LordSebas

New Member
Oct 13, 2018
5
2
I give up , Elite of 4th dungeon (61st floor) is just nonsense , almost all his attacks are one shot while having such high hp. I am almost positive its a bug because if its by design whoever designed it is a moron.
 
  • Disagree
Reactions: freakingfrick

Sunshine

Newbie
Jun 25, 2017
42
53
I give up , Elite of 4th dungeon (61st floor) is just nonsense , almost all his attacks are one shot while having such high hp. I am almost positive its a bug because if its by design whoever designed it is a moron.
I don't recall having any issue with any of the boss (though I am playing on v1.6.0r6 so maybe they fixed that) by following the stacking DOT strat and discarding before Rest/Hot spring.

Alternatively you can import this 9999+ dmg deck:

OC2#|-3106G04I00C00C000|-B406G00M00M00M000|-D206G07U00M00M000|-BA0E606G02U000000|-370E60DM0DM0DM000|-8J0E60DM0DM05M000|-8G0EQ0EQ06Q06Q000|-5L0EQ0EQ06Q06Q000|-5Q0EQ0EQ06Q06Q000|-2Y0DM0DM05C00C000

Detail guide here:


Basically play card from left to right, stack focus and shield, use Ultimate magic to take care of mob and then use Shield bash for bosses once you stack enough shield.
 

alr8

New Member
Aug 14, 2022
12
33
I give up , Elite of 4th dungeon (61st floor) is just nonsense , almost all his attacks are one shot while having such high hp. I am almost positive its a bug because if its by design whoever designed it is a moron.
This game is all about stacking shield.
Stack shield whenever possible, don't kill minions so fast.
The difficult part is actually before the first elite.
If you are patient enough, you can stack up to hundreds, even thousands.
With enough shield, boss battles should be stress-less.
In fact, you can beat the game without healing cards.
 

LordSebas

New Member
Oct 13, 2018
5
2
This game is all about stacking shield.
Stack shield whenever possible, don't kill minions so fast.
The difficult part is actually before the first elite.
If you are patient enough, you can stack up to hundreds, even thousands.
With enough shield, boss battles should be stress-less.
In fact, you can beat the game without healing cards.
What i was experience was clearly a bug because i watched someone else fight the elite and they werent getting hit by 600 dmg in one hit. I managed to win by stacking blind and paralysis on the elite preventing it from attacking at all. Got the good ending and opened second part of the game. I'll say other than that bug fucking me over for a while , really good game.
 

LordSebas

New Member
Oct 13, 2018
5
2
I don't recall having any issue with any of the boss (though I am playing on v1.6.0r6 so maybe they fixed that) by following the stacking DOT strat and discarding before Rest/Hot spring.

Alternatively you can import this 9999+ dmg deck:

OC2#|-3106G04I00C00C000|-B406G00M00M00M000|-D206G07U00M00M000|-BA0E606G02U000000|-370E60DM0DM0DM000|-8J0E60DM0DM05M000|-8G0EQ0EQ06Q06Q000|-5L0EQ0EQ06Q06Q000|-5Q0EQ0EQ06Q06Q000|-2Y0DM0DM05C00C000

Detail guide here:


Basically play card from left to right, stack focus and shield, use Ultimate magic to take care of mob and then use Shield bash for bosses once you stack enough shield.
Like i said to guy above managed to win thanks to paralysis/blind stacking , 600dmg per hit really doesnt make sense even when on easy. I really do think that was a bug considering when i fought Succubus Queen or Mona later on neither were doing damage anywhere near. Anyway great game beside that one elite and his buggy ass.

Also yeah ive started doing shield stacking soon after and everything is a breeze , havent tried fighting that elite again tbh idk how it'd go now if i entered his room with 2k+ shields , would he still be doing so much dmg? Well shield bash would one shot anyway.

Thank you both for helpful sugestions
 
Sep 28, 2021
22
20
Not sure if it's a bug or just bad design, but on level 41 there is a boar rare name Puntazz that deals around 230 damage on it's first attack: his only gimmick is supposed to be "extra direct damage based on turns", so there's something wrong about it.
 

ich0

Member
Dec 14, 2018
121
66
Can someone give us a more recent version of this game? It is problematic to not know if there is a bug or that you have to change your deck and stategy to overcome problematic enemys.
With this I hope to have the most recent balance changes, some enemys are also .. weak.
 

baron1976

Member
Apr 16, 2019
415
792
1.6.0r7





# New Feature
- Players can now skip the in-battle dialogue when re-challenging Noah on floor 130.
# Fix
- Fixed an issue with the incorrect multiplier display for Ice Tomb. The correct values are [150%/300%/500%].
- Fixed an issue in the floor 130 Noah battle where, if the player had too many cards, some cards would not be locked during the card-locking event.
- Fixed an issue in the Noah battle on floor 130 where, after completing the three companion mist battles, combo-related decks could directly defeat her.
- Fixed an issue in the Noah battle on floor 130 where entering a companion mist battle with the "Auto Discard" status could cause the game to freeze.
- Fixed an issue where some cards could not be correctly imported when importing deck data.
- When using a card that consumes elements, a text prompt will appear if there are not enough elements available.
- Fixed an issue where "Auto Discard" applied to "Utmost" could duplicate cards under certain circumstances.
- Fixed an issue where, in the enchantment interface, the card result interface did not display the card after confirming with a controller or pressing the spacebar.
- Fixed an issue where the crafting materials for "Disperse Rune Ex" and "Attribute ATK Rune Ex" incorrectly used other runes.
- Fixed an issue where players could not obtain bad end achievement after being defeated on floor 100. Players who were unable to obtain the achievement can now unlock it by either entering the gallery or being defeated on floor 100 and then selecting story mode.



