Hi. I'm quite sure when the Multi Mod update is available on F95zone the port from here will be updated soon also.
Yeah same problem please give some fixkeeps going back to the gym scene ffs
Sure but there should be at least 1 pic of the MC (preferably next to a woman). It's kinda important as it can be off-putting.That's mainly because people want to see the women.
I don't know any straight guys that go looking for an adult game thinking "forget the women, i'm hoping to see some guys in the cover art"......
a lot of drama and no resolve so far ...Although the quality was notable, Fetish Locator was too over-the-top for me. I hope this one tones it down some.
i have liked this one better so far , story wise and pace wise , hope they don't change it pace wise i haven't played this last update yetAlthough the quality was notable, Fetish Locator was too over-the-top for me. I hope this one tones it down some.
I get all animations blacked out really annoyingWhz do I get black screen at the first event with nirmala?
I had this same error. I just started a new game and skipped to the new stuffI'm getting a lot of errors. Ignoring them takes me along the story until this one, where I end up at the start of this update again:
Code:I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/000statements.rpy", line 670, in execute_call_screen store._return = renpy.call_screen(name, *args, **kwargs) File "game/code/screens/chapter_choice.rpy", line 1, in execute File "game/code/screens/chapter_choice.rpy", line 1, in execute File "game/code/screens/chapter_choice.rpy", line 7, in execute File "game/code/screens/chapter_choice.rpy", line 8, in execute File "game/code/screens/chapter_choice.rpy", line 8, in keywords File "game/code/screens/chapter_choice.rpy", line 9, in keywords File "game/code/screens/chapter_choice.rpy", line 13, in keywords File "game/code/screens/chapter_choice.rpy", line 15, in keywords File "game/code/screens/chapter_choice.rpy", line 15, in <module> AttributeError: 'StoreModule' object has no attribute 'b1c07_tf' -- Full Traceback ------------------------------------------------------------ Full traceback: File "code/Book-1/Chapter-7/s00.rpyc", line 115, in script File "renpy/ast.py", line 2259, in execute self.call("execute") File "renpy/ast.py", line 2241, in call return renpy.statements.call(method, parsed, *args, **kwargs) File "renpy/statements.py", line 342, in call return method(parsed, *args, **kwargs) File "renpy/common/000statements.rpy", line 670, in execute_call_screen store._return = renpy.call_screen(name, *args, **kwargs) File "renpy/exports.py", line 3336, in call_screen rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward) File "renpy/ui.py", line 299, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "renpy/display/core.py", line 3499, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore File "renpy/display/core.py", line 3969, in interact_core root_widget.visit_all(lambda d : d.per_interact()) File "renpy/display/core.py", line 605, in visit_all d.visit_all(callback, seen) File "renpy/display/core.py", line 605, in visit_all d.visit_all(callback, seen) File "renpy/display/core.py", line 605, in visit_all d.visit_all(callback, seen) File "renpy/display/core.py", line 605, in visit_all d.visit_all(callback, seen) File "renpy/display/core.py", line 605, in visit_all d.visit_all(callback, seen) File "renpy/display/screen.py", line 476, in visit_all callback(self) File "renpy/display/core.py", line 3969, in <lambda> root_widget.visit_all(lambda d : d.per_interact()) File "renpy/display/screen.py", line 487, in per_interact self.update() File "renpy/display/screen.py", line 680, in update self.screen.function(**self.scope) File "game/code/screens/chapter_choice.rpy", line 1, in execute File "game/code/screens/chapter_choice.rpy", line 1, in execute File "game/code/screens/chapter_choice.rpy", line 7, in execute File "game/code/screens/chapter_choice.rpy", line 8, in execute File "game/code/screens/chapter_choice.rpy", line 8, in keywords File "game/code/screens/chapter_choice.rpy", line 9, in keywords File "game/code/screens/chapter_choice.rpy", line 13, in keywords File "game/code/screens/chapter_choice.rpy", line 15, in keywords File "game/code/screens/chapter_choice.rpy", line 15, in <module> AttributeError: 'StoreModule' object has no attribute 'b1c07_tf' Windows-10-10.0.19041 AMD64 Ren'Py 7.6.0.23051307 Vinovella University 0.4.16 Fri Jun 30 00:38:02 2023
