Vanheller

Newbie
Dec 30, 2021
51
690
NEW POST


Hi everyone!

First of all, I want to say that development is going well, and we’re doing everything we can to release the game as soon as possible.

Now, let’s talk about a question that comes up frequently. We often get feedback that our development process is too closed off. People don’t know what stage we’re at, when the release will be, or what’s going on in general. Yes, I’m aware of this problem, which has been around for years. People want to see progress and know the timelines, which is completely understandable.

We face a difficult choice between two options:

The first option (which we usually choose) is to avoid giving direct answers to avoid lying and setting dates we can't be sure of.

Second option is to estimate the workload, provide rough completion percentages, and give tentative timelines. The problem is that even these estimates are often inaccurate. As you probably know, this is the toughest question for all developers, especially indie developers. Any team member can inadvertently affect the development schedule, and things can change unexpectedly. Even when developers provide progress bars, they rarely reflect the true status of development because of the inherent unpredictability of the project.

Why am I telling you all this? To explain why we can’t give a clear and specific answer about when the release will be. We don’t know ourselves. But I can promise you that we’ve been working hard since last fall, especially after being banned on Patreon. We have no reason to delay, especially now when every day counts for the Steam release.
At this point, all CG art is finished. Spine (character work) has been completely redone and is 95% complete (and this is much more work than CG, as we have 44 characters in Spine, each with 6-15 skins and 30-50 animations. And yes, they multiply each other). The programmer is finalizing the build and working on bug fixes, while the project manager is focusing on the project’s logic and the correct sequencing of main scenes, small talks, and technical scenes. We are also still looking for a good video maker for the trailer (unfortunately, our first candidate disappeared, which sometimes happens in our industry). Both writers have nearly completed their work, and we are starting to provide them new material.

Thank you for taking the time to read this. I understand that being more open is important, but please believe me when I say that all these development progress bars and timelines are just estimates. It's impossible to predict exactly how much work will be needed as the process unfolds, so all we can do is keep pushing forward. We always strive to increase the efficiency of our work to release higher-quality updates more quickly. We've launched many significant updates in the past within our industry, and I sincerely hope we've earned some of your trust along the way.

As always,
Thank you all so much for your support,
Without you guys,
None of this would be possible,
Love,
-The Taffy Tales Team

My note: Very important announcement for those who asked about release dates or progress updates. Hopefully, this can ease many concerns for those who asked. This also helps Count Morado a lot when people asked about this problem lol. Uber also mentioned about two writers, does this mean that they're also doing the NTR side? Would make sense for both routes to be worked on in this redux.
1724882325994.png
 

Count Morado

Conversation Conqueror
Respected User
Jan 21, 2022
7,802
14,714
NEW POST


Hi everyone!

First of all, I want to say that development is going well, and we’re doing everything we can to release the game as soon as possible.

Now, let’s talk about a question that comes up frequently. We often get feedback that our development process is too closed off. People don’t know what stage we’re at, when the release will be, or what’s going on in general. Yes, I’m aware of this problem, which has been around for years. People want to see progress and know the timelines, which is completely understandable.

We face a difficult choice between two options:

The first option (which we usually choose) is to avoid giving direct answers to avoid lying and setting dates we can't be sure of.

Second option is to estimate the workload, provide rough completion percentages, and give tentative timelines. The problem is that even these estimates are often inaccurate. As you probably know, this is the toughest question for all developers, especially indie developers. Any team member can inadvertently affect the development schedule, and things can change unexpectedly. Even when developers provide progress bars, they rarely reflect the true status of development because of the inherent unpredictability of the project.

Why am I telling you all this? To explain why we can’t give a clear and specific answer about when the release will be. We don’t know ourselves. But I can promise you that we’ve been working hard since last fall, especially after being banned on Patreon. We have no reason to delay, especially now when every day counts for the Steam release.
At this point, all CG art is finished. Spine (character work) has been completely redone and is 95% complete (and this is much more work than CG, as we have 44 characters in Spine, each with 6-15 skins and 30-50 animations. And yes, they multiply each other). The programmer is finalizing the build and working on bug fixes, while the project manager is focusing on the project’s logic and the correct sequencing of main scenes, small talks, and technical scenes. We are also still looking for a good video maker for the trailer (unfortunately, our first candidate disappeared, which sometimes happens in our industry). Both writers have nearly completed their work, and we are starting to provide them new material.

