BlaBlaCat

Member
Apr 2, 2021
147
189
A prompt won't but all of this is trivial since the developer is already an artist, a rough sketch with controlnet can easily still result in 98% of time savings. I was commenting on issues with the characters looking too samey.
You seem like a reasonable guy, and I don’t want to end up in another argument here. But you’re totally wrong on this. All those examples with ControlNet look impressive in flashy YouTube videos. When it comes to real, specific tasks, ControlNet ends up being more of a hassle than a help. OpenPose is far from perfect and only really works well with simple poses, and even then, there are caveats. Plus, it often strips away the artistic quality of poses and overall composition.

API adapters are much more useful, but they’re still far from ideal, and sometimes it’s faster and easier to just do everything manually with basic image-to-image tools. Depth and Canny are also pretty niche, and when you right Denoising strength, they don’t add much value.

In other words, none of these tools can do even half of the work. And there’s a bigger problem artists face: the neural network pushes the overall quality level of the project higher, which makes it harder to maintain that quality during redrawing, editing, and so on. In other words, the neural network creates new challenges and problems. You have to fundamentally change your approach and adjust your mindset to work with it.

And again, that’s if we’re talking about large, sequential projects - not a quick wow-factor clip of a kitten with an RPG on YouTube.
 
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mizuchi321

New Member
Jan 24, 2020
7
14
Every page here is filled with the same whining—"Oh, it's AI, I've been trained to hate it, unlike *real artists* lol.

Guys, I've been in the industry for over 10 years (no, I won’t be providing proof), and I can speak on behalf of artists. Let me say this again on this forum: if we're not talking about straight-up AI garbage prompts, the way Uber is using AI is just another tool, and that's a good thing. It's no different from any other tool. Your tears and knee-jerk lamenting are more than a little amusing. Yes, AI is going to push a lot of mediocrity out of the market right now, and eventually, it will push out everyone else too—but that’s life, and that’s normal. It’s the wind of change, folks.

This is literally the revolt of *shitscreenwriters* from Hollywood and the people they’ve brainwashed into thinking that AI is soulless, terrible, and wrong.

At least the screenwriters have an excuse—they’re useless, they know they’re useless, their time is up, and they don’t want to retrain into a field that’s more useful to society. But as for the rest, the consumers with zero experience in anything, they have absolutely no excuse.

Bitter complainers are still holding each other tight, crying about, "Oh no, it's AI. Is it AI? Guys? Ai is bad, right?"—and that's pretty funny, too.

Did Uber make mistakes? Absolutely. There were plenty. Was their initial use of AI clunky? For sure. But now they’re heading in the right direction, and they’re doing a great job. The art has improved a lot—fact. I’ve explained all of this with detailed examples before.

And to those whining about Uber stopping updates—blame Patreon and its wonderful policies. That wasn't Uber's decision. They’re taking the only viable path now. Yes, it’s risky, but there’s no other way.

Uber, hang in there—and for the love of God, put me on the team already (I am joking). I'm busting my ass for you. Cheers.
"lol no I wont be providing proof"
well there you go
 

WARC4NNON

Newbie
Jun 19, 2023
62
177
i love how people complain about artists create content using ai but they never have really seen complete ai work, for example there are h-games out there that only use ai and the difference is enormous, so when a artist decides to use ai just a little bit for fine tuning to save a little extra time give him some slack you want content more often dont you
 

