Thanks! The branching sometimes confuses me as well, as a result Eva's path went through quite a few bug fix sessions. Not all of those 200 variables will probably be important in the long run, but a great many of them are. Sadly, as a one-man operation, I lack the ability of implementing wildly divergent branching, but I do hope that the paths that are present provide some replay value.
Greetings Perverteer, my friend!
I have been playing Tales from the Unending Void since it's initial release and must say that I find your work most impressive! I've enjoyed this AVN immensely and it rates up there with many of my favorite titles of all time! Superb renders, intriguing story, wild situations and environments all set in a universe unlike any other I have seen before.
As for multiple paths, you have done rather well. I've played hundreds of AVN titles from simply kinetic stories to overly complex titles with entirely too many choices. I am happy to advise that you strike the delicate balance of choices vs story rather well, my friend.

I know that these branching stories take a ton of extra work which leads to longer dev time between updates. That is why you will never hear me complain about how long an update is taking. It will be ready when it is ready! Hahaha

As a retired professional musician, I know full well that you cannot rush art or genius. It cannot be done, not successfully. So, take all the time you need to keep releasing the high level of quality that you have established.
Thank you for this wonderful, beautiful title with just the right amount of kinky bits intertwined.




Adventure ever on, Phat

