Well the "fkin gofile" is the link I use when I need to download TOA... and the EXE is in there. So either you have an AV app that is deleting the EXE in error, or you're mistaken about what you downloaded. Make sure you actually downloaded the Tales_Of_Androgyny_v0.3.41.0_Win64.ZIP file and not the JAR file. Also, it appears you've completely missed the same hint I've given you not once, but twice, in the screengrabs I have shared --- even underlining it when using the arrow.
That said, here's what your TOA game directory should look like: #21,158
This game doesn't have a difficult installation.
There's literally no difference between gofile or the pixeldrain and yes, i downloaded both (thank god for unlimited dataplan) and checked them just to be sure, both have the .exe and the rest of the directory looks identical.
:EDIT: Did you accidentally download the .apk/.jar 3 times before using the actual link to pixeldrain for the windows version
The last of all of the cock displays is finished, and there's a bunch of them: we've got the Kitsune, Catgirl, Mouth Fiend, Fire Elemental, Golem, Spider, Gadgeteer (strap-on), Bunny, Brigand, Ettin, Merrybelle, Dryad, and the tentacle from the Tentacle Witch! We'll be using most of these to help craft the erections that show up on the models for the characters and as baselines in the art and animation - we'll also probably be animating these at some point as well, especially to allow Hiro's face to show the customization.
As we were working on the Hiro belly with physics, we were also thinking of getting rid of the old belly display and replacing it with a picture in picture, similar to the portrait. Probably that wouldn't be the case for the phallus displays, since they're from a different angle (profile) than any of the character's normal animations.
We've also got the new Ettin expansion done, with new scenes post-victory, and right now we're working on more Catgirl, though we've also spiced up her encounter with her animations and art on this pass.
In the background we're still working on the experimental AI stuff, and using the simulations we're generating there to try and find places to improve game balance and build viability. Next up we'll be adding the Generic Topping animation, along with adding it to battles (with a toggle to show the regular animation of the character you're topping), we're adding more catgirl stuff, and next month we're expanding the Companion mechanics and stuff you can do with companions, which we're really looking forward to~.
As always, changelog is below, and downloadlinks in the OP. Support Majalis on
The last of all of the cock displays is finished, and there's a bunch of them: we've got the Kitsune, Catgirl, Mouth Fiend, Fire Elemental, Golem, Spider, Gadgeteer (strap-on), Bunny, Brigand, Ettin, Merrybelle, Dryad, and the tentacle from the Tentacle Witch! We'll be using most of these to help craft the erections that show up on the models for the characters and as baselines in the art and animation - we'll also probably be animating these at some point as well, especially to allow Hiro's face to show the customization.
As we were working on the Hiro belly with physics, we were also thinking of getting rid of the old belly display and replacing it with a picture in picture, similar to the portrait. Probably that wouldn't be the case for the phallus displays, since they're from a different angle (profile) than any of the character's normal animations.
We've also got the new Ettin expansion done, with new scenes post-victory, and right now we're working on more Catgirl, though we've also spiced up her encounter with her animations and art on this pass.
In the background we're still working on the experimental AI stuff, and using the simulations we're generating there to try and find places to improve game balance and build viability. Next up we'll be adding the Generic Topping animation, along with adding it to battles (with a toggle to show the regular animation of the character you're topping), we're adding more catgirl stuff, and next month we're expanding the Companion mechanics and stuff you can do with companions, which we're really looking forward to~.
As always, changelog is below, and downloadlinks in the OP. Support Majalis on
I was actually thinking that Hiro might need to afford sunglasses or... welding goggles. Because that's totally not safe for anyone's sight in that proximity. EVEN with your eyes closed.
Ok, listen, i love this game, but i can't stand the fact that when in a fight, changing menus gives the enemy a free hit. That doesn't make any sense and i hate it.
Ok, listen, i love this game, but i can't stand the fact that when in a fight, changing menus gives the enemy a free hit. That doesn't make any sense and i hate it.
Maybe read the battle log. Picking the items button makes you open your bag, which is an action. Incantation is basically chanting for a stronger spell (it is why the cheapest spells are in the standard "balanced" stance). Shifting to a defensive stance for further defenses is an action the enemy can see you do. Every choices has meaning. Think of it as you and the enemy taking actions simultaneously, rather than going back and forth. Agility may let you act first, but perception lets you see their next action, which helps you plan ahead (if your attack can't interrupt their next attack, switching to defenses may let you wait as they get themselves unbalanced or tired; the opposite is true, and so on). I know this game is very unusual compared to other turn-based combat titles, but it makes sense the more you spend time with the game.
Ok, listen, i love this game, but i can't stand the fact that when in a fight, changing menus gives the enemy a free hit. That doesn't make any sense and i hate it.
Maybe read the battle log. Picking the items button makes you open your bag, which is an action. Incantation is basically chanting for a stronger spell (it is why the cheapest spells are in the standard "balanced" stance). Shifting to a defensive stance for further defenses is an action the enemy can see you do. Every choices has meaning. Think of it as you and the enemy taking actions simultaneously, rather than going back and forth. Agility may let you act first, but perception lets you see their next action, which helps you plan ahead (if your attack can't interrupt their next attack, switching to defenses may let you wait as they get themselves unbalanced or tired; the opposite is true, and so on). I know this game is very unusual compared to other turn-based combat titles, but it makes sense the more you spend time with the game.
And the concept of a "stance change" requiring an action isn't exactly unique. I vaguely remember even Final Fantasy playing with the mechanic is one or two of their games.
You're not simply "changing menus." You're switching your stance. It requires you to actively consider whether you're better off staying in the stance you're in and using a less effective move or lose a turn in favor of selecting the move you actually want next turn.
Also, certain moves change your stance automatically so just use the appropriate one.
rpdl torrents are unaffiliated with F95Zone and the game developer.
Please note that we do not provide support for games.
For torrent-related issues use here, or join us on
Brigand Cock close-up
So simple, yet magnificent. Look at that subtle off-brown colouring. The tasteful thickness and appealing shape of it. Oh, my Is. It even has a cute messy tuft.
Ok, listen, i love this game, but i can't stand the fact that when in a fight, changing menus gives the enemy a free hit. That doesn't make any sense and i hate it.