- Sep 9, 2023
- 25
- 25
He has 2 wolves inside himNah, he has 2 wolves inside him:
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(Especially if you do a certain questline, then this can be taken quite literally.)
and at the same time 2 wolves inside of him
He has 2 wolves inside himNah, he has 2 wolves inside him:
View attachment 3893851
(Especially if you do a certain questline, then this can be taken quite literally.)
Or you could just remove things that 99% of people don't use because in current meta they're not working, abd this meta is there for years. Just a random suggestion.No doubt things could be explained better - we have hover tooltips for items and status effects, etc., but hover tooltips for concepts could be added - some games have an in-game manual or encyclopedia where you can reference stuff or that tooltips even link to, which we have in limited form in the Help menu. We do even want to make an optional tutorial that holds your hand through some of the basic concepts, because people dismiss the tutorial popups that do exist without reading them (which gets at the heart of this issue). It's just that all that stuff is lower priority because it's really not that complex or difficult to get your head around, and to the extent that people don't want to deal with it regardless of how it's explained, they're not going to be satisfied by it being explained better. That is to say - there is some number of people who would be helped (more than a marginal amount) by a more in-depth tutorial or improved tooltips, but that number doesn't include people who want the game to be something different than what it is (a VN or a basic RPGmaker game) and doesn't include people who are fine exploring a game with more or less opaque mechanics. If those people didn't exist, I wouldn't bother trying to improve how the game teaches you how to play. And if those people were a silent majority, then I'd prioritize doing that, but they aren't - they're dwarfed by the camps of people who aren't interested in porn game gameplay and people who either don't want or don't need more handholding.
tl;dr - there are two arguments being made and then conflated here - that the game is too involved to learn, and that the game seems too involved to learn. People in the former camp will just have to get over it: the ability to skip combat and engage with the game that way is what they're getting. If you want a game like ToA but that has more familiar or rote combat mechanics, I've got a number of suggestions.
Gotta admit, having followed ToA since 2017 (heck, before I even discovered f95zone) seeing the words "finishing ToA" from Majalis is kinda... bittersweet? Even though version 1.0 might still be months/years from now it's a weird feeling seeing them acknowledge it's going to have an end, and that among all the adult game devs who've had games going for so many years, I actually believe them.We have a new animator who'll be starting soon, at which point we can hopefully catch up on animation work and we can start seeing more of the animation variants and finish up the remaining interactive backgrounds so Alis can move onto the next big thing (new towns and world map finalization) so we can get that much closer to finishing ToA. Fear not: we haven't forgotten about the Evoker or story mode!
Glad to hear that the game is going to be finished at some point and it's nice to see a developer who actually deliverers consistent updates. Haven't tried ToA in years, have to checkout what has changed but because the game seems to be on track to see actual 1.0 release, it definitely has earned few months of Patreon subscription from me.We have a new animator who'll be starting soon, at which point we can hopefully catch up on animation work and we can start seeing more of the animation variants and finish up the remaining interactive backgrounds so Alis can move onto the next big thing (new towns and world map finalization) so we can get that much closer to finishing ToA. Fear not: we haven't forgotten about the Evoker or story mode!
We'll be finishing up the Dullahan Marriage ending this week, along with doing some more animation mixing and rich text stuff, and then we'll be doing the Minotauress Extended ending. We're also working on the Catgirl Pronebone animation.
As always, changelog is below, and download links in the OP. Support Majalis onYou must be registered to see the links!
'New "Bunny (Puca) Facesitting" art (5)'']
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Nothing, its still there. You need to be in attack stance to able to use the grabbleWhat ever happened to the grapple feature? Was it taken out of the game?
1 more week to goWe'll be finishing up the Dullahan Marriage ending this week
After story mode is complete, according to #23,605.good god when are they going to actually make the evoker class
To be fair, many of us have been playing the game for years and learned the battle system back when it was far less robust. A new player looking at the staggering number of choices can easily be overwhelmed. It could definitely be tweaked to encourage the player to spend their points on a few useful base skills and then branch out into the others. The giant list is not the best presentation.I don't get it either. I never had any issues learning or understanding the game. I suppose I just learned how to fully read character info, skill info, go through tutorials, etc. from when games used to have far more only within the manuals.
Supposedly that's what the Evoker is meant to portray – an example of what could happen to Hiro if he completely succumbs to the realm's demons and goes full bimbo. Also if memory serves me right Majalis mentioned that the Evoker was one of their earliest concepts for Hiro before settling with the spunky lad we all know and love, hence their lookalike appearances.The evoker looks like Hiro had a kid with one of the demon bosses, maybe a bad end unlock.
I set PC to this time, somehow it makes the game fail to start specifically for that part. Wanted to see it, got squat :cChange your computer date to 02/14/2024?