Coaxmetal
Member
- Nov 29, 2019
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Have I?I believe you've mentioned this before, but I'm not entirely sure what a good replacement would be. The idea of the choices is that players have some agency over the order in which the story unfolds. If I string all those scenes in sequence, I feel the whole thing becomes more of a kinetic novel. Or maybe I misunderstand and you'd prefer something like the choices screen that's display when the Iron Bastard is travelling?
I definitely understand how you've ended on this structure. Not easy to maintain the "modularity" of the girls. Yet I don't see how it would change the nature of the game / story if the events were stringed together – as it is we're only choosing what to see next, but it doesn't feel organic.
What about dividing the events by day? For example – day 1 we arrive at the beach planet. Thim shows us around and afterwards we leave him there and see the sisters chilling by the pool. From there we can decide if we want to go see Vess or someone else. Then day 2 begins with a choice of a morning event (the one not chosen will be on the third day) and so forth.
What I would possibly get from this is A) Time would be moving forward more coherently B) small "connective" elements would make it a deeper experience.
I am very happily still supporting the game. The overall story is great, but just noticed some weariness due to the structure this time.