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brady560

New Member
Sep 13, 2017
10
1
i really want to like this game but man is it hard with little to know info on how things work. i mean i know i can learn by reading from all the post but damn this takes away from the fun and enjoyment
 

Sepulchure

Member
Jan 18, 2019
144
69
Too esoteric.
Start with a smaller tutorial map with 1/3 buildings available. Then a new map with 2/3 buildings and 1 other empty territory. Then all buildings and 1 other human territories. Then finally give the last map with all current features.

Lacks polish.
Sounds? walking animations? idle animations? font scaling so I can read the damn text? Gamma slider so I can actually see the walls?

Lacks porn.
Egg laying scene? Xray with cummies? Oviposition of eggs into human females? Queen randomly breeds PC or female drones or female humans? Drones randomly breed each other or humans? If the Queen deposits eggs into human it give better drone offspring?
Face hugger sex?
The last paragraph is exactly what the game needs.

Also don't forget corruption/body modification/conversion into xenos and town invasion with mass rape.

Futa Xenos that raped females and impregnated would also be welcome.
 
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Monsaic

Newbie
Aug 5, 2018
36
24
No worth in playing it yet. While the idea seems promising, the tutorial and gameplay are way to annoying and unclear right now. You just get thrown into everything at the beginning without knowing anything, simply trying to fulfill whatever the instructions are stating aka no fun.
 

Sepulchure

Member
Jan 18, 2019
144
69
No worth in playing it yet. While the idea seems promising, the tutorial and gameplay are way to annoying and unclear right now. You just get thrown into everything at the beginning without knowing anything, simply trying to fulfill whatever the instructions are stating aka no fun.
Agreed, the game is a confusing mess and it barely contains porn.
 

tzyz

New Member
Apr 6, 2018
14
6
I really need to know how to make acid. Cause I really need to know how to. I have no idea how this game even works.
Acid factory needs an input of vitae and activae, the activae factory will leak some of the vitae that goes into it but that doesn't matter. I suggest building storage tanks for each resource to stop congestion and keep everything running consistently. Next you need an output which should go to a system of membranes that filters acid into its own storage tank and eventually recycles the activae and vitae back into the production line.
 
Feb 1, 2018
16
5
Acid factory needs an input of vitae and activae, the activae factory will leak some of the vitae that goes into it but that doesn't matter. I suggest building storage tanks for each resource to stop congestion and keep everything running consistently. Next you need an output which should go to a system of membranes that filters acid into its own storage tank and eventually recycles the activae and vitae back into the production line.

This is extremely complicated for just getting acid. Is there like a walkthrough and explanation of what each thing does?
 
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tzyz

New Member
Apr 6, 2018
14
6
This is extremely complicated for just getting acid. Is there like a walkthrough and explanation of what each thing does?
I can attempt to show you how I did it but it is probably not the best way possible since things are just starting to click with me.
 

Sepulchure

Member
Jan 18, 2019
144
69
Just tried one hour of the game, and honestly it's a fucking mess to understand, things should be oversimplified.

This game is a fetish gold mine, but it will need a lot of polishing, also focus more on the porn aspect and less on the building aspect.

A good way to enchance this would be to replace the current resource gathering for human males as biomass for materials and buildings while using female humans for breding purposes and expanding fetishes and crazier breding options as your hive grows: by turning females into more drones, allowing them to breed more xenos, turning them into xeno monstruosities, making them invade towns/cities and rape more females, turn them into seedbeds, and so on,

It would be much more simple than these material gathering currently have and using buildings i dont understand.
 

neinnopenein

New Member
Jul 21, 2018
2
7
herm/futa/dickgirl alien" and so on?
Just put this in" synoxenosis\img\chars\player" and overwrite the base.png with the attached one.
I made it in 5 minutes before playing and was thinking of doing a better edit if the game was any good. There should just be an option to make it all work like a normal strategy game where all your resources pile up from production buildings instead of having to use a buggy weird connection system with no idea if you're just doing it wrong or if the game isn't working right. I just hope he sticks with it and makes it good eventually, if he just focused on getting a solid fundament for resource gathering that makes sense he could focus on adding game mechanics later.
 

