doublezero

Newbie
Dec 15, 2017
35
18
There are two bugs in the game. Both in the classroom when you click to study some more and when you click on the asian girl, the screen freezes.
Yeah, I think I ran into teh study more bug. This is the one where you get a CG scene but the text goes away and you can't progress anymore, right? The game just freezes? Cuz that's the issue I ran into. Good to know it happens to the Asian chick, too.

Also, I have the hammer but I can't interact with the fence so...I dunno what happened there.
 

Mr_caveman

Newbie
Game Developer
Dec 26, 2018
58
102
This game is a buggy mess! I played this over the course of the past year and every single time i encounter some sort of game breaking bug, be it, getting stuck in a scene and having no way of exiting to the map, or getting stuck in a scene with an empty dialogue box. The only saving grace for me is that the art is decent. Hopefully the dev can decide to fix the bugs before proceeding with new content...
 
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mr_tao

Member
Apr 21, 2019
371
366
She considers herself his friend (though she's a shitty one to say the least), but she clearly doesn't want anymore than that, which Danny does.

Had Danny wanted to hang out in a genuinely platonic way, she'd be more nice in general.
I suggest, then, to add a few lines of her appreciating Danny after\during her date scenes.
Like "he's a friend and actually good company but I couldn't stop thinking about your priapismic dick MC"
 

IceCreamMommy

Member
Jun 6, 2018
131
48
i remember playing this like a year or so ago, unlocking the gallery and being disappointed that scenes were not animated. Are there a bunch of animations now ?
 

IceCreamMommy

Member
Jun 6, 2018
131
48
i remember playing this like a year or so ago, unlocking the gallery and being disappointed that scenes were not animated. Are there a bunch of animations now ?
 
D

Deleted member 94436

Guest
Guest
Let me repeat myself. You do not have the slightest understanding of the WEG market unless you understand capital.

What does it take to make a "polished" first release?

Art/Renders
User Interface
Sound/Music
Gameplay Design
Writing
Coding

Can you do all six of those? I don't know many people who can. You can fudge it in some areas. Pick up free music via public domain.

Renders seem easier at first glance, but they can quite hard, and even harder if you don't have an expensive rig for them.

A polished demo with one hour of gameplay? The kind you're decrying the lack of? That can run you anywhere from 5k-20k easily, depending on how much of the above skillset you have.

Also no, most folks can't write polished porn stories either. It's a skillset that takes years to develop.

Truth is, the way that most people "show their skills" isn't by themselves. It takes a team. And a team takes capital.

Now, you suggested kickstarter? But, how much do you think you'll bring in via kickstarter without a demo? Without lots of sample art? Without name brand recognition?

Do you think you could slap together a Kickstarter right now and make 5k overnight? I'm an experienced game writer and designer with a half-decade of industry contacts, and the prospect of a Kickstarter is one I find challenging.

Oh, and don't forget marketing and production skills. Do you have the technologic and filmographic skills to make an enticing game trailer? How about marketing it?

Of course not. That's *nonsense*.

Game development in the modern era is almost entirely a team sport. And teams take capital. Capital we can't raise easily on the front end.

So, what most folks who want to get started do is they make a crappy, low quality, alpha. They don't spend a lot. They use whatever pre-existing skill base they have.

...AND THAT'S THE TEST. Can they market that Alpha? Are people interested in what they can do? If so, then they'll slowly build up a Patreon following over time so they can develop those resources. To build and pay a team.

That's why there are so many "crappy" alphas. Because they aren't really a full game at all. They're a pitch to the consumer.
Thank you for your input. Again - I get the feeling you are not addressing my points. I won't really comment on yours because I mostly agree - at least about your segment regarding skills.

I specifically wrote how your first game should not be an awesome masterpiece. Yet you seem to misrepresent my points by implying I was calling for a "polished" first game. It is possible to make a good game without being an expert in all the fields you lay out. And I would much rather pay 20 bucks up front and get a great, rounded gaming experience down the road than spend 40 over 3 years and get a bloated mess bit by bit.

If you could give your thoughts on the underlying point I was trying to make - that the current environment leads to subpar games - I would very much like to hear them. We can argue from now until the end of times about the nitty gritty details so I would much rather broaden the discussion. I have argued that the way wegs are made and distributed today makes to many unfinished and money grabbing games and the ones that do finished are worse of for it. And please let's keep it civilised.
 
3.50 star(s) 351 Votes