Theovonpapen

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Sep 2, 2020
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On one hand, I hate AI generated images with a passion, on the other, games with such premise are rare, hope there's more gay/futa content in the future.

Reminds me of Syuro's art tbh and that's great.
Some of the art is reminiscence of
 

Theovonpapen

Active Member
Sep 2, 2020
591
579
NoodleJacuzzi
Would there be an expansion into the story development of Jasper and Garnet to the point that 3 endings can be made? (Jasper ending, Garnet ending, J and G ending). They seem to be only ones keeping the Technology wing and Sponsor wing afloat.

Also, in the future, would a pokemon text game be considered? The pocketmanz arts shown here has good potential and rich in story material.
 
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NoodleJacuzzi

Active Member
Game Developer
May 20, 2019
682
1,523
Hello everyone! It's a brand new day. I was planning on reuploading the game with all the bugfixes included but I've been getting reports of the CSS wonking out:

bug.png

But I haven't been able to replicate it, it looks fine on my end on multiple browsers even if I mess with zoom settings:

bug2.png

If anyone else is experiencing these please let me know.

In other news I've been making great progress with the non-furry version.
A massive hurdle is that I use Easyfluff v11.2 for generating the game's visuals, but while it's not terrible for generating humans, It's very difficult to make them look good. The usual problems with AI really pop up, bad fingers, wonky eyes, etc.

Considering I 648 total images for all expressions across all costumes, consistency is valuable. Luckily as I've been working on the game I've written lots of python scripts for rewriting PNG info in images and gotten lots of practice with the AI, I was able to use SDXL to convert my old collection of easyfluff human images into ones using the AutismMix model. Here's what the old easyfluff ones looked like:

1 (1).png 4 (2).png 00088-839508804.png

I've already finished making all 54 costumes with 12 expressions each with AutismMix, here's how they look now:

shortstack collage.png

fleshy1.png fleshy2.png fleshy3.png

It's just the expressions though, so only dialogue and logbook profiles. Apologies if anyone liked the EasyFluff style better, using SDXL means better resolution which means easier emotion generation and cleaner background removal.

I use MEGA for game storage, but it's actually getting pretty full, so I can't be uploading these 3gig games all willy nilly, so here's all the webps if you wanna look at them or overwrite your files:


Please note! Shortstacks are not shota/loli, I gave these characters mega thick dumptruck cake factories for a reason! Please don't get excited expecting shota/loli content and then get disappointed when all characters are directly stated to be of age.

As for how exactly I'll implement all of these... I'm not totally sure yet. A few outfits need a tiny bit of work, like Cayenne's pregnant images having some white spots in their hair and Helena's buzzcut being inconsistent between images. I could...
  • Keep it as something you just drag and overwrite your images folder with.
  • Treat it as an entirely separate game/download like how the webp/png versions are separate.
  • Try and find a way to support both fleshy and furry images in the game at once.
What do you all think?

On one hand, I hate AI generated images with a passion, on the other, games with such premise are rare, hope there's more gay/futa content in the future.

Reminds me of Syuro's art tbh and that's great.
The game's art is generated via Easyfluff v11.2 and uses a LoRa model trained on the work of Syuro to get it's visual style. If they look appealing there's a guide on the second post that will be implemented into the game's museum as well so that anyone can copy what I've done.

I totally understand hating AI generated images, they're associated a lot with grifters and crazies who think AI could ever replace real artists. The first game I released was directly inspired by The Company in the mechanics, layout, UI, and even the character archetypes. Really I just like making games, and as I mention in the game's opening if people are here for the art then I recommend they support syuro or furry artists instead of me.

Some of the art is reminiscence of
I don't know that artist, but I wouldn't be surprised if EasyFluff was trained on their work.

I know there was a list of artists who's art was used to train Fluffyrock, a model I tried using previously. I wish I could find one for easyfluff, I'd add a section to the tech wing for them. I was so certain I remembered finding one in the past that there's actually some vestigial code for where I was going to add the section.