Thank you for taking the time to read this. I understand that being more open is important, but please believe me when I say that all these development progress bars and timelines are just estimates. It's impossible to predict exactly how much work will be needed as the process unfolds, so all we can do is keep pushing forward. We always strive to increase the efficiency of our work to release higher-quality updates more quickly. We've launched many significant updates in the past within our industry, and I sincerely hope we've earned some of your trust along the way.

As always,
Thank you all so much for your support,
Without you guys,
None of this would be possible,
Love,
-The Taffy Tales Team

My note: Very important announcement for those who asked about release dates or progress updates. Hopefully, this can ease many concerns for those who asked. This also helps Count Morado a lot when people asked about this problem lol. Uber also mentioned about two writers, does this mean that they're also doing the NTR side? Would make sense for both routes to be worked on in this redux.
View attachment 3977169
One thing for certain, that was not written by Uberpie, that's for sure. Lostraven or whomever the other writer is did so. The reason why I say this is that it is of a different tone than anything Uberpie's put out on his own, previously, as well as the well-written structure of the English language (Uberpie's is less formal).

Before any netorare fans (or haters) get excited (or angered) -- At this time, I doubt that any of the the Netorare (NTR) route will be involved in this release. It would require new material written, artwork made, coding done - because it does not currently exist in whatever "Season 1" ends up being. Also, because no one on the development team has made any intimation about working on the Netorare (NTR) route for the past year.

Final interesting note is that the 25 July announcement stated they had "begun play-testing the new build" and now a month later it is revealed that is not the case - they are still working on content. This is not the first time there's been a premature announcement about play testing only for it to be revealed later that development was not that far along (see January through May of 2022 for v0.82.4/v0.85.1 as one example).

Thanks Vanheller.
 

BlaBlaCat

Newbie
Apr 2, 2021
51
68
the title of "Conversation Conquerer" fits you perfectly lol
Not entirely, or not at all. He often ignores the opponent's arguments and inconvenient points, trying to end the conversation quickly, which is understandable and sometimes reasonable if there is no time or desire to continue. However, regarding non-toxic, regular questions about previous releases, he is the best specialist here, that's a fact.

One thing for certain, that was not written by Uberpie, that's for sure. Lostraven or whomever the other writer is did so. The reason why I say this is that it is of a different tone than anything Uberpie's put out on his own, previously, as well as the well-written structure of the English language (Uberpie's is less formal).

Before any netorare fans (or haters) get excited (or angered) -- At this time, I doubt that any of the the Netorare (NTR) route will be involved in this release. It would require new material written, artwork made, coding done - because it does not currently exist in whatever "Season 1" ends up being. Also, because no one on the development team has made any intimation about working on the Netorare (NTR) route for the past year.

Final interesting note is that the 25 July announcement stated they had "begun play-testing the new build" and now a month later it is revealed that is not the case - they are still working on content. This is not the first time there's been a premature announcement about play testing only for it to be revealed later that development was not that far along (see January through May of 2022 for v0.82.4/v0.85.1 as one example).

Thanks Vanheller.
I don't want to argue with you again, but there's no choice. Rumors, speculation, and assumptions have started.

  1. What will you say if we ask both writers on Discord and it turns out that they (especially the first one, since he’s been around longer) actually helped write all the posts, or the opposite?
  2. Where did you get the idea that NTR will or won't happen? There’s nothing about that. That's a completely unfounded conclusion. Again, what will you say if it turns out not to be true?
  3. My favorite phrase, "begun play-testing the new build" – as a specialist (lol), do you know what the second and sometimes even the first most popular development method is? Here comes some shocking information (not really) – the Spiral Model. 1d.png You can look it up. In short, content, or anything for that matter, can be added to a project even at the play-testing stage. And that’s both correct and normal. Testing a new build happens at every spiral phase of development. Not to mention that the types of such developments form a gradient, with elements used everywhere to some extent.
Sometimes it's necessary to understand a little about the topic to make such definitive statements. Although, without this, there wouldn’t be as much hype and cringe, I guess. Hugs.
 