# New Featire
- Players can now change their name in the game load UI.
# Fix
- Fixed the issue where, after being revived with a New Year's Card under the effect of a companion's blessing, the companion's blessing could no longer be obtained.
- Fix the issue where the Rune Market cannot sell new runes.
- Fixed an issue where the initial score multiplier for Abyss Dungeons in certain regions was loaded incorrectly.
- Fixed an issue where the battle reward UI would display incorrectly when there were too many battle rewards.
- Fixed an issue where the operating range of Solace Pro was too limited (a firmware update for Solace Pro may be required).
- The gallery customization now supports setting up more than two Lovense devices simultaneously.
- Fixed a spelling error in the epilogue ending where "PYKIAMIA" was corrected to "PYKAMIA".



- Fix the issue where the 'Where's the Bomb?' achievement cannot be completed.
- Fix the issue where some players were unable to automatically unlock new CGs from past stories
- Fix the issue where some runes did not appear on the rune shop in the preparation room of the Abyss Dungeon
- Fix the issue where the "Attribute Strike Rune" was missing during rune unlocking in the Abyss Dungeon



- Fixed an issue where regions using ',' as the decimal point could not properly read decimal values.
- Fixed an issue where some images were missing in the deck tutorial after reaching the epilogue.
 

ich0

Member
Dec 14, 2018
121
66
1.6.0r7
Pixeldrain




# New Feature
- Players can now skip the in-battle dialogue when re-challenging Noah on floor 130.
# Fix
- Fixed an issue with the incorrect multiplier display for Ice Tomb. The correct values are [150%/300%/500%].
- Fixed an issue in the floor 130 Noah battle where, if the player had too many cards, some cards would not be locked during the card-locking event.
- Fixed an issue in the Noah battle on floor 130 where, after completing the three companion mist battles, combo-related decks could directly defeat her.
- Fixed an issue in the Noah battle on floor 130 where entering a companion mist battle with the "Auto Discard" status could cause the game to freeze.
- Fixed an issue where some cards could not be correctly imported when importing deck data.
- When using a card that consumes elements, a text prompt will appear if there are not enough elements available.
- Fixed an issue where "Auto Discard" applied to "Utmost" could duplicate cards under certain circumstances.
- Fixed an issue where, in the enchantment interface, the card result interface did not display the card after confirming with a controller or pressing the spacebar.
- Fixed an issue where the crafting materials for "Disperse Rune Ex" and "Attribute ATK Rune Ex" incorrectly used other runes.
- Fixed an issue where players could not obtain bad end achievement after being defeated on floor 100. Players who were unable to obtain the achievement can now unlock it by either entering the gallery or being defeated on floor 100 and then selecting story mode.



# New Featire
- Players can now change their name in the game load UI.
# Fix
- Fixed the issue where, after being revived with a New Year's Card under the effect of a companion's blessing, the companion's blessing could no longer be obtained.
- Fix the issue where the Rune Market cannot sell new runes.
- Fixed an issue where the initial score multiplier for Abyss Dungeons in certain regions was loaded incorrectly.
- Fixed an issue where the battle reward UI would display incorrectly when there were too many battle rewards.
- Fixed an issue where the operating range of Solace Pro was too limited (a firmware update for Solace Pro may be required).
- The gallery customization now supports setting up more than two Lovense devices simultaneously.
- Fixed a spelling error in the epilogue ending where "PYKIAMIA" was corrected to "PYKAMIA".



- Fix the issue where the 'Where's the Bomb?' achievement cannot be completed.
- Fix the issue where some players were unable to automatically unlock new CGs from past stories
- Fix the issue where some runes did not appear on the rune shop in the preparation room of the Abyss Dungeon
- Fix the issue where the "Attribute Strike Rune" was missing during rune unlocking in the Abyss Dungeon



- Fixed an issue where regions using ',' as the decimal point could not properly read decimal values.
- Fixed an issue where some images were missing in the deck tutorial after reaching the epilogue.
No balance changes visible, but thanks a lot.
 

goatwhisperer3

Active Member
Jul 22, 2017
659
2,483
Liked the game even tho the balancing seems off. Played on medium and a common bat in act2 shielding itself for 1250 or a normal enemy doing more than 1000dmg (when you have 160hp) with the very first attack seems off.

Uninstalled without finishing.
Apparently there are decks to exploit the shield but putting more work into setting stuff up than the devs put into testing their game doesnt feel right.

Other than that, decent time killer.
 
4.10 star(s) 41 Votes