Mod Ren'Py Lilith Rising (Tainted) [v1.0.3ns] Multi-Mod [Sancho1969]

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Sancho1969

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Tainted_SM_Cover1.jpg

Overview:
In-game mod for Lilith Rising (formerly "Tainted")
Multi-mod adds support for save descriptions, choice guide, custom stat screens, custom scene gallery, custom settings, custom fonts and more.

As always if you like the game please show your support for the Developer whose respective links are found below.

*** The latest SanchoMod Core v7b ***
Another massive overhaul of core mod with 1,000's of cumulative hours in development

Note: The VN is Prologue and just released so keep your expectations of the mod grounded for the time being as this is the foundation for what is yet to be released pending future VN updates (there's only so much content so far to work with).

Updated: 04/13/2024
Game/Creator: Lilith Rising (Tainted) / Jubei /
Modder: Sancho1969 F95
Mod Version: v1.0.3ns
Game Version:v1.0.3ns
Language: English

Features:
  • Improved aesthetics with animated mod menus/screens, all fully customizable to tailor your personal experience.
  • Too many story branches got you down 'cause you can't remember which of your saves is which? I gotcha covered. Includes the Original SanchoMod save description feature. Often imitated (including the use of my GUI buttons) the SanchoSave is more intelligent and efficient, saving you keystrokes as it autoloads the save slot descriptions and it also allows you to completely escape the process of saving if you wish (I've personally not seen this feature with other imitations). Feature can be toggled on/off anytime as desired.
  • Adds multiple exhaustive stats screens always accessible via the MiniMenu or Options menu. Resizable, toggle-enabled, various formats, and more.
  • Adds in-game walkthrough (ChoiceGuide) noting all variable changes and highlighting important choices. Can be toggled on/off at anytime, play as YOU want to play. You are not forced to view spoilers if you do not wish.
  • Multiple opacity and text sizing options to customize your experience including dialogue boxes, text and fonts, QuickMenu sizing and format versions, and more. All can be toggled on/off as desired, again allowing you even more control to tailor your experience.
  • Adds a custom fully unlocked scene gallery (SanchoGallery) that runs completely independent.
  • Adds professionally coded custom cheats (SanchoCheats) if applicable (varies from port to port).
  • Adds the ability to view multiple scenes (SanchoSplits) if menu choice has a scene/route split (varies from port to port).
  • Too many new features to list (see FAQ below for even more features implemented in the latest Core).
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Installation:
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SaveFixer:
(Using SanchoModded saves in an unmodded game)
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Change-Log:
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Current revision: 04/13/2024 17:37 CST
Download: -

SanchoMod GUI/Features
Tainted SM B01a1.jpg Tainted SM B01a2.jpg Tainted SM B01a3.jpg Tainted SM B01a4.jpg
Tainted SM B01b1.jpg Tainted SM B01b2.jpg Tainted SM B01b3.jpg Tainted SM B01b4.jpg Tainted SM B01b5.jpg
Tainted SM B01c1.jpg
(Screenshot below explains the SanchoMod interface/features)
OTR D01a.jpg
If you enjoy my mods and guides, please consider smashing the "(y)like" to give me support. You won't see links or advertisements in any of my mods, all I ask is for your gratitude if you enjoy my work. Feel free to follow my profile where I post new mods, updates, and status of works-in-progress. If you find this particular mod beneficial and/or enjoyable, consider leaving a proper review and a "vote" so others might benefit from your personal experience. My personal thanks (as always) to the hardworking devs, compressors, and admins. Kindest regards and be well.
 
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Sancho1969

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Reserved for pending FAQ

The main newest feature sets within the mod (for those already accustomed to SanchoMod) are the following:
  1. SanchoDiaBox toggle (found in the Options screen). Seamlessly changes from OEM dialogue box to SanchoMod custom. New bonus feature - adjust dialogue font size and dialogue box opacity while in game via [Alt+(ArrowKeys)].
  2. QuickMenu alignment (found in the Options screen). New bonus feature - The alignment changes dynamically depending on whether the OEM or Sancho dialogue box is on screen.
  3. SaveDescription toggle (found in the Options screen)
  4. SanchoAlerts (isolated custom notifications that are completely separated from RenPy's default notifications, toggled on/off along with the normal ChoiceGuide). New bonus feature - now receive alerts of potential scene/path splits as save marker points.
  5. SanchoGallery (improved efficiency and handling of isolated gallery, isolated MC renaming, improved start and ending screen transitions and more). New bonus feature - The "SanchoMod Menu" opacity slider (that normally controls the opacity of the MiniStat screen in-game) now controls the dialogue box opacity while in a scene replay. When back in-game it switches back to it's default of adjusting the MiniStat screen opacity. New bonus feature - Scene filters by character and/or scene type available as desired.
  6. SanchoCheats (found via the Options screen). Professionally and properly coded cheats that are rock-solid, including a reset button for stat changes that works intuitively and correctly every time. You asked for it, you got it...cheater. New bonus feature - alt character renaming, deep-rooted. (Feature is pending another VN update release)
  7. SanchoHotKeys (in-game only). New Feature! Alt+ArrowKeys for dialogue text size/opacity, Lower-case "g" for ChoiceGuide, Lower-case "m" for MiniStat, Lower-case "q" for QuickMenu, Lower-case "s" for medium SanchoStat, Lower-case "o" for SanchoOptions, Lower-case "c" for SanchoCheats. These work exactly as if you had clicked them in the MiniMenu or SanchoOptions, they just give you another way to do something faster or more conveniently. (Yes, I took the "s" key. Use shift+"s" or alt+"s" for screenshots)
  8. QM HoverMode (found in the Options screen). Additional QuickMenu customization that can also be toggled with the appropriate HotKey "q". Described in detail in a post in the mod's thread here.
  9. SanchoAutoSave (found on Save/Load Page 69). Episode/Chapter specific auto saves in one location, easily accessible by the Page menu.
I'll address each and other VN specific features in detail in this post (which is currently being drafted). I'll update this post periodically with those details and deep-dive into explanations as necessary.