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Count Morado

Conversation Conqueror
Respected User
Jan 21, 2022
7,802
14,714
Not entirely, or not at all. He often ignores the opponent's arguments and inconvenient points, trying to end the conversation quickly, which is understandable and sometimes reasonable if there is no time or desire to continue. However, regarding non-toxic, regular questions about previous releases, he is the best specialist here, that's a fact.



I don't want to argue with you again, but there's no choice. Rumors, speculation, and assumptions have started.

  1. What will you say if we ask both writers on Discord and it turns out that they (especially the first one, since he’s been around longer) actually helped write all the posts, or the opposite?
  2. Where did you get the idea that NTR will or won't happen? There’s nothing about that. That's a completely unfounded conclusion. Again, what will you say if it turns out not to be true?
  3. My favorite phrase, "begun play-testing the new build" – as a specialist (lol), do you know what the second and sometimes even the first most popular development method is? Here comes some shocking information (not really) – the Spiral Model. View attachment 3977941 You can look it up. In short, content, or anything for that matter, can be added to a project even at the play-testing stage. And that’s both correct and normal. Testing a new build happens at every spiral phase of development. Not to mention that the types of such developments form a gradient, with elements used everywhere to some extent.
Sometimes it's necessary to understand a little about the topic to make such definitive statements. Although, without this, there wouldn’t be as much hype and cringe, I guess. Hugs.
Lord, child. Bless your little heart.
 
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Ddraigon

Member
Donor
Compressor
Jul 16, 2020
208
1,055
Not entirely, or not at all. He often ignores the opponent's arguments and inconvenient points, trying to end the conversation quickly, which is understandable and sometimes reasonable if there is no time or desire to continue. However, regarding non-toxic, regular questions about previous releases, he is the best specialist here, that's a fact.



I don't want to argue with you again, but there's no choice. Rumors, speculation, and assumptions have started.

  1. What will you say if we ask both writers on Discord and it turns out that they (especially the first one, since he’s been around longer) actually helped write all the posts, or the opposite?
  2. Where did you get the idea that NTR will or won't happen? There’s nothing about that. That's a completely unfounded conclusion. Again, what will you say if it turns out not to be true?
  3. My favorite phrase, "begun play-testing the new build" – as a specialist (lol), do you know what the second and sometimes even the first most popular development method is? Here comes some shocking information (not really) – the Spiral Model. View attachment 3977941 You can look it up. In short, content, or anything for that matter, can be added to a project even at the play-testing stage. And that’s both correct and normal. Testing a new build happens at every spiral phase of development. Not to mention that the types of such developments form a gradient, with elements used everywhere to some extent.
Sometimes it's necessary to understand a little about the topic to make such definitive statements. Although, without this, there wouldn’t be as much hype and cringe, I guess. Hugs.
You mentioned Spiral model, I say Adhoc Methodology fits perfectly for this kind of projects.
 
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BlaBlaCat

Newbie
Apr 2, 2021
51
68
Lord, child. Bless your little heart.
That's exactly what I meant. Sending a hug again.
You mentioned Spiral model, I say Adhoc Methodology fits perfectly for this kind of projects.
While it might be possible, I believe the spiral model is a much better fit. Every visual novel or similar project starts with at least some kind of plan and specifications for the writer. There is a specific sequence of tasks: writer to artist to programmer to tester, and then the cycle repeats in a spiral. Starting from scratch, with no one on the team knowing what to do, just wouldn’t work. However, I think it's possible to use this method at certain stages and to combine these models. Why not?
 

