Hello guys! Posting some development updates! I have some interesting things to show you!
First off, I have finally decided on the game's main premise! As you know, you guys have given your thoughts on the survey on what premise you prefer. The Voyeur Necklace won, but surprisingly, many in their suggestions have recommended combining multiple elements of the necklace. This has gotten me to reconsider, and ultimately, I decided to redo the entire premise again (yes, sorry). This time, it's a combination of ALL the premises. The necklace itself has an innate power that only activates at specific times, and through this, the MC will be able to use multiple types of powers to suit whatever he needs for that occasion. i.e, if an opportunity for voyeurism comes up, the necklace will beckon you to use its power, but you still have the choice if you want to use it or not or maybe even use a different kind of power, like temporarily increasing his wife's libido.
With this type of premise, I also set up an "alignment system" during decision-making. The MC carries the Aquamarine at all times, and the shade of blue in the gemstone will reflect your wife's current sexual alignment. Based on your decision, the color of the aquamarine will change throughout the course of the game, and the MC and his wife will react to events differently, depending on their current alignment. Here is a simple image to explain it:
Basically, the darker the tint in your necklace, the more corrupt the meter is.
Don't worry it's pretty easy to understand and to help you decide which decision affects what meter, there will be various hints in the choice selection screen. As shown below:
When selecting a decision, you don't lock on to it immediately. There will be a confirm button to proceed, and a helpful tooltip that gets into more detail on what the decision is about will show up. The color of the border surrounding it also subtly hints at what shade of blue the decision will influence your necklace. Additionally, at the lower-left corner, you can see a "CHECK TINT" button which allows you to double-check the color of your necklace, before committing to any decision. See the image below:
Regarding the routes, there will be three planned (Vanilla, Netorase, Netorare). Bit of a disclaimer though: as much as I would love to please everyone, unfortunately, I won't have enough time to properly flesh out all three routes. While I like NTR stories, I have always been a Netorase/Sharing fan first and foremost. So that will be my primary focus throughout the game development. NTR will also not be left behind though, as it's pretty easy to write NTR with Netorase in parallel. The NTR element will be akin to most of Atelier Sakura games
(Marina's Cuckolding Report, Lendable Wife~ Mayumi, Gyaruzuma, etc) so if you are already familiar with it, then you can expect something similar here. To Vanilla fans, sorry guys, it's prioritized the least, but the starting sex scenes will be vanilla to set up the story, so there's that.
Next in my updates to share, is I have finally have a new modified version of the Wife's CG art! Check it out:
I based most of it on the wife in Bokudakare (a game I recently played and had a blast with, so I'm also doing the English translation project for it
here.)
Also, majority of survey participants wanted her to look
thiccer and more mature, and surprisingly it's a 60-40 split on having the wife shaved or not. I love them unshaved myself, so I made it optional to choose the pubic hair preference for the wife. Here's a sprite sheet for most of her character art that I've already completed. Cheers!
The third update is sex scenes! I created a sample sex scene loop to show you how it might look like. I personally know how to animate in after effects, but for this scene, I tried something different and decided to do
rotoscoping. It was a bad idea. Was not worth it rofl. I figured I'll just show it here, but I'm personally not happy with the result and decided I'm going to do the animations in the usual After Effects animation. Rotoscoping takes way too much time and is very tedious.
Lastly, the question of:
When will the game be released?
The good thing about this is that I already have most of my game assets and artwork ready, so it's only a matter of writing the actual story content left! As of now, I'm only up to 4k words, which comprises most of the prologue up to the part where MC finds the necklace. My goal by the next update is to be able to reach 25k words and completely focus on one route. I have laid the groundwork for each character already, but haven't started writing on a focused route yet. By the next update, I hope that will change.
I'm hoping to release a playable alpha version which you guys can test out, hopefully by
JANUARY! I've gotten a whole lot done in my game and it's only been less than a month since inception, so by December, I might chill a bit, and perhaps focus on translating Bokudare first since that also needs quite a lot of work.
As always, your guys' feedback is very important to me, so I would LOVE IT if you could share your opinion on the decided premise, the new wife cg, the animations, or if you have an idea or suggestion you would like to let me know just post in this thread!
Anyway, that's all for now. And thanks for having an interest in this project. Again, No plans to monetize this and your interest with this game is what keeps me going! Cheers!