Until then please enjoy and please consider leaving a review, a vote, or both. I'll never ask you for your "donation", I only ask for your appreciation if you enjoy my work. Best regards to you and yours.

_____________________________________________________________________________________

Known Issues (issues known but not yet resolved):
  • Currently N/A
Resolved Issues (issues fixed and currently pending next mod update pushed to upload):
  • Currently N/A
Added Features (newest features added in the last maintenance updates):
  • Currently N/A
Pending Features (features coded in and currently pending next mod update being push to upload):
  • Currently N/A
 
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Sancho1969

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Generic post describing how the new QM HoverMode works in detail:

One of the new features (I know, it's minor but it's been requested more than a few times) is a QM hover mode. This one is coded pretty slick, since the QM is toggled in one of three ways: via the MiniMenu, SanchoOptions, or HotKey "q". Each one effects the QM differently so it was a bit tricky to code intuitively and correctly.
  • Via the MiniMenu only toggles the QM On/Off regardless of any current setting (regardless of On/Off/Hover).
  • Via SanchoOptions and you get everything in one place to tweak the QM (teaser below).
  • Via HotKey "q" cycles through the QM stages (On/Off/Hover).
  • All three above populate an associated SanchoNotifications (the upper-left notification flag) to let you know what mode QM is in.
I made it so if the player has the HoverMode enabled that the QM is shown with SanchoOptions screen open so you can actually see the QuickMenu while adjusting parameters. Once the player is done adjusting it, if the HoverMode is still active then when SanchoOptions is closed the QM goes back into its HoverMode state (hidden until the player mouses over a specified target area). HoverMode is automatically reset to Off if the QM is disabled (so it remains intuitive to use). It's setting is saved on a per save file basis (as with most SanchoOptions I do my best not to never fuck with your persistent file). The default when starting the VN or within either Gallery is QM ON mode (non-hover mode).
1675736338677.png
 
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Sancho1969

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Amazing work!! Thank you!
I have very high hopes for the progress of your vision and only hope to offer minute improvements for the VN's fans going forward. I've got your back, sir. You do you and knock this thing out of the park. Regards.
 
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May 31, 2017
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Thanks for your work , quick question , can i make this mod work on the android version? And if i can (and it can be explained easily) i really hope someone tell me how , and thanks again ♥
 

Sancho1969

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Thanks for your work , quick question , can i make this mod work on the android version? And if i can (and it can be explained easily) i really hope someone tell me how , and thanks again ♥
In the past SanchoMod was always JoiPlay compatible but no longer is (only the very old versions of SanchoMod of some VN's are at this point). I'll work on a proper solution for you mobile folks (I still don't understand y'all, once you play on multi-monitor 4K proper setup you'll never go back), but I have to get caught up with all these damn VN updates so I can get to it. SanchoMod v7 was already slated for 2023 so it couldn't be delayed and VN's haven't stopped updating, dropping like rain since mid-November. I'll get to it soon enough though, until then it's PC only (Win/Linux and likely Mac with some knowledge).
 
May 31, 2017
316
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In the past SanchoMod was always JoiPlay compatible but no longer is (only the very old versions of SanchoMod of some VN's are at this point). I'll work on a proper solution for you mobile folks (I still don't understand y'all, once you play on multi-monitor 4K proper setup you'll never go back), but I have to get caught up with all these damn VN updates so I can get to it. SanchoMod v7 was already slated for 2023 so it couldn't be delayed and VN's haven't stopped updating, dropping like rain since mid-November. I'll get to it soon enough though, until then it's PC only (Win/Linux and likely Mac with some knowledge).
Thats good to hear , and btw don't overwork yourself this shit (alot) sucks and its the reason why im on my phone playing not on my pc , appreciate your work truly not everyone or anyone would go out of there way to help others , and dont rush things over , take your time and maintain your health mentally qnd physically , i know its not much but someone gotta say those things because we forget them ourselves lol , keep it up and catch you later on another time :PogChamp:

(Idk half what i said its 5 am here XD)
 

Sancho1969

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Thats good to hear , and btw don't overwork yourself this shit (alot) sucks and its the reason why im on my phone playing not on my pc , appreciate your work truly not everyone or anyone would go out of there way to help others , and dont rush things over , take your time and maintain your health mentally qnd physically , i know its not much but someone gotta say those things because we forget them ourselves lol , keep it up and catch you later on another time :PogChamp:

(Idk half what i said its 5 am here XD)
Timezones don't matter, we're all brothers and sisters, we just gotta treat each other correctly and with some respect at some point so we can elevate. Otherwise I'm ok mentally (mostly) due to fine whiskey, good ribeye steaks or a fine proper bowl of ramyun, and my sides (being early retired the gold diggers come out of the woodwork). Trust me brother, I'll walk away for a few hours or days if things feel crushing or overbearing as I'm only doing this publicly for the karma... I don't need anything else in life at this point but I really need all the good karma I can get. I'm at that age where family and friends start to drop like flies, the point where you have to come to terms that you simply aren't 10 foot tall and bulletproof.
 

Havik79

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Sep 5, 2019
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How come I had to go into your link in your sig to even find this, how come it is not linked in the games OP.
 

Sancho1969

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Sancho1969 Can you please update the mod?
I appreciate the patience. IRL events have severely crippled my progress the past week to date. I've made several posts explaining but this one sums most of it up. I have employees that depend on me taking care of shit proper and it's tax season with ~36 hours left for me to finish corp reporting. I brought in my PA before the weekend to assist me directly so we've been working books during the day for 10-12 hrs straight then she enjoys the accommodations while I code until ~midnight.

I haven't been this backlogged ever but it is what it is... IRL responsibilities trump cartoon porn, they have to. I hope you understand my situation. It's temporary but it currently exists regardless. The "man" has his hand out and wants his "share" of my profits. There's little I can do about that tbh.
 

Sancho1969

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Maybe try adding fibre to help with the backlog.
... different "log" :ROFLMAO:


... in other news: Otherwise folks, I finished "Summer's Gone" last night, sorted my accounting (for now), and almost done with "Radiant". Once I push that one out I'll DL and get on this so I can then get to "Sunshine Love". Besides my post linked here, I've updated my gameplan in full transparency here as well. Both of those links are to other SanchoMod threads, so be aware of that.

I'll get back to it, burning daylight....
 
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Sancho1969

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A quick status update:

I was working with the dev directly this morning and we've refined things even further than he already had in place. He's delved into "hotspots" that aren't really classified as freeroams but merit me coding them as such for the MiniStat info in preparation of possible future developments as he fleshes out gameplay even further.

Since there's not really any heavy-handed ChoiceGuide requirements in this VN I've been taking the time to refine my own code to pay extreme detail into MiniStat choreographing, gallery transitions, etc so that the mod truly enhances your experience via all the other SanchoMod feature besides the ChoiceGuide. I've changed up my default "Sancho's Preferred" settings in the options to suit some dialogue box size and text size changes, etc.

I'm about to pour this evening's first adult beverage and get back to it. I'm currently two for two on daily VN updates so I'll do my best to have this one out this evening as well making 3 for 3... that's the plan, we'll see how it goes.

Regards.
 

Sancho1969

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I believe it's done except code cleanup, compiling, and final integrity testing:
1678935953112.png
It's past 2200hrs here currently, I haven't eaten a meal yet and getting groggy. I'm going to take a break and grab a bite. I think it's best I finish the integrity testing fresh and proper. If I catch a third wind (I'm past my second at this point) then I'll knock it out, if not I'll put a bow on early in the morning. I'm exhausted... apologies for the wait.
 
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riddikk91

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Apr 22, 2017
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It's past 2200hrs here currently, I haven't eaten a meal yet and getting groggy. I'm going to take a break and grab a bite. I think it's best I finish the integrity testing fresh and proper. If I catch a third wind (I'm past my second at this point) then I'll knock it out, if not I'll put a bow on early in the morning. I'm exhausted... apologies for the wait.
No, no, no, no... that's not how it works mate... you are an android with a biologically powered reactor core - you dont need sleep!

Don't fool yourself - those liquid & solid supplements you take in are purely for show... they mean nothing ok? NOTHING!!!!

:):):):):):):):):)

It's ok - I'm the first to admit I'm an idiot!! LOL!!! I couldnt care how long it takes for your mods - they are worth waiting for! Rest up & catch you "tomorrow"...
 

Sancho1969

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Good morning. I'm quite glad that I didn't rush this late last night... I wouldn't have been satisfied with the final product. I've made some final adjustments, all has passed integrity testing, and I'm compiling the final for upload and getting post updates prepared. Give me just a bit and I'll make a new update announcement post.
 
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