lostraven

Engaged Member
Donor
Game Developer
Apr 27, 2017
2,939
13,141
One thing for certain, that was not written by Uberpie, that's for sure. Lostraven or whomever the other writer is did so. The reason why I say this is that it is of a different tone than anything Uberpie's put out on his own, previously, as well as the well-written structure of the English language (Uberpie's is less formal).
I didn't write that one. I proofread it and offered some advice. :coffee:
 

BlaBlaCat

Newbie
Apr 2, 2021
51
68
I didn't write that one. I proofread it and offered some advice. :coffee:
Count Morado won't respond you or any of us with anything coherent, just like he hasn't to any of the other dozen arguments before this. He comes in here like an admiral, dropping "insights" and supposed pearls of wisdom (lol), then quickly retreats. He doesn't have time for debates or petty grievances. If reality doesn't match his revelations, that's reality's problem. I kind of like his style; we could all learn a thing or two from him. That's the level he's on—like a Wizard. He rises above the situation and the world.
96b17682841f06b2c100250470f6b1b9.jpg
 
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Count Morado

Conversation Conqueror
Respected User
Jan 21, 2022
7,802
14,714
Count Morado won't respond you or any of us with anything coherent, just like he hasn't to any of the other dozen arguments before this. He comes in here like an admiral, dropping "insights" and supposed pearls of wisdom (lol), then quickly retreats. He doesn't have time for debates or petty grievances. If reality doesn't match his revelations, that's reality's problem. I kind of like his style; we could all learn a thing or two from him. That's the level he's on—like a Wizard. He rises above the situation and the world.
View attachment 3978629
lostraven already knows I respect him and his work and opinion. He uses intellect and common sense.

You need to stop letting me live rent free in your head. It's so drafty and barren, I'm likely to catch pneumonia.

If you have a beef with me do it in an off topic thread and @ me or dm me.
 
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Ntrsugar

Member
Dec 27, 2020
408
437
NEW POST


Hi everyone!

First of all, I want to say that development is going well, and we’re doing everything we can to release the game as soon as possible.

Now, let’s talk about a question that comes up frequently. We often get feedback that our development process is too closed off. People don’t know what stage we’re at, when the release will be, or what’s going on in general. Yes, I’m aware of this problem, which has been around for years. People want to see progress and know the timelines, which is completely understandable.

We face a difficult choice between two options:

The first option (which we usually choose) is to avoid giving direct answers to avoid lying and setting dates we can't be sure of.

Second option is to estimate the workload, provide rough completion percentages, and give tentative timelines. The problem is that even these estimates are often inaccurate. As you probably know, this is the toughest question for all developers, especially indie developers. Any team member can inadvertently affect the development schedule, and things can change unexpectedly. Even when developers provide progress bars, they rarely reflect the true status of development because of the inherent unpredictability of the project.

Why am I telling you all this? To explain why we can’t give a clear and specific answer about when the release will be. We don’t know ourselves. But I can promise you that we’ve been working hard since last fall, especially after being banned on Patreon. We have no reason to delay, especially now when every day counts for the Steam release.
At this point, all CG art is finished. Spine (character work) has been completely redone and is 95% complete (and this is much more work than CG, as we have 44 characters in Spine, each with 6-15 skins and 30-50 animations. And yes, they multiply each other). The programmer is finalizing the build and working on bug fixes, while the project manager is focusing on the project’s logic and the correct sequencing of main scenes, small talks, and technical scenes. We are also still looking for a good video maker for the trailer (unfortunately, our first candidate disappeared, which sometimes happens in our industry). Both writers have nearly completed their work, and we are starting to provide them new material.

Thank you for taking the time to read this. I understand that being more open is important, but please believe me when I say that all these development progress bars and timelines are just estimates. It's impossible to predict exactly how much work will be needed as the process unfolds, so all we can do is keep pushing forward. We always strive to increase the efficiency of our work to release higher-quality updates more quickly. We've launched many significant updates in the past within our industry, and I sincerely hope we've earned some of your trust along the way.

