She gets marriage ending soon. Last time was a big date.When was the last time we got content for Dully?
Protein shake, right from the tap.In here tho, the inkeeper can offer you a "drink", even if you're low on funds![]()
It has never once been an issue for me to get the weekly windows updates.The Windows download links are still not the latest and are currently v0.3.46.0. Clicking on the installation spoiler does not show a download link to the latest updated .jar file either. I don't use Java/Android so maybe those links are getting updated regularly.
This game was much easier to keep updated when the weekly .jar file was posted in the same updated post over the weekend. Now us windows users have to wait until the end of the month when the download link is actually updated.
It doesn't even look complicated. I have to wonder if the people having trouble with it ever played a turn-based rpg.It's not rocket science, it's actually a rather simple system that just looks overly complicated at a glance.
Take me with you to the futa planet!It actually is rocket science, I'm currently building my own rocket from what i learned playing this game.
Welcome to character creation, here are your 2,000 skills spread over 80 stances, you can't put points in half of them for unexplained reasons.It doesn't even look complicated.
One way ticket for me please!Take me with you to the futa planet!![]()
Well for six years people were telling it is too complicated with no purpose, and Majalis just say that "the system is cool because if you apply useless Vault skill to 40 characters, 3 of them will start Ouroboros stance, only 1 of them actually gives you a unique scene. And did you know a wrist shot to Dullahan makes her drop her head (no gameplay value whatsoever)? See, it's very interesting."Welcome to character creation, here are your 2,000 skills spread over 80 stances, you can't put points in half of them for unexplained reasons.
Each one has an entire essay in it's tool type, because it has Damage, Stability Damage, Clothing Damage, Body Part Target, Stability Cost, Endurance Cost, and Level Scaling for all of these (I have never found out how to actually raise them above level 1).
None of these mechanics have been explained to you since this is the first thing you see in the game (and are never explained later either).
Doesn't matter if half of it doesn't matter and you can just spam two skills. New players don't know that. All they know is wall of text with 20 stats to keep track of because that's how the game chooses to introduction itself.
Weapon attack with normal damage.Welcome to character creation, here are your 2,000 skills spread over 80 stances, you can't put points in half of them for unexplained reasons.
Each one has an entire essay in it's tool type, because it has Damage, Stability Damage, Clothing Damage, Body Part Target, Stability Cost, Endurance Cost, and Level Scaling for all of these (I have never found out how to actually raise them above level 1).
None of these mechanics have been explained to you since this is the first thing you see in the game (and are never explained later either).
Doesn't matter if half of it doesn't matter and you can just spam two skills. New players don't know that. All they know is wall of text with 20 stats to keep track of because that's how the game chooses to introduction itself.
https://f95zone.to/search/391763407/?q=Qr&t=post&c[thread]=1643&o=dateSo does anyone else see the bar code appear when you click on the general store?
wrong, even POEs skill tree doesnt look as clusterfucked and complex as ToA doesI can think of dozens of RPGs that hit you with way more information and have way more skills and complicated skill trees, and people manage those just fine. Make a new character in Baldur's Gate 3 and you could be stuck there for hours reading what everything does. And in most of those there's some strategy that you can use to avoid learning anything but a few basic mechanics.
The only reason this is a discussion is some people don't want to deal with any of this because it's a porn game. And for them, we've made workarounds.
Yeah, uhuh, for sure.wrong, even POEs skill tree doesnt look as clusterfucked and complex as ToA does
but at least poe and other games serve a purpose, in ToA its just there to look complex and fancy
thankyou, thats a nice example of how it should be done simple and easyYeah, uhuh, for sure.
Well, at least it makes a pretty shape.Yeah, uhuh, for sure.
So basically..... you open a game and you see 100 skills available.Weapon attack with normal damage.
Improved by Strength.
Causes Light Knockdown.
Causes Light Armor Sundering.
Can be blocked, parried, evaded.
Total Defense: 50%
Costs 4 stamina, reduced by Endurance.
Costs 3 instability, reduced by Agility.
Medium-height attack.
Only usable in melee.
you need goblin eggs, then being anally ensemenated by Wereslut, or Centaur, or Harpy. After that they can hatch. Good thing is you can encounter goblin while resting in camp, but for others you need to look for them each timeI want to try to run the scenario Goblin extended ending. To give birth to goblin children, do you need to fulfill some special conditions or is it enough to just have goblin eggs and they will be born on their own at some point?
PoE is so fucking simple. Each node is like +5 strength and some nodes give a bit of hp or damage. ToA on the other hand is just papers with rows that contain a skill.Yeah, uhuh, for sure.