NoodleJacuzzi
Would there be an expansion into the story development of Jasper and Garnet to the point that 3 endings can be made? (Jasper ending, Garnet ending, J and G ending). They seem to be only ones keeping the Technology wing and Sponsor wing afloat.

Also, in the future, would a pokemon text game be considered? The pocketmanz arts shown here has good potential and rich in story material.
Actually, Jasper and Garnet were very last minute additions. I'm not sure what I'll do with them. The biggest issue is that to get threesome scenes I'd need to use a tool called Regional Prompter, but it doesn't work with the Easyfluff model I use.

I don't want to commit to anything with them until I definitively know if doing threesome scenes is possible or not.

For pocketmanz, boy oh boy are you in luck! Literally a few days before the release of v1 I got majorly distracted and built the skeleton of a dungeon game:

dun1.JPG dun2.JPG dun3.JPG

It's an extremely simple affair and very unfinished atm. If you were to open the f12 console on your browser and type addItem("goonboy") you'd be able to take a look. I had to cut it from v1 as the unfinished nature means there are some dead ends you need to refresh the game to escape.

There's 192 images in the pocketmanz folder, almost all of them exist for this minigame. There would have been three dungeons if not for...

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But it won't be a super detailed affar when I add it to the game, just a simple bit of fun to replace how you collect pocketmanz cards. You click on squares and spend energy to beat pocketmanz and get their energy, and try to get to the boss managing what types of energy you have to win. Atm just the basic fire, water, and grass squares work. The random events, chests, shops, and boss squares don't work yet.

In the start-up screen for the game, he dev mentions they trained their own model on Syuro's artwork, and directs people who like the art to support Syuro directly instead of him.
Correct!

I actually tried to put the AI disclaimer above the game's overview at first, but the person doing the templating moved it below and put it into a collapsable menu. I assume because of templating rules.
 
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Theovonpapen

Active Member
Sep 2, 2020
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Yes, Lapras, Suicine, Mudkip, these all work, but overall water was the hardest type to make anything for...
Golduck, the Totodile line, Milotic, the Piplup line, the Buidel line, the Oshawott line, the Froakie line, the Sobble line, the Quaxly line, the Lotad line, Azumarill, Palkia (yes, a legendary), the Ducklett line, Keldeo, Kabutops and Golisopod.

I've gathered a quite a number of water pokemons you can reference on. Kinda surprised you didn't pick Greninja, Inteleon or Quaquaval as starters. I'm pretty sure Froakie has an entire Winicklim comic and all their second forms still hold up compared to grass.
Incineroar
I remembered a time when the Fennekin line was the most preferred starters for porn. To this day, there's more Braixen art than Blaziken's, and I'd say the total amount of Delphox art is on par with Incineroar, with both surpassed by Cinderace, which is still behind Blaziken.
Zonkpunch, Masterploxy, R-mk, Zackary911. All have memorable content of Braixen and Delphox.


Also, Pikachu and Eevee can be considered as starter pokemons, with the former having debuted in the first game.
 
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cathong

New Member
Nov 1, 2022
2
1
Ah, I see the issue! It seems like the dick image isn't loading in the dialogue when bottomless. It's purely cosmetic. Curse how complicated layering all this stuff is, I'll see if I can whip up a fix after I wake up tomorrow. Thank you for letting me know!
Speaking of "cuntboy", will there be andromorph/c-boy characters, or ways to customize player character's genitals?
 
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AbusedPet

New Member
May 14, 2017
6
2
I can't seem to start the game, tried downloading both versions from different hosts and every time I get this:
1719261554276.png
The link leads to a 404 page on patreon and I can't figure it out
 

NoodleJacuzzi

Active Member
Game Developer
May 20, 2019
682
1,523
For anyone wondering what needs doing for the non-furry version, in order to non-furry everything in v1 I need to do
  1. Non-furry versions of the 12 expressions and 4 images of the intro boy
  2. 51 logbook images
  3. 42 Gathering images
  4. 22 Angelica images
  5. 34 Bluebell images
  6. 29 Cayenne images
  7. 70 Sorbet images
  8. 36 Riley images
  9. 20 Tarot cards
  10. And if I want to do the pocketmanz dungeon that's an additional 192 images there.
I don't have ideas for how to replace the tarot cards or the pocketmanz for the moment, so if I ignore those for now that's 300 images just to catch the non-furry version to v1.

