Count Morado

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So I should wait for the remaster of Season 1 to play it?
Depends. How long do you have left to live?

No, but really - Why would you wait?

First, there is currently no such thing as "Season 1." This was a new invention by Uberpie for Taffy Tales with the release of v0.95.7, which he labeled as "Season 5" and then labeled v0.89.8 as "Seasons 1-4."

Second, we don't know what "Season 1" even entails. We know it begins on "Day 1" of game time - but we don't know what they are selecting for the content of "Season 1" or what they are adding.

Third, it could still be many months before they have something ready to submit to Valve for consideration on Steam. And they've yet to create a public entity on Steam, nor have they bothered to pre-list Taffy Tales on Steam. So, there's that as well.
 

succhiale

Member
Mar 25, 2024
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Depends. How long do you have left to live?

No, but really - Why would you wait?

First, there is currently no such thing as "Season 1." This was a new invention by Uberpie for Taffy Tales with the release of v0.95.7, which he labeled as "Season 5" and then labeled v0.89.8 as "Seasons 1-4."

Second, we don't know what "Season 1" even entails. We know it begins on "Day 1" of game time - but we don't know what they are selecting for the content of "Season 1" or what they are adding.

Third, it could still be many months before they have something ready to submit to Valve for consideration on Steam. And they've yet to create a public entity on Steam, nor have they bothered to pre-list Taffy Tales on Steam. So, there's that as well.
It's still worth fleshing out here - yes, it's unknown how long before the Season 1 rework itself comes out. But it's also unknown what will happen next. Maybe Uber will decide to rework seasons 2-4. That's going to take a lot of time. Is the questioner willing to wait? Or Uber will decide to remake season 5 to fit the realities of the first season and release an update (unlikely, judging by how different the season 1 remake is from 0.89.8c). Hence the following - we'll have to wait even longer for season 2-4 reworks, and season 1 rework doesn't really compare to 0.89.8c (too many differences, it will be hard to jump from season 1 rework to seasons 2-4 of 0.89.8c (whatever the content is)). In general, the wait is long anyway and there is no point in waiting for the above reasons (in my opinion)
 

taler

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Oct 5, 2017
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Depends. How long do you have left to live?

No, but really - Why would you wait?

First, there is currently no such thing as "Season 1." This was a new invention by Uberpie for Taffy Tales with the release of v0.95.7, which he labeled as "Season 5" and then labeled v0.89.8 as "Seasons 1-4."

Second, we don't know what "Season 1" even entails. We know it begins on "Day 1" of game time - but we don't know what they are selecting for the content of "Season 1" or what they are adding.

Third, it could still be many months before they have something ready to submit to Valve for consideration on Steam. And they've yet to create a public entity on Steam, nor have they bothered to pre-list Taffy Tales on Steam. So, there's that as well.
I've waited literally like 3 years to play this so 6 months more isn't going to kill me. I guess the real question is if there's going to be major improvements in the remaster, either to art, story or systems.
 

Count Morado

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I've waited literally like 3 years to play this so 6 months more isn't going to kill me. I guess the real question is if there's going to be major improvements in the remaster, either to art, story or systems.
Six months may still be too soon.

Also, if you're going to wait, anyway, why did you ask?

I honestly don't know why you're waiting, as has been seen in the last 3 years, even if you think something is "consumable" - Uberpie will go back and revamp it (twice) anyway. Remember that v0.82.4/v0.85.1 was 95% a revamp of the intro of Taffy Tales 2 years ago, but still left if a sizeable number of coding issues (such as the 3 cameras problem). Now, he's working on a revamp of the intro of Taffy Tales, again for the "Season 1" Steam submission for consideration. And he may do so again a year or two after that.

You waiting for it to be "ready" means you'll never play this. You might as well play it now.
 
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taler

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Oct 5, 2017
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Six months may still be too soon.

Also, if you're going to wait, anyway, why did you ask?