WARC4NNON

Newbie
Jun 19, 2023
62
177
That's all you've got? Just repeating someone else's joke? Pff, next.
dont wrry about harem.king btw, ive seen him in like 3 other forums and all he does is complain about everything that doesn't go the way he wants it to go, for example he is in another forum for DLOMC Daily lives of my countryside and he complains about the content getting added cause its not exactly what he wants even tho the content that gets added to that game is based of majority rules through a selection on a poll, and he complains that its taking 6 months to make the update even tho theres like 20 something scenes that gets added per update and this new update is coming out in like a week or 2 but he still complaining it takes to long
 

ckt99

Newbie
Jan 18, 2022
57
110
"I don’t judge their fans or the artist"
This is a funny joke. This is a forum for adult games, the devs have released a message about their "progress". We are making our own opinions on the matter. You have a opinion like everyone else but replying to every comment like a full on Karen in the wild is a but much?
And my signatures are bitchin thank you very much
 

harem.king

Engaged Member
Aug 16, 2023
3,995
6,971
Let’s move on - 99% of the games here are DAZ 3D garbage
... no. most trash 3d is NOT daz3d. it is honey select set to minimum graphics settings. sometimes koikatsu.
daz3d is usually actually pretty decent and rather rare. although bad daz3d exists as well of course.

But what of it?
You are trying to defend trash A by pointing out that trash B exists.
This creates the strawman that anyone who hates trash A loves trash B. which is simply not true.
They are not mentioning trash B because it is off topic. As this game uses trash A (AI)

There are plenty of trash 3DCG games out there whom I loathe for their bad 3DCG. and plenty of excellent 3DCG I enjoy.
 
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Vakul

Member
Apr 10, 2022
391
515
Wow, no actual content, but a new shill arriwed. And with 10 years of secret experiance, no less. Awesome!
Too bad, there is no content since, what was it, february? But we all should respect AI, for some reason, even if dev is dumb and lazy enough to release unedited pictures with spare butt parts.
I call this - outstanding progress!
Question is - what will be done before february 2025? Will it be Zero-content-anniversary?
 

taler

Well-Known Member
Oct 5, 2017
1,699
1,343
You seem like a reasonable guy, and I don’t want to end up in another argument here. But you’re totally wrong on this. All those examples with ControlNet look impressive in flashy YouTube videos. When it comes to real, specific tasks, ControlNet ends up being more of a hassle than a help. OpenPose is far from perfect and only really works well with simple poses, and even then, there are caveats. Plus, it often strips away the artistic quality of poses and overall composition.

API adapters are much more useful, but they’re still far from ideal, and sometimes it’s faster and easier to just do everything manually with basic image-to-image tools. Depth and Canny are also pretty niche, and when you right Denoising strength, they don’t add much value.

In other words, none of these tools can do even half of the work. And there’s a bigger problem artists face: the neural network pushes the overall quality level of the project higher, which makes it harder to maintain that quality during redrawing, editing, and so on. In other words, the neural network creates new challenges and problems. You have to fundamentally change your approach and adjust your mindset to work with it.

And again, that’s if we’re talking about large, sequential projects - not a quick wow-factor clip of a kitten with an RPG on YouTube.
Yes OpenPose is completely useless for anything beyond the most basic, but lineart and depth are both great, and you're supposed to combine them not just use 1 or the other. Lineart specifically is intended for exactly this purpose. For an artist who can sketch a quick scene with composition, the AI is great at filling in the rest. I would also say you can extract lineart from real life porn screencaps, that also saves a ton of work.

Conversely I think IPAdapters are not useful for this purpose.

I agree it adds new challenges in redrawing and other issues, not quite a panacea, but those new challenges are much much less work than having to actually draw the whole picture yourself. I'm still going with a very high number on the time saved. You do need to be quite adept at using AI though, and have your own 4090 which I know not everyone has.
 

dunno6988

Member
Aug 23, 2020
251
179
Ttales went from having a unique and appealing art style, to the same generic overly plump and shiny AI generated bimbo slop with vaguely similar faces. It sucks and can barely be considered art anymore.
Wait you mean they changed from having almost different art style at different angles to 1 simple art style? Like how it had anime like, western like, ai like and mesh of all at different scenes. I bet the best visible was in 47b.
 