While I recognize and can understand your point, in an unusual shift for me, I'm going to disagree. One of the things that I felt by only being able to choose two of the three was that we (as the detective MC) are working on a clock. We've got a limited amount of time to get certain shit done, so we have to focus on a given set of leads. I like that, it does make it feel, however lightly, that the choices are significant. Perhaps it will even be a determiner in the way the story ultimately plays out, based on which groups you are seen interacting with.Well that update was a lot more disappointing than I thought it was going to be. They force you to chose which group you investigate but they don't let you do them all unless you go back to an older save and if you don't go back to an older save you miss out on the new content. Why not just let us investigate them all? I love the characters but the flow of the game feels really off with how the investigation system works, If it was up to me I'd just scrap the choice of picking different groups to investigate and start with one of them then just go through them all naturally. (without pauses in the story to choose which group)
Yeah I can see your point but they're essentially cutting the new content into quarters so instead of experiencing all the new 4000 renders in the update you're really only going to be playing 500-1000 if that with whatever group you selected. Especially if you want your decisions to be final.While I recognize and can understand your point, in an unusual shift for me, I'm going to disagree. One of the things that I felt by only being able to choose two of the three was that we (as the detective MC) are working on a clock. We've got a limited amount of time to get certain shit done, so we have to focus on a given set of leads. I like that, it does make it feel, however lightly, that the choices are significant. Perhaps it will even be a determiner in the way the story ultimately plays out, based on which groups you are seen interacting with.
josie/johnatan and this library chickI'm struggling with the mental endurance needed to find what I really care about right now; I know it'll take a little while but could anyone gathering knowledge about the game let me know who's futa and their potential levels of progress?
I am so into Josie but it's taking so long to find any action with her it's driving me crazy
I don't remember if it was this game, or another game, but a while back I remember reading that someone found out that the animation count being reported for whatever game it was included characters blinking during dialogue as an animation, and every time the focus changed to a different character it counted as another animation. So one conversation could count as 10 animations even though it's just two characters talking to each other.I'm pretty sure them damn so called 200 animations is not what you think it is. I'm sure its angle turning scenes is included in the count.
And you're pretty wrong. There are 238 new video files. Yes video files not multiple renders made as a animation. Now I have to say. Some of them are doubles so 1 Animation has 2 Video files, I think thats maybe for speed or more fps or something, didn't check that closely.I'm pretty sure them damn so called 200 animations is not what you think it is. I'm sure its angle turning scenes is included in the count. The update was cool but it seems it keeps branching. I wonder how many times they have to rewrite or check the story to see it flow right.
It was not this game. 4.008 new renders without the animations. Now every animation has a start render so you could substract those, but then we're still at like 3.700+. No this game doesn't count blinking as single render.I don't remember if it was this game, or another game, but a while back I remember reading that someone found out that the animation count being reported for whatever game it was included characters blinking during dialogue as an animation, and every time the focus changed to a different character it counted as another animation. So one conversation could count as 10 animations even though it's just two characters talking to each other.
I'm not asking for "some guys," I want to see the appearance of the character I am actually going to be playing. Why would that have anything to do with sexual orientation? When you buy a story-based game for Xbox, Playstation, PC, et cetera, you see the player character front-and-center. The player character here is nowhere to be found in any of the promo art, and the description of the game has hardly anything to say about him either. Isn't that kind of important? I think that it is, and it's weird that you're making this about me being gay or straight.That's mainly because people want to see the women.
I don't know any straight guys that go looking for an adult game thinking "forget the women, i'm hoping to see some guys in the cover art"......