As always,
Thank you all so much for your support,
Without you guys,
None of this would be possible,
Love,
-The Taffy Tales Team

My note: Very important announcement for those who asked about release dates or progress updates. Hopefully, this can ease many concerns for those who asked. This also helps Count Morado a lot when people asked about this problem lol. Uber also mentioned about two writers, does this mean that they're also doing the NTR side? Would make sense for both routes to be worked on in this redux.
View attachment 3977169
Man they just can't get the faces right .
Mary's face has been the most fuked .
It's too thin and narrow and keeps changing in every picture.
 

BlaBlaCat

Newbie
Apr 2, 2021
51
68
lostraven already knows I respect him and his work and opinion. He uses intellect and common sense.

You need to stop letting me live rent free in your head. It's so drafty and barren, I'm likely to catch pneumonia.

If you have a beef with me do it in an off topic thread and @ me or dm me.
Okay, buddy, it seems you didn't catch the irony, which isn't surprising. So, let me try to explain it on a level you'll understand.

Just a message ago, you were caught lying again. You keep making up amusing lies and stories with your quirky imagination, and you attempt (very unsuccessfully) to come across as insightful and interpretative. You've thrown out a lot of funny falsehoods, and when you're caught (like with the message that wasn't written by Uber, right?), you just back down, which, at this point, is actually predictable.

Don't try to take this to a personal level—I'm not interested in you. It's simple: you (or anyone else) make public statements, so:

a) When you publicly say something useful or fair, I've supported you many times.
b) When you publicly spew out your easily debunked nonsense, I call you out on it.

So, what's up with that message that definitely wasn't written by Uber? Want to apologize for that one? Hmm? Oh, right, I already know the answer. You publicly spread this lie, I publicly counter it, and you've got nothing to say in response (as always).

And by the way, I do respect LostRaven and your knowledge on other topics I've mentioned many times. Take care.

Man they just can't get the faces right .
Mary's face has been the most fuked .
It's too thin and narrow and keeps changing in every picture.
Yes, there are some flaws, and yes, it does change a bit often, but this is generally a problem with this level of detail.
 

Count Morado

Conversation Conqueror
Respected User
Jan 21, 2022
7,802
14,714
Just a message ago, you were caught lying again.
Wrong.
Don't try to take this to a personal level—I'm not interested in you.
You took it personal first.
You are definitely interested in me because you continue to attempt to engage with me.

So, what's up with that message that definitely wasn't written by Uber? Want to apologize for that one? Hmm? Oh, right, I already know the answer. You publicly spread this lie, I publicly counter it, and you've got nothing to say in response (as always).
Stop. Just stop. You're being ridiculous. I don't know what "notice me senpai" energy you got going for Uberpie.

Go back and read all the previous posts from Patreon and Subscribestar. Read some of his old posts here. The structure, tone, grammar and style do not match.

Again, if you have a beef with me @ me in an off-topic thread or DM and we can go through your grievances point by point. However, game threads are for discussing the game - not personal tête-à-têtes over grudges one has with another.
 

BlaBlaCat

Newbie
Apr 2, 2021
51
68
Wrong.
Again, if you have a beef with me @ me in an off-topic thread or DM and we can go through your grievances point by point. However, game threads are for discussing the game - not personal tête-à-têtes over grudges one has with another.
Dude, this is beyond funny at this point. You've literally already been answered, yet you're still trying to piece together something else. Uber is always lying, right? It's seriously hilarious.
I didn't write that one. I proofread it and offered some advice. :coffee:

How are you going to twist things now? You don't have any arguments or evidence to back up any of your claims. Just subjective, laughable attempts at attacks.

You do great in other discussions, so why all the conspiracy theories and resentment here? I don't want to stoop to your level of Uber-senpai, but did he offend you or something? Where does this intense desire to fabricate some kind of sneaky scam come from?
 
Jun 7, 2019
125
587
Back to talk about Ai art again go figure, but as far labeling goes does anyone know clearly what the rules on it are? I believe Steam said no Ai generative porn games on their platform for obvious reasons but I do believe they require games to label if they use Ai generated stuff or is that just preferred and not required? Anybody with more knowledge than me know?
 
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