- Apr 26, 2020
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He said 3 but I think he said that chapter 3 will be shorter but then again my memory has more holes in it than Pistorius defense.....if he has then forgotten it. i'd say season 3 is possible.
He said 3 but I think he said that chapter 3 will be shorter but then again my memory has more holes in it than Pistorius defense.....if he has then forgotten it. i'd say season 3 is possible.
check discord etc but since ep 18 came out in december prolly nothing concrete yet.I don't know if it's too early to ask, but does anyone have any news about the development of chapter 19?
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nowhere.where can i find a savegame with all the relationships ON? thanks
LMFAOTime to show George Lucas and Disney how to make a real Sci-fi incest story =D
The codex is stored in the save file. Edits to the script don't retroactively change it (can't change it, even). You could potentially use an after_load label to rewrite the entire codex object/class.Is the codex being written to some file?
Because I've edited one entree in "episode001.rpy".
As a test:
loaded a save, and the edit doesn't show, however...
if I start a new game, and get said codex entry to be set, it shows the edit.
here goes a copy of the code from unaltered version [from multimod]:
Seems a little odd how the codex is handled in this game.You don't have permission to view the spoiler content. Log in or register now.
I'm just looking for a way my edits/fixes to the codex entrees, is reflected in saves after I've already had the codex entrees set in the game.
Would simply be nice to have the entirety of the codex in its own .rpy file, and the game just calls up the info, so If someone edits said .rpy file, it reflects in all saves.
What Quetzzz says is correct. The codex entries are added at the moment the "Codex Updated" notification is shown and as such the state is stored in the save file. Retro-actively editing entries only has an effect on new playthroughs.Is the codex being written to some file?
well that's for next game, fantasy maybe.I've usedYou must be registered to see the linksfor the codex and kinda regretting the choice exactly for this reason. It would be easier to store everything in a separate file and only store the locked/unlocked state for each entry. It's similar to how the scene gallery is set up and how I would handle it in a new game.
I'm not good at scripting python or however it currently outputs the codex, ie: how it sorts.What Quetzzz says is correct. The codex entries are added at the moment the "Codex Updated" notification is shown and as such the state is stored in the save file. Retro-actively editing entries only has an effect on new playthroughs.
I've usedYou must be registered to see the linksfor the codex and kinda regretting the choice exactly for this reason. It would be easier to store everything in a separate file and only store the locked/unlocked state for each entry. It's similar to how the scene gallery is set up and how I would handle it in a new game.
Well they have said in the past that their next game is going to be a fantasy onewell that's for next game, fantasy maybe.
good.Well they have said in the past that their next game is going to be a fantasy one
Season 3?What Quetzzz says is correct. The codex entries are added at the moment the "Codex Updated" notification is shown and as such the state is stored in the save file. Retro-actively editing entries only has an effect on new playthroughs.
I've usedYou must be registered to see the linksfor the codex and kinda regretting the choice exactly for this reason. It would be easier to store everything in a separate file and only store the locked/unlocked state for each entry. It's similar to how the scene gallery is set up and how I would handle it in a new game.
The biggest issue would be to support older save games I think. Though there might be a way to do this.I'm not good at scripting python or however it currently outputs the codex, ie: how it sorts.
I hope I can write up my own 'pseudo codex' mod.
I could just keep it at the default alphabetical sorting [should make keeping all codex entrees inside a single .rpy file easy to search and format], and keep all the variables/triggers that make said codex entry show in the list + state[unread/read]. As I see plenty of variables already in place, just need to make a non-python codex page that has same layout as the current codex.
I'm going to tinker with season 1 episode 1 later, to see if I can get a working base first. [basically copying all the codex entrees into their own screens or just make buttons that toggle views, I guess.]
Yup, high fantasy is still the plan for the next one.Well they have said in the past that their next game is going to be a fantasy one
Fantastic! I love being high!Yup, high fantasy is still the plan for the next one.
Next MC's going bald?perv steps on talothrael's toes.