- Oct 8, 2022
- 18
- 7
In which update you plan to add new characters? Also since non-furry was the topic, when do you plan to release this as well if we count every image except card ones?
I do think the main appeal of pocketmanz is that its variety of species, not sure who is really advocating for the humanization of pokemon when the base game humans would satisfy their needs. As for tarot cards, well I'm not sure of its demand either.
You could have an option at the start of the game to disable tarot and pocketmanz cards for full human experience, with cheats to reopen them. If they want a dedicated full human experience, then your other games are a perfect fit for those people. For now, it's better to flesh out the standard version for expediency and momentum, and put the human version afterwards as this game is far from complete.
Oops, forgot to actually reply to these.Yeah, i don't think you should mess with the tarot and pocketmanz cards, is just too much work for something that is just an extra in the game.
An option for disabling the cards is the best option i think.
Hmm good question. I haven't decided on the next round of characters. I should probably finish up Sorbet and Riley first as they don't have a lot left, so maybe v3?In which update you plan to add new characters? Also since non-furry was the topic, when do you plan to release this as well if we count every image except card ones?
Probably a handful of rewriting the intro.I don't understand why your even doing a non-furry version. How will the plot even work?
The whole plot is around you being the only human, and pheromones.Probably a handful of rewriting the intro.
Well that's probably because he generates his pictures with AI, trained on Syuro's art.Some of the art is reminiscence ofYou must be registered to see the links
Based dev.In the start-up screen for the game, he dev mentions they trained their own model on Syuro's artwork, and directs people who like the art to support Syuro directly instead of him.
I hope you'll enjoy them!Well alright then, lets wait for the further updates
Because I said I would!I don't understand why your even doing a non-furry version. How will the plot even work?
No the plan is for the non-furry version to be a cosmetic change, strictly for the people who don't want to look at furry art as they play. If I were to do a rework, I would say it's a town of shortstacks, or gnomes, and try to replace any mention of animal folk with those.Probably a handful of rewriting the intro.
Oh I didn't notice that. It looks more like Dagasi than syuro to me, imo.Well that's probably because he generates his pictures with AI, trained on Syuro's art.
Based dev.
Also, NoodleJacuzzi, is there any chance you'll be animating the sex scenes or is it too much work? I don't know a thing about AI animation, so I don't know how time consuming or hard it is.
You tried Dragon bones animation at all? I've seen a lot of stuff done with it that looks pretty good.I hope you'll enjoy them!
Progress is going well, I've finished all the SD1.5 generations and now I'm doing SDXL conversions.
View attachment 3783400
Due to the differences in how the models are tagged its a lot of throwing things at the wall to see what works.
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I plan on doing image sets in chunks here. The actual images needed laid out are:
Logbook images
Gathering encounter images
Pog coins
Magazines
Angelica's scenes
Bluebell's scenes
Cayenne's scenes
Sorbet's scenes
And Riley's scenes
I can't help but think I'm missing something... Oh well.
Some images will require special attention. Off the top of my head I know that Jasper and Garnet standing next to each other for their intro will require using regional prompting.
The magazines in particular will be larger time sinks than the rest, due to needing custom covers.
Because I said I would!
Specifically, when development of the game was just starting, the game's artstyle looked like this:
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I was limited to fluffyrock at the time, a much more cartoony style. I knew it would divisive, especially since this is my first game with a furry artstyle, so to encourage my fanbase to stick with me on the new project I promised a non-furry version, and no matter how long something takes, if I promise to do something, it'll get done.
... Eventually.
Maybe it isn't necessary, but I think my work ethic is the reason some people follow me.
Plus, a lot of the techniques I'm using to both mechanically allow for non-furry art in the game, as well as the techniques I'm using to generate the art, will be usable in my future projects.
Syrup town only exists because of the groundwork I laid making Hentai University, which itself is built on improvements of human alteration app. I'll take the skills and things I made making Syrup Town and use them to improve Hentai University and any other games I make in the future.
No the plan is for the non-furry version to be a cosmetic change, strictly for the people who don't want to look at furry art as they play. If I were to do a rework, I would say it's a town of shortstacks, or gnomes, and try to replace any mention of animal folk with those.
It's a lot more than just the intro, the main character is a fluff-huffing maniac and I use that as a crutch when I get writer's block, as well as tails and fur being mentioned in many scenes.
Oh I didn't notice that. It looks more like Dagasi than syuro to me, imo.
I tried out some AI animation things last year and they didn't look great, but that's probably on me since zoom and swaying effects were all I could do. They didn't seem worth it for the extra work and size increase.
It feels like there should be an easy way to get a thrusting animation working, but it's beyond my skill level. Maybe by laying out all my workflows like this, someone who does have the knowhow to do AI animation will make a similar game with that included?
All my games are totally open, everyone's free to take whatever they'd like. If someone could make this game for example better than I could, I'd happily encourage them to and I'd go work on the way too many other ideas I have.
Nah I'm not interested in learning traditional animation. I know how to get things animated, but it'd be a lot of redrawing and moving things around. Learning to use CSS is already taking up 90% of my brain capacity already.You tried Dragon bones animation at all? I've seen a lot of stuff done with it that looks pretty good.
Weird, it is giving me an error. The links I mean.Doing final testing on the non-furry version of v1 here:
PC:You must be registered to see the links
Mobile:You must be registered to see the links
What kind of error? It's working on my end.Weird, it is giving me an error. The links I mean.
Tried myself, its giving a "page cannot be found" error.What kind of error? It's working on my end.
Tried myself, its giving a "page cannot be found" error.
Derp, my bad. The links got messed up when I copied them, fixed them.Weird, it is giving me an error. The links I mean.
It's because I don't want to hide it at all. In the game's intro I directly link Syuro's fanbox as well, telling people to support them instead of me if they like the art, or if they like the game because of the art. And it also isn't just Syuro, many more artists had their works taken to be used to train easyfluff. I'm still trying to make a list of all of them, ideally in a way that shows how many images of each artist were used to train the model. I know fluffyrock had a list like that.Seeding gen-ai off of one specific artist and then naming the game after that same artist is... certainly a choice.
Yepperoni pepperoni this latest update is just the non-furry stuff. v2 Isn't far away though.So. Non furry ver only for now?
New here? Or just giving 2 cents on every AI content? Or you're here to ask a gallery save once more?nice idea but eugh AI its as bad as a shit mtl to me