harem.king

Engaged Member
Aug 16, 2023
3,995
6,971
Wait you mean they changed from having almost different art style at different angles to 1 simple art style? Like how it had anime like, western like, ai like and mesh of all at different scenes. I bet the best visible was in 47b.
No, they went from having a unique hand drawn artstyle.
To using an AI trained on their own art.
It is the same style. But everything is off.
Muscle groups are all wrongs, proportions have subtle mistakes.
Occasional major errors like the infamous 3 anuses. or the typical extra finger and so on that AI always does
 

Maulis47

Member
Feb 25, 2024
369
266
No, they went from having a unique hand drawn artstyle.
I try to understand this point quite hard, sometimes wondering if it's worth it or not, but maybe the problem really is just me prefering consistency. Now I'm not saying AI art is consistent but just because something is hand drawn doesn't give it a free pass.
 
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Chaosslayer

Member
Jun 8, 2018
355
146
All I'm saying is let me bust my nut in Natalie arguably shes one of the hottest cast more then Becca and the others just lay off the gay Danny content
 

harem.king

Engaged Member
Aug 16, 2023
3,995
6,971
I try to understand this point quite hard, sometimes wondering if it's worth it or not, but maybe the problem really is just me prefering consistency. Now I'm not saying AI art is consistent but just because something is hand drawn doesn't give it a free pass.
... you were not quoting an argument.
It said nothing about quality.

You were quoting a clarification, to someone who is confused on what happened, about the HISTORY of this game.
Namely, it used to be hand drawn in an unique style, now it is AI made. the AI was trained on the hand drawn art.

You say you don't understand "this point".
what point? what points are you imagining I am trying to make?
what free pass?
 

Maulis47

Member
Feb 25, 2024
369
266
... you were not quoting an argument.
It said nothing about quality.

You were quoting a clarification, to someone who is confused on what happened, about the HISTORY of this game.
Namely, it used to be hand drawn in an unique style, now it is AI made. the AI was trained on the hand drawn art.

You say you don't understand "this point".
what point? what points are you imagining I am trying to make?
what free pass?
My bad, it's true it wasn't exactly in subject. Just heard it said one too many times.
 

DatGuy20

Member
Jul 14, 2017
218
240
... no. most trash 3d is NOT daz3d. it is honey select set to minimum graphics settings. sometimes koikatsu.
daz3d is usually actually pretty decent and rather rare. although bad daz3d exists as well of course.

But what of it?
You are trying to defend trash A by pointing out that trash B exists.
This creates the strawman that anyone who hates trash A loves trash B. which is simply not true.
They are not mentioning trash B because it is off topic. As this game uses trash A (AI)

There are plenty of trash 3DCG games out there whom I loathe for their bad 3DCG. and plenty of excellent 3DCG I enjoy.
HS games tend to be way better than the Daz3D games no idea what you're on about
 

BlaBlaCat

Member
Apr 2, 2021
147
189
... no. most trash 3d is NOT daz3d. it is honey select set to minimum graphics settings. sometimes koikatsu.
daz3d is usually actually pretty decent and rather rare. although bad daz3d exists as well of course.

But what of it?
You are trying to defend trash A by pointing out that trash B exists.
This creates the strawman that anyone who hates trash A loves trash B. which is simply not true.
They are not mentioning trash B because it is off topic. As this game uses trash A (AI)

There are plenty of trash 3DCG games out there whom I loathe for their bad 3DCG. and plenty of excellent 3DCG I enjoy.
Honey Select has a more anime/Asian style for its characters, while most visual novels made with Daz3D have a different look. You can tell by the backgrounds and the characters that Daz3D is much more prominent in Western indie projects. If a 3D visual novel is made in the West, it's almost always done in Daz3D. I honestly didn't expect us to argue over something so obvious.

Regarding AI-generated content, I've explained my stance many times: there’s the type of AI content that's purely prompt-generated (which is almost always trash for a variety of reasons, not just because of technical flaws), and then there's AI being used as a tool to refine artwork, like 3D modeling, photobashing, or filters. This second approach is the future of the industry, despite the outcry from old-school artists who refuse to adapt or learn, along with the confused masses who are upset over the flood of low-quality, AI-generated junk that's filled the internet.