I honestly don't know why you're waiting, as has been seen in the last 3 years, even if you think something is "consumable" - Uberpie will go back and revamp it (twice) anyway. Remember that v0.82.4/v0.85.1 was 95% a revamp of the intro of Taffy Tales 2 years ago, but still left if a sizeable number of coding issues (such as the 3 cameras problem). Now, he's working on a revamp of the intro of Taffy Tales, again for the "Season 1" Steam submission for consideration. And he may do so again a year or two after that.

You waiting for it to be "ready" means you'll never play this. You might as well play it now.
Ahh okay I didn't know about the last revamp hmm. I was fully intending on playing this when I posted but then saw the posts about a rework for steam and was like... oh.

But I guess the issue really is just that there's no information about how much or how soon so hmm hard to decide. I was kinda hoping you would tell me he's not going to change anything and it's just a repackage for steam rather than a serious rework, but I guess just nobody knows... I think I will wait lol check back in 6 months baby. There's a backlog of other games anyway.
 

Ntrsugar

Active Member
Dec 27, 2020
647
797
At 1st i had hope.
But now I'm 100% sure that Uberpie is going to do what DarkCookie did with Summertime Saga.
So anyone who wants to play this should download Season 1-4 version and than forget about it.
I don't see the game being made anytime soon, and whenever it's released I'm sure it's not gonna be as good as the current season 1-4 , especially after the AI art.
So this is the endof content for this project.
Which is such a shame but than again it's been dead for a while.
It would have been great to see the story continue with original art even with small updates but alas .
Oh well
 
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Ntrsugar

Active Member
Dec 27, 2020
647
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Ahh okay I didn't know about the last revamp hmm. I was fully intending on playing this when I posted but then saw the posts about a rework for steam and was like... oh.

But I guess the issue really is just that there's no information about how much or how soon so hmm hard to decide. I was kinda hoping you would tell me he's not going to change anything and it's just a repackage for steam rather than a serious rework, but I guess just nobody knows... I think I will wait lol check back in 6 months baby. There's a backlog of other games anyway.
What other games you going to play.
Tell me too
 

Redelin

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Sep 20, 2017
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Count Morado what do you think the chances of them getting approved are? Starting to wonder if something’s going on there since they missed their weekly update yesterday :unsure:
 

crocro0000

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Jul 31, 2020
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I recently downloaded the 1.07 version but when I start a new game it makes me play only season 5...is there a way to play the game from the begin?
 

Count Morado

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Count Morado what do you think the chances of them getting approved are? Starting to wonder if something’s going on there since they missed their weekly update yesterday :unsure:
Highly doubt there is anything directly involving Valve/Steam at this time. They would have to submit something for that to happen, and based upon where they have said they are at in the development process - that submission is still a ways away.

My take is that based upon what's in the current v0.89.8 - I can't see anything that would cause Valve/Steam to deny the submission for the part of it that they decide is "Season 1."
 
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dinopara

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Apr 1, 2021
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I just go to latest updates and sort by highest rated, it's pretty easy to find games.
thanks for the tips, i usually scrounge around other forums and sites, the result is finding a ton of rpgmaker ntr aislop games :HideThePain:
 

Vanheller

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Dec 30, 2021
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NEW POST

As promised in my last post, I want to explain why we filled our project with over 40 characters instead of focusing on just a few and fully developing them. The answer is both complex and simple - there are tons of reasons for it!

1. The Big Vision

The main reason? We wanted to create something massive and high-quality. We weren’t interested in making a short, small project with a basic storyline and a typical harem setup. To pull off something this ambitious, we needed a big world, with many locations, a lot of characters, and complex relationships between them. We put a ton of effort in early - creating animations, poses, kinks, and character backstories that we plan to expand on in the future. Every one of those choices didn’t just make the project bigger; it also made us (and hopefully you) more attached to the world.
2. World-Building Takes Time
We wanted to create a truly massive world, but with an indie team like ours, there’s no way we could do it all at once. That’s why, with each update, we focused on pushing the story forward, expanding the world, and slowly but surely adding new pieces to the puzzle.

3. Learning as We Go
We’ve come a long way in terms of content quality, art, programming, and writing. We started as complete amateurs with zero experience in game development, making (and still making) plenty of mistakes. But that’s how we learn, right? Every update has been an opportunity for our small team to add another piece to this massive project and create something truly worthwhile. Sure, many talented teams have made short, impressive projects, but that wasn’t our strategy. We had no experience and little skill when we began, so our goal was to grow, learn, and improve alongside the project.

