If i'm not wrong, this is decides the ending right here.does these choices affect the story/ending?
View attachment 4367071
If i'm not wrong, this is decides the ending right here.does these choices affect the story/ending?
View attachment 4367071
so it mean there are 2 ending and i need to play NG+ to get the other ending?If i'm not wrong, this is decides the ending right here.
does these choices affect the story/ending?
View attachment 4367071
The game is asking you if you want to go back in time and you can use the other variant, if I remember correct. The story is nice.so it mean there are 2 ending and i need to play NG+ to get the other ending?
I don't recall having any issue with any of the boss (though I am playing on v1.6.0r6 so maybe they fixed that) by following the stacking DOT strat and discarding before Rest/Hot spring.I give up , Elite of 4th dungeon (61st floor) is just nonsense , almost all his attacks are one shot while having such high hp. I am almost positive its a bug because if its by design whoever designed it is a moron.
This game is all about stacking shield.I give up , Elite of 4th dungeon (61st floor) is just nonsense , almost all his attacks are one shot while having such high hp. I am almost positive its a bug because if its by design whoever designed it is a moron.
What i was experience was clearly a bug because i watched someone else fight the elite and they werent getting hit by 600 dmg in one hit. I managed to win by stacking blind and paralysis on the elite preventing it from attacking at all. Got the good ending and opened second part of the game. I'll say other than that bug fucking me over for a while , really good game.This game is all about stacking shield.
Stack shield whenever possible, don't kill minions so fast.
The difficult part is actually before the first elite.
If you are patient enough, you can stack up to hundreds, even thousands.
With enough shield, boss battles should be stress-less.
In fact, you can beat the game without healing cards.
Like i said to guy above managed to win thanks to paralysis/blind stacking , 600dmg per hit really doesnt make sense even when on easy. I really do think that was a bug considering when i fought Succubus Queen or Mona later on neither were doing damage anywhere near. Anyway great game beside that one elite and his buggy ass.I don't recall having any issue with any of the boss (though I am playing on v1.6.0r6 so maybe they fixed that) by following the stacking DOT strat and discarding before Rest/Hot spring.
Alternatively you can import this 9999+ dmg deck:
OC2#|-3106G04I00C00C000|-B406G00M00M00M000|-D206G07U00M00M000|-BA0E606G02U000000|-370E60DM0DM0DM000|-8J0E60DM0DM05M000|-8G0EQ0EQ06Q06Q000|-5L0EQ0EQ06Q06Q000|-5Q0EQ0EQ06Q06Q000|-2Y0DM0DM05C00C000
Detail guide here:
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Basically play card from left to right, stack focus and shield, use Ultimate magic to take care of mob and then use Shield bash for bosses once you stack enough shield.
No balance changes visible, but thanks a lot.1.6.0r7
Pixeldrain
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# New Feature
- Players can now skip the in-battle dialogue when re-challenging Noah on floor 130.
# Fix
- Fixed an issue with the incorrect multiplier display for Ice Tomb. The correct values are [150%/300%/500%].
- Fixed an issue in the floor 130 Noah battle where, if the player had too many cards, some cards would not be locked during the card-locking event.
- Fixed an issue in the Noah battle on floor 130 where, after completing the three companion mist battles, combo-related decks could directly defeat her.
- Fixed an issue in the Noah battle on floor 130 where entering a companion mist battle with the "Auto Discard" status could cause the game to freeze.
- Fixed an issue where some cards could not be correctly imported when importing deck data.
- When using a card that consumes elements, a text prompt will appear if there are not enough elements available.
- Fixed an issue where "Auto Discard" applied to "Utmost" could duplicate cards under certain circumstances.
- Fixed an issue where, in the enchantment interface, the card result interface did not display the card after confirming with a controller or pressing the spacebar.
- Fixed an issue where the crafting materials for "Disperse Rune Ex" and "Attribute ATK Rune Ex" incorrectly used other runes.
- Fixed an issue where players could not obtain bad end achievement after being defeated on floor 100. Players who were unable to obtain the achievement can now unlock it by either entering the gallery or being defeated on floor 100 and then selecting story mode.
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# New Featire
- Players can now change their name in the game load UI.
# Fix
- Fixed the issue where, after being revived with a New Year's Card under the effect of a companion's blessing, the companion's blessing could no longer be obtained.
- Fix the issue where the Rune Market cannot sell new runes.
- Fixed an issue where the initial score multiplier for Abyss Dungeons in certain regions was loaded incorrectly.
- Fixed an issue where the battle reward UI would display incorrectly when there were too many battle rewards.
- Fixed an issue where the operating range of Solace Pro was too limited (a firmware update for Solace Pro may be required).
- The gallery customization now supports setting up more than two Lovense devices simultaneously.
- Fixed a spelling error in the epilogue ending where "PYKIAMIA" was corrected to "PYKAMIA".
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- Fix the issue where the 'Where's the Bomb?' achievement cannot be completed.
- Fix the issue where some players were unable to automatically unlock new CGs from past stories
- Fix the issue where some runes did not appear on the rune shop in the preparation room of the Abyss Dungeon
- Fix the issue where the "Attribute Strike Rune" was missing during rune unlocking in the Abyss Dungeon
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- Fixed an issue where regions using ',' as the decimal point could not properly read decimal values.
- Fixed an issue where some images were missing in the deck tutorial after reaching the epilogue.
Patch_0111Happy New Year!
Fix
- Fixed an issue where excessive Frostbite stacks could cause abnormal damage.
- Fixed an issue in the Noah battle on floor 130 where having too many cards could cause a freeze during the card-locking cutscene.
- Fixed an issue with the incorrect description of Frostbite.
- Fixed an issue where Una would experience a brief stagger and be unable to use the next card after performing too many Follow-up Attacks.
- Fixed an issue where some dungeon recommendations included rune suggestions that did not match the current progress.
- Fixed an issue where cover selection could not be saved
- Fixed an issue where discarding the Swordsman Footwork card without having the Swordsman Footwork aura would not immediately grant Graceful Flow.
- Fixed several text errors
Patch_0117NewFeature
- You can now adjust the fast battle speed in the settings, with options of [2x/2.5x/3x].
- Fix
- The system cap for most final result values, such as damage, armor, healing, and effect stacks, is now set to 1 billion.
- Attempted to fix an issue where returning to the title screen after playing the same battle for too long could cause the game to freeze.
- Attempted to fix an issue where using too many cards during a battle could cause the game to freeze.
- The number in parentheses will no longer update after Frostbite is triggered.
- Fixed an issue where the card order would still be pulled back after All In when the Auto Discard stack was sufficient.
- Fixed an issue where removing Abyss cards still in the deck would prevent deck editing and cause the current deck to behave abnormally.
- Fixed an issue where cards with "XX Strike" or "XX Principle" would be missing from the hand if the game was exited midway and progress was reloaded while in a main storyline dungeon.
- Fixed an issue with incorrect English translations in the dialogue during the epilogue ending.
- Fixes the issue where some text appears too small when playing on Steam Deck.
- Fixes the issue where the on-screen keyboard does not automatically pop up when playing on Steam Deck.
- Fixes the issue where the mouse cursor occasionally appears when playing on Steam Deck.
- Remove Resource Pack Button