I personally think the interdependency is good. It mostly happens if quests involve other characters and it keeps the character interactions consistent.i never said i don't want to play the game. i said that such interdependency isn't interesting(but not necessarily enough for me to drop the game), something which i also only said because all games i've had downloaded here until now don't have interdependent routes most of the time(and even when they do, they're much clearer)...which then would make my reaction of surprise to this completely comprehensible lol
More freeform games allow you to go after anyone at any time, which is good in theory, but also leads to situations where you can turn a character who starts out hating you, into a character that loves you, but still run into events where the character acts like they hate you. The only way to prevent stuff like that, is interdependency. The game needs to make you do all events where a character acts like they hate you, before it can let you make that character love you.