Mdaa, this community is kinda mean, but Hey, who am I to judge (except I spent time developing a game that isn't original enough for the incest genre, jeeezzz rofl).
Why RPG Maker? Because I know Javascript and fucking Javascript only, it's not worth it to deal with another game engine (I finished this game in about 40 hours, so...).
Slow text? use PageDown.
Too light background... which may be true, for me did not cause any inconvenience, but all people are different.
Here's a modified one for more contrast. Just copy and replace here: whereveryougamesfolderare\Taboo Stories\www\img\system
View attachment 315644
the game is saved at the end automatically, and in the scene before mom\sis selection.
P.S. Moderators: pls add also Itch.io store links in the future
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UPD: Also thanks to all those who really supported me (and it's not just about money, lol), cause I have constant work and I create games in my spare time. I really appreciate it.
I agree with 95% of what
botc76 said. For me, original or not, it's just nice to see a completed story. While there are many, many games out there like this, a good set of those are either drawn out or have been abandoned.
For me, the big issue with this game is that it's a VN, but not done with a VM engine. Lots of people hate RPGM, because it's not intuitive, easy to use or navigate. You can't expect users to guess that there is an uncommon key used to skip text. With the likes of Ren'py, people know how to use it, people can easily mod it, it has great save functionality, for those nice scenes you want to see again, without having to go through the entire story again.
There is no learning curve with the likes of Ren'py, whilst there almost always is with RPGM. Even games developed in the likes of Unity adapt the same kind of standards as Ren'py, because the developers know that if people don't have to learn a new system, they're more likely to play and enjoy it.
Play some of the games out there, this site is an amazing resource (also for learning engine's like Ren'py), the
Latest Updates is something that can help. Look at the difference in popularity and support between Ren'py and RPGM games.
With so many developers moving their games away from RPGM and to Ren'py, it really confuses me as to why you picked it. If you know a programming language, you've already got a big head start over those that created great Ren'py games with no previous programming skills.
Regarding criticism....
You should always take it, no matter how harsh it might be at times. It's a tool you should be exploiting, you can learn from it, improve things, create better games, and get more support. I've been receiving both harsh and constructive criticism all my professional life, it can get you down at times, but you have to take it.
When people say they don't like something, you should listen. When you create something, you're creating it for those people, not yourself, what you like doesn't always matter. It's those people you're trying to win over whose opinions matter, they're the ones who will be supporting you... or not.
Anyway, rant over.
Good luck with this and future projects. I really hope you stick with it and do well.