TL;DR

Short version - NLT is trying to squeeze every last ounce of juice out of RPGM by using highly customized codes. A+ for effort, C- for execution. Game is just starting so give NLT a chance to figure things out squishes the bugs.

That about sums it up?
 
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Abelian

Member
Apr 4, 2024
225
507
TL;DR

Short version - NLT is trying to squeeze every last ounce of juice out of RPGM by using highly customized codes. A+ for effort, C- for execution. Game is just starting so give NLT a chance to figure things out squishes the bugs.

That about sums it up?
Yes. NLT Media want to create unique version of RPG Maker with new game engine and underestimated how long project would take. With TGO complete choice was either to bluff and play for time with many unnecessary post-completion updates for TGO, while perfecting SotS game engine and first iteration of game, or drop TGO completely and release buggy imperfect versions of SotS while perfecting new game engine and more polished release versions of game. Is what I think anyway.
 

JJohns2049

Member
Jul 28, 2024
312
222
TL;DR

Short version - NLT is trying to squeeze every last ounce of juice out of RPGM by using highly customized codes. A+ for effort, C- for execution. Game is just starting so give NLT a chance to figure things out squishes the bugs.

That about sums it up?
What's wrong with it? It isn't like unity is a much better option, it's slow, takes a lot of time to start, and uses lots of cpu power.

So RPGM if it works, it works... And they are familier with it...

They put out a beta version probably because their interfase was totally new...
 
3.20 star(s) 53 Votes