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Gadriel

New Member
Dec 15, 2017
10
12
So, after some testing and looking directly at the code, I made a number if critical discoveries. This time, most of it is at least basically tested and not too much is conjecture. Let's start with the most earth-shattering.
I mis-read the tooltip for Vitae Generators. They actually only cost -1 Green Fuel per tick, allowing three to be run on a single Activae generator. That's my bad, it's stupid easy to turn a profit, fucking oops.
They're also not telling you everything. Like with the human-based production buildings, you can integrate a Human into a Red Fuel generator which (claims) to double its Red Fuel output. It isn't clear, even looking directly at the code, but I suspect this also doubles their input requirements, making a single human-integrated Generator equivalent to two normal Generators, but with half the maximum fluid capacity.
Issue is that there is no artwork for human-integrated Red Fuel generators, turning them into flat colored squares. You'll need to find your own solution, I'm afraid, either by using the default image and three blank 80x200 images or ad-hocking your own as I did.
Speaking of the human-integrated buildings, funny story but none of them actually work. I've made my feelings on the non-functionality of the Neurotissue generators VERY clear, so stop pretending they work because, get this.
Human Biomass Plants are also non-functional. The way they're supposed to work is that you use a Behavior Node to set five drones from a connected Drone Synapse to cocoon humans to the walls, at which point you will switch the Node to the Milking Behavior, causing them to jerk men and milk women, taking the resulting fluids to the Human Biomass Plant where it is transformed into regular Biomass as if it were a Biomass Tree but much slower and at double the Red Fuel cost. Here's why none of this works.
Thanks to a pair of incorrect values in the relevant script, Drones are told that Human Biomass Plants actually CONSUME Biomass, so they happily fill it up with regular old Biomass without realizing they're pouring refined fuel into a refinery.
That doesn't actually matter though, because Cocooned humans do not actually produce Human Biomass. I am unsure as to why exactly, but the desire was to make drones walk up, play an animation, then get Human Biomass and move on rather then just bumping into the target and running off. This doesn't actually work... or maybe it does and I just never noticed. Can't check Drone's inventories after all.
Oh, and Male Cocoons have a misnamed image causing them to break. Just add a blank 80x200 image called overlay-m-d-0 to the relevant folder and it just works no questions asked. You can even copy the existing overlay-m-d-2 image which is what is SUPPOSED to be called by the script.
Oh yeah, Artisans. I don't know if the structure itself functions properly because the 'Crafting' behavior necessary for it to function softlocks the game. Locks all your controls and skips turns in real-time while it cries because it's asking what resource to look for and is being given a list instead of a concrete answer. This makes diplomacy literally impossible as you can't produce trade goods to pacify villages. Better get used to gathering up your zerglings and hurling them at the walls until they come crashing down, because boy howdy.
What else... oh yeah, drones do not (properly) check to see if someone else is doing a task before they do. This is a much more malleable cap then the Synapse limit (which isn't supposed to be there) as you can mitigate the issue by creating zones so you don't get thirty drones pacing back and forth between a single Biomass Tree and the Heart, feeding your surface war machine while two dozen building projects sit idle and untouched.
I wish we could use Behavior nodes to say 'Hey, you five. You are diggers, go dig. You five, you refill Activae Generators with Biomass, and ONLY Activae generators. You five, suck my fucking dick clean.' Alas!
Oh, just as a side note, Zone Sources claim they spread their zones until they hit a wall or go too far, but after looking at the code, it's unclear just how far is too far. What is clear is that with drones automatically digging walls once an Acid Pit goes up, there is no way to block line of sight to manually designate zones. I modified Solid Storage Bins to do that in my build since the fucking things are useless otherwise (Drones do not have a 'Production Building is full, take resources and store them so construction may resume' task) but obviously this is not ideal.
 
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tzyz

New Member
Apr 6, 2018
14
6
For anyone who hasn't realized yet it's a shell of a game right now, once you build up a basic factory you will rapidly lose things to do. I feel like some of the most difficult things to implement are already done and there's still tons of content to add. According to the creator it is technically beatable but invading with worker drones is pretty fruitless. Time to be patient and wait. :)
 
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