The illusion of choice is there because thats what it is for the character. An illusion. Everyone knows its going to happen. The idea is not if, but when and how.
Secondly the plot builds up to more and more explicit levels with varying risks. Thats what people enjoy with corruption stories. The elevation of the plot over time as they break down from their own personal experiences. Thats quite literally a plot device in every corruption story whether its an NTR wife, or a guy banging 14 girls in a harem. Like I even expressed before, the story that you and the previous person suggests isn't even what happened. The wife doesn't start as a ho right away. But it happens over many scenes.
Lastly its cool you want a pick your own adventure where every choice matters. the reality is the scope of such a game like that is insanely larger than a game with illusions of choice. Plotting out a game like that would take a long time even in the scripting stage for the story alone. Let alone drafting, drawing/rendering, and completing the scenes for each which exponentially explode with choice based games. Different dialogues, plot trees, etc etc etc. All the people saying "why do my choices not matter!!" in games like this just wholey downplay the amount of effort that explicit kind of game takes. We have entire games that fit that mold on f95 that have been updating for YEARS and still aren't close to completion. Its easier to just tell a story straight out. Event he game you mention before, A Wife and Mother, has been going on since 2017.
These kinds of complaints just feel like nitpicks. And it feels more like its the typical "I hate NTR so I'm gonna play an NTR game and then try and covertly bash it without saying it". Just alone with the complaint " Who are these people who get off to 35 dudes fucking one girl and her being a complete cumdump? " shows exactly what you don't like about the game. And thats fine. Thats why we have the genre tags.
The action with the girl getting into inapropriate stuff happens on day 1, if my memory serves me right. It's not "What hell is wrong with these creeps" but "He groped me. It's bad but I liked it" - again, build-up is lacking.
As someone who's trying to make his own game at this point, the main thing which eats most of the time with me aren't branches, choices and plot - it's the fking time it takes to render stuff. Writing the dialogues gives you a heavy head, on that I agree.
Want to make a kinetic novel? Cool. Once more: do the proper build-up then. In here, it's "oh, a creep". And then another. And then another. Creep at the bar - oh, why won't I sit on his lap and then go to an empty room with him - nothing would happen, obviously? Creep at the beach - why won't I let him give me a massage)
The idea is good. If the main thing is girl's corruption then well...there's nothing to corrupt since she's already there on the day of arrival.
Hm, the elevation of the plot..."I suck a dick of my neighbor. And then the bald guy at the gym. And then I suck a dick of an old coworker. And a teenager. And then I suck two dicks" - does it develop the character in any kind at that point? It's just satisfying kinks at that point. If it's like that, then let me get to choose who to bang)
Who complains? I just shared an opinion. Whore yourself out(Slut type of game) and Magic Dick(Harem) are not my types of the game cause in 9 cases out of 10 they're written poorly and give you an impression of a teenage boy fantasy who never talked to a woman before.