Luckily I saved the prompt for every single image I've generated for the game. I'll just need to write up a script to extract all of the prompts from them, then write another script that will hunt down each character's tags and replace them with their human version's tags, then generate, and then check and polish the 500+ images, and the non-furry version will be caught up with the furry ver of syrup town

It won't be as simple as just removing tags, since the non-furry characters use entirely different sets of tags. Human sorbet for example has a ponytail. It will also need to account for if some parts of a character's keyword set shouldn't be shown, like how sometimes a character's eyes aren't meant to be visible like if from behind.

It'll be quite the undertaking but I think the expressions will prove to have been the hardest part.

Golduck, the Totodile line, Milotic, the Piplup line, the Buidel line, the Oshawott line, the Froakie line, the Sobble line, the Quaxly line, the Lotad line, Azumarill, Palkia (yes, a legendary), the Ducklett line, Keldeo, Kabutops and Golisopod.

I've gathered a quite a number of water pokemons you can reference on. Kinda surprised you didn't pick Greninja, Inteleon or Quaquaval as starters. I'm pretty sure Froakie has an entire Winicklim comic and all their second forms still hold up compared to grass.

I remembered a time when the Fennekin line was the most preferred starters for porn. To this day, there's more Braixen art than Blaziken's, and I'd say the total amount of Delphox art is on par with Incineroar, with both surpassed by Cinderace, which is still behind Blaziken.
Zonkpunch, Masterploxy, R-mk, Zackary911. All have memorable content of Braixen and Delphox.

Also, Pikachu and Eevee can be considered as starter pokemons, with the former having debuted in the first game.
This'll sound silly but the frustration was more so me just venting about wanting an entire line for consistency's sake. Like, the fire dungeon would have fennekin and braixen as exclusive random encounters, the meowscarada dungeon would have sprig and floragato as exclusives. It's more just an annoyance that Popplio and Brionne didn't work.

By didn't work, I mean that the AI would not actually generate the pocketmanz in any recognizable way. Here's kecleon, pheramosa, raikou, and celebii as best the AI could try to make them.

606678-2362608277-_lora_Syuro v4-000040_0.9_, syuro, solo, lying, on back, legs spread, big an...png 606695-1610627451-_lora_Syuro v4-000040_0.9_, syuro, solo, legs spread, orgasm, pussy ejaculat...png 606704-1271947779-_lora_Syuro v4-000040_0.9_, syuro, solo, legs spread, orgasm, ejaculation, c...png 606706-1333238681-_lora_Syuro v4-000040_0.9_, syuro, solo, legs spread, orgasm, ejaculation, c...png

Golduck, totodile-feraligator, piplup-empoleon, froake & frogadier, sobble & drizzile, lombre, azumarill, dulklett & swanna, kabutops, golispod, none of these worked. The rest either did work or I haven't tried them yet. I would imagine quaxley and palkia wouldn't work though.

Still, thank you for the suggestions!

Are there any planned tags?
Not a comprehensive list but there are a number of themes future characters will primarily focus on, and scenes I know certain characters will definitely have. The full list of planned main characters is on the second post, and the list of planned stuff for them off the top of my head is:
  • Sorbet: I do plan to have her do a rimming scene (where she rims you) and a vaginal scene eventually.
  • Sharly: Will definitely have some soft femdom elements, like a footjob (pawjob?)
  • Mary-Lou: She gets impregnated and stays pregnant for the rest of the game, so pregnancy sex, lactation, lactating paizuri, everything I can think of relating to impreg stuff.
  • Khanna: Very much focuses on worship, but is actually kind of a vanilla character beyond that. She has a very solid thicc lady design and she's not tied down to any particular concept.
  • Riley: Not much left to explore with him either, just needs some repeatable oral/anal/sex toy scenes.
  • Marlow: Very much focuses on themes common in a lot of sissy games. Getting him to crossdress, putting him in a chastity cage, very much a self-degrading character.
  • Nutmeg & Cinnamon: Incest, threesomes (if I can manage it)
  • Helena: Nothing planned here that would require a new tag. Though, if I were to include an optional scene where a character pegs you, I would give the scene to helena.