4. The Perfectionist’s Curse
Speaking of improvement - yeah, we’ve spent a lot of time reworking older content (art, writing, and logic - funny enough, the logic has been the biggest challenge). Sure, we could have spent that time creating new content, but our artist is a total perfectionist. He can’t stand looking at his old work without cringing, so he went all in on updating it, even while the rest of the team focused on new updates.

5. Why Others Don’t Do It
In our opinion, one of the main reasons other projects don’t follow this approach is a lack of ideas, a fear of reworking what’s already been done, or worrying about messing up something people already love. For us, the challenge has always been a lack of time - because we’ve got tons of ideas and plans. We’ve left plenty of clear (and not-so-obvious) hints about kinks, secrets, and skeletons in the closet, so there’s still a lot more we want to explore

6. Making It Deep
Ultimately, we believe this is the only way to make a world and story truly deep and immersive. Sure, this approach has its downsides, but we think the positives far outweigh them. We really hope that the game has been worth the wait and that you understand where we’re coming from. It’s been 7 years of hard work, and we’re incredibly grateful for your support.

Once again, thank you all so much for your support,
Without you, none of this would be possible,
Love,
-The Taffy Tales Team

1728596649021.png
 

Bloodhunter

Well-Known Member
Jul 11, 2017
1,024
1,171
NEW POST

As promised in my last post, I want to explain why we filled our project with over 40 characters instead of focusing on just a few and fully developing them. The answer is both complex and simple - there are tons of reasons for it!

1. The Big Vision

The main reason? We wanted to create something massive and high-quality. We weren’t interested in making a short, small project with a basic storyline and a typical harem setup. To pull off something this ambitious, we needed a big world, with many locations, a lot of characters, and complex relationships between them. We put a ton of effort in early - creating animations, poses, kinks, and character backstories that we plan to expand on in the future. Every one of those choices didn’t just make the project bigger; it also made us (and hopefully you) more attached to the world.
2. World-Building Takes Time
We wanted to create a truly massive world, but with an indie team like ours, there’s no way we could do it all at once. That’s why, with each update, we focused on pushing the story forward, expanding the world, and slowly but surely adding new pieces to the puzzle.

3. Learning as We Go
We’ve come a long way in terms of content quality, art, programming, and writing. We started as complete amateurs with zero experience in game development, making (and still making) plenty of mistakes. But that’s how we learn, right? Every update has been an opportunity for our small team to add another piece to this massive project and create something truly worthwhile. Sure, many talented teams have made short, impressive projects, but that wasn’t our strategy. We had no experience and little skill when we began, so our goal was to grow, learn, and improve alongside the project.

4. The Perfectionist’s Curse
Speaking of improvement - yeah, we’ve spent a lot of time reworking older content (art, writing, and logic - funny enough, the logic has been the biggest challenge). Sure, we could have spent that time creating new content, but our artist is a total perfectionist. He can’t stand looking at his old work without cringing, so he went all in on updating it, even while the rest of the team focused on new updates.

5. Why Others Don’t Do It
In our opinion, one of the main reasons other projects don’t follow this approach is a lack of ideas, a fear of reworking what’s already been done, or worrying about messing up something people already love. For us, the challenge has always been a lack of time - because we’ve got tons of ideas and plans. We’ve left plenty of clear (and not-so-obvious) hints about kinks, secrets, and skeletons in the closet, so there’s still a lot more we want to explore

6. Making It Deep
Ultimately, we believe this is the only way to make a world and story truly deep and immersive. Sure, this approach has its downsides, but we think the positives far outweigh them. We really hope that the game has been worth the wait and that you understand where we’re coming from. It’s been 7 years of hard work, and we’re incredibly grateful for your support.

Once again, thank you all so much for your support,
Without you, none of this would be possible,
Love,
-The Taffy Tales Team

View attachment 4119801
Frame_3b_V04_eng_small.gif
 
3.30 star(s) 398 Votes