Wow, no actual content, but a new shill arriwed. And with 10 years of secret experiance, no less. Awesome!
Too bad, there is no content since, what was it, february? But we all should respect AI, for some reason, even if dev is dumb and lazy enough to release unedited pictures with spare butt parts.
I call this - outstanding progress!
Question is - what will be done before february 2025? Will it be Zero-content-anniversary?
Yes, we get it - you’re trying to be sarcastic, but you lack the intelligence or time to actually dive into the subject without superficial judgments. It’s much easier to sit back and ask rhetorical questions with an air of (false) wisdom, isn’t it?

For the really slow ones out there: the increase in quality is obvious. Arguments about laziness and “dumbing down” are laughable and easily dismissed. Go ahead, tell me more about the “scammer,” or how upset you are over NTR, or anything else along those lines. I’ve already explained why NPCs rely on such generic arguments and can’t answer any moderately technical questions - whether it’s about art, AI, or the industry. Oh right, it’s the hive mind of NPCs. You’re all so predictable and funny. Moving on.

Yes OpenPose is completely useless for anything beyond the most basic, but lineart and depth are both great, and you're supposed to combine them not just use 1 or the other. Lineart specifically is intended for exactly this purpose. For an artist who can sketch a quick scene with composition, the AI is great at filling in the rest. I would also say you can extract lineart from real life porn screencaps, that also saves a ton of work.

Conversely I think IPAdapters are not useful for this purpose.

I agree it adds new challenges in redrawing and other issues, not quite a panacea, but those new challenges are much much less work than having to actually draw the whole picture yourself. I'm still going with a very high number on the time saved. You do need to be quite adept at using AI though, and have your own 4090 which I know not everyone has.
You didn’t disappoint - I can tell you’re one of the few here who actually understands what you’re talking about and doesn’t just throw around slogans. Respect. I mostly agree with you, but line art and depth can limit the form of an object, making it more technical/photorealistic/3D. It can take away from the artistic aspect. Yes, I know you can limit and use these techniques sparingly, but I guess it all comes down to taste and skill. And yeah, that’s mostly true for characters and actions, not so much for backgrounds, where these techniques are definitely more useful.

It’s hard to explain, but for me, I’ve realized that these two elements (line art and definition) tend to get in the way. But to each their own.

Wait you mean they changed from having almost different art style at different angles to 1 simple art style? Like how it had anime like, western like, ai like and mesh of all at different scenes. I bet the best visible was in 47b.
Even though you’re not exactly a fan of Uber’s style, you’re spot on. He was always experimenting, often unsuccessfully, and it’s tough to define a consistent style in his work, especially over the years. But I like where he’s ended up.
No, they went from having a unique hand drawn artstyle.
To using an AI trained on their own art.
It is the same style. But everything is off.
Muscle groups are all wrongs, proportions have subtle mistakes.
Occasional major errors like the infamous 3 anuses. or the typical extra finger and so on that AI always does
You're missing the point. Your conversation partner is right - his style has been very fluid and evolving. Try listening for a change. All the talk about muscles and fingers is getting old. He’s fixed most of that and is moving forward, while a few people here are still recycling the same tired arguments.

To be fair, when he was making those earlier attempts, he was working with much weaker models, like 1.5 and XL. Things are a lot stronger and easier now.

I try to understand this point quite hard, sometimes wondering if it's worth it or not, but maybe the problem really is just me prefering consistency. Now I'm not saying AI art is consistent but just because something is hand drawn doesn't give it a free pass.
No, you’re absolutely right - no sarcasm. Don’t pay any attention to him.
HS games tend to be way better than the Daz3D games no idea what you're on about
Yes, they're definitely better, but there’s still much less of that on the Western market compared to the Daz3D stuff (not to offend fans of Daz3D).
 
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