will the side characters get their own ending too or not?
Not sure yet, but I lean towards no. The ending plans for syrup town are similar to what I did in Hentai University:
Many characters got their own personal endings where you go steady with them, usually just them exclusively.
Many girls got a group ending in the PTSA questline.
Most boys got a group storyline in the corruption stuff where they got individual scenes and epilogues.

Specifically I plan to do the first and third there. Characters will have their own ending where you marry them, giving them a collar and getting a wedding scene. Beyond that the vegetarian cast will be involved with a fruit that leads to easier pregnancy and the vegetarian route ending is a harem one where you impregnate all the girls. The carnivore one is where you work with a local fertility spirit and involves you using a set of special toys on the male cast before becoming a sort of worshiped fertility spirit yourself.

I don't know if there's something wrong with the patch or what I've downloaded, but the png version still has the repeating image problem
You mean with the magazines specifically? I'll check that out, thank you!

Speaking of "cuntboy", will there be andromorph/c-boy characters, or ways to customize player character's genitals?
Genital customization will be a thing, yes. That sixth button in the intro is for changing genitals.

I don't plan on any andromorph characters since I'm not into that and it's harder to get excited about something that doesn't capture my mind, but the male and female bodies actually use the same legs and most of the lower half, so letting the player play with a male top and pronouns and a pussy isn't any more work.

Actually, I already did a bunch of the work needed to accomodate both genitals. If you use a console command:
data.player.genitals = "pussy"
You'll be able to see that all the outfits in the game have a version to accommodate you having a vagoo instead of a penor.

cboy.JPG

With that said a proper female protag route is a long ways away, it's essentially an entire different game as sex scenes would be wildly different. Some cast members wouldn't work at all like Marlow and Mary-Lou and would need to be replaced. Plus the entire game would probably be written from a more submissive perspective rather than a dominant one, as that's just how my brain tends to write the female pov.

I can't seem to start the game, tried downloading both versions from different hosts and every time I get this:

The link leads to a 404 page on patreon and I can't figure it out
Oops, that was an old install guide. I haven't made a new one since patreon deleted my jams.

Basically what's happening is that the game's javascript isn't running. To get the game working you'd download your version of choice, and then extract everything. You can do this with a tool like winrar or 7zip.
Then you'd click the index.html file to play the game. You can't play it from inside the .rar file.

The issue could also happen if you moved things around, like if you moved the index.html file somewhere else. After extracting, your folder for the game should look like this:

installed.JPG

Finally the game was designed to be played in firefox, but it should work in just about any modern browser.
 

Theovonpapen

Active Member
Sep 2, 2020
591
579
I don't have ideas for how to replace the tarot cards or the pocketmanz for the moment, so if I ignore those for now that's 300 images just to catch the non-furry version to v1.
I do think the main appeal of pocketmanz is that its variety of species, not sure who is really advocating for the humanization of pokemon when the base game humans would satisfy their needs. As for tarot cards, well I'm not sure of its demand either.

You could have an option at the start of the game to disable tarot and pocketmanz cards for full human experience, with cheats to reopen them. If they want a dedicated full human experience, then your other games are a perfect fit for those people. For now, it's better to flesh out the standard version for expediency and momentum, and put the human version afterwards as this game is far from complete.
 
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RedYosh1

Newbie
Feb 17, 2018
16
22
I don't have ideas for how to replace the tarot cards or the pocketmanz for the moment, so if I ignore those for now that's 300 images just to catch the non-furry version to v1.
Yeah, i don't think you should mess with the tarot and pocketmanz cards, is just too much work for something that is just an extra in the game.
An option for disabling the cards is the best option i think.
 
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