- Apr 22, 2018
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You need to Say you are a Big fan of GILGAMESH !!!
Gilgamesh kind of Meh. Emiya is far more interesting as far as the guys go but for the girls either Rider or Rin (every one usually picks Saber I like her but...)
You need to Say you are a Big fan of GILGAMESH !!!
I wasn't talking about Mary necessarily, though. and the reason why is that i simply didn't know why her quest depended on other quest to proceed since i couldn't proceed at her quest. of course i won't have an opinion about something i haven't experiencedOk, then what's your problem with Mary? The reason why you can't continue her, is that her further quests require other characters at advanced stages in their relationships.
It's not really about inter-dependancy as such, this game at present is simply a VN pretending to be a sandbox, almost everything has to be played through and are almost no scenes that have any options yet. (the only option right now is Trap or No trap)I wasn't talking about Mary necessarily, though. and the reason why is that i simply didn't know why her quest depended on other quest to proceed since i couldn't proceed at her quest. of course i won't have an opinion about something i haven't experienced
but, for my argument's sake, let's suppose that the person above who said "you have to do a quest of Character X because that same character corrupts Mary, therefore allowing you to proceed Mary's quest" is right and that's the case
an alternative proposal to interdependency, then, would be having Character's X quest and Mary's quest be one and the same quest, with the MC progressing with both characters at the same time in a perhaps dynamic way. Yes, Mary would be an obstacle for those who only do the quest for Character X and vice-versa, but so is the case to people who only care about Marya at this actual moment
also, being honest, i never said that interdependency is inhenrently bad, i don't think it is. i just think that a writer and a programmer can be creative while making a game in a lot of ways, not necessarily being limitedto interdependency and that's all
I wasn't talking about Mary necessarily, though. and the reason why is that i simply didn't know why her quest depended on other quest to proceed since i couldn't proceed at her quest. of course i won't have an opinion about something i haven't experienced
but, for my argument's sake, let's suppose that the person above who said "you have to do a quest of Character X because that same character corrupts Mary, therefore allowing you to proceed Mary's quest" is right and that's the case
an alternative proposal to interdependency, then, would be having Character's X quest and Mary's quest be one and the same quest, with the MC progressing with both characters at the same time in a perhaps dynamic way. Yes, Mary would be an obstacle for those who only do the quest for Character X and vice-versa, but so is the case to people who only care about Marya at this actual moment
also, being honest, i never said that interdependency is inhenrently bad, i don't think it is. i just think that a writer and a programmer can be creative while making a game in a lot of ways, not necessarily being limitedto interdependency and that's all
i know, right? i've the exact same impressionIt's not really about inter-dependancy as such, this game at present is simply a VN pretending to be a sandbox, almost everything has to be played through and are almost no scenes that have any options yet. (the only option right now is Trap or No trap)
Hopefully it'll get better when the NTR/Bro options come in, though I suspect it will simply be a case of 3 basic branches.i know, right? i've the exact same impression
From what we know about how the NTR path is started near the beginning of the game it will most likely be linear. I would expect all of the stories lines to be linear with small optional content placed throughout, imo.Hopefully it'll get better when the NTR/Bro options come in, though I suspect it will simply be a case of 3 basic branches.
I'm really craving a good Sandbox that has real some Drama/Jeopardy, instead of all those "games" that are just linear storybooks.
You can't really win unless you have the ability to lose.
Yeah, I've been here through a lot of it.From what we know about how the NTR path is started near the beginning of the game it will most likely be linear. I would expect all of the stories lines to be linear with small optional content placed throughout, imo.
And don’t expect drama either. This thread had a year long war leading to multiple purges because Darnell grabbed Mary’s tit.
it's a secret.i just wanna know the time of next updates
Iskandar and Gilgamesh judge you !!!Gilgamesh kind of Meh. Emiya is far more interesting as far as the guys go but for the girls either Rider or Rin (every one usually picks Saber I like her but...)
Yeah that's what I meant. Her progression depends on other characters.Actually I think she needs to be corrupted in a certain scene by another character, if I remember correctly. She has an eye opening moment.
Simple, hire a programmer. Before he got a congratulations and pat on the back, now he gets 30k+ and continues alone, clearly he's greedy and lazyYou analysis is fundamentally flawed in that:
1) It takes no account of the fact that, as the game grows, the complexity of the coding does as well so each successive update was always likely to take longer.
2) You make no allowance for the fact that the earlier updates were significantly smaller then the updates which followed them and would therefore take longer to produce each update.
If you were going to make the argument you want to make you need to give a breakdown of the number of scenes/images in each update to the number of months for each update.
to simply say it takes longer for each update when the update size has noticeably and significantly grown means very little and doesn't prove anything. The first updates were very small.
that, in my opinion, is to be expected. Games with a low update rate at the start normally fail to get any backing as people are reluctant to back just off one or two updates as there is no sign of commitment and people have been burned a lot by incomplete games.
Once Devs show that they are committed to the projects and have a backing a Patreons updates then tend to get bigger and slower. this works out okay for the devs who express that this is what they are going to do and not so well for those who lack communication as people then think the work has stopped and bail.
Uber has been upfront that the updates were going to get larger and less frequent and also had pretty good (by the standards of the community) communication with those that back him on patreon and discord about what is going on. As a result his general number of patreons is holding steady around 4000-5000 per month and has done now for the past 6 months.
Also, there is still a real incentive for him to release, not just because otherwise people will stop backing, but also the exact opposite. Looking back over the last 3 years, every update has been met with a significant increase in his backers, most of whom then stick around for the next one.
Don't forget to ask him how big is the update. How much 'new' things were added and how much of it were just remake.
Don't forget to ask him how big is the update. How much 'new' things were added and how much of it were just remake.