Iirr, you get an ending if you complete Alma's training.Alma I think can become your lover the more you complete her feminization training, allowing a date encounter, I know there's an Urka Ending tho tied to her slave stuff.
Iirr, you get an ending if you complete Alma's training.Alma I think can become your lover the more you complete her feminization training, allowing a date encounter, I know there's an Urka Ending tho tied to her slave stuff.
I don't enjoy the impotency so I haven't played her Training and I haven't read much of the Feminization training, beyond maybe that one nice scene where you fall asleep with her still inside your ass, so I'd have no clue /shrug Hope someone else here might know.Iirr, you get an ending if you complete Alma's training.
I don't enjoy the impotency so I haven't played her Training and I haven't read much of the Feminization training, beyond maybe that one nice scene where you fall asleep with her still inside your ass, so I'd have no clue /shrug Hope someone else here might know.
Is it just me or does preloading breaks the game now?
Used to say some files can't load dependencies so i had to redownload the game and now it just breaks saying I'm out of memory? Does it need a better cpu or more ram or gpu?
Edit: so after a couple of re extraction of the same zip file and trying to preload the game a couple of times, i get a different error everytime i extract. Idk why or how, they're all the same of not being able to load the dependencies.
Anyone else with an up to date build of the game, can you test if the pre-load function causes similar issues/crashing?View attachment 4706511 got this after trying to preload the game it worked fine tho but when i press P to preload it give me this after 1 min any one else got this error ?
With those tusks... Maybe not... His ass is just too plump, she'd need a long tongueCan Urka eat Hiro ass?
preloading takes up all my RAM then crashes my display manager. for reference I got 16gbIs it just me or does preloading breaks the game now?
Used to say some files can't load dependencies so i had to redownload the game and now it just breaks saying I'm out of memory? Does it need a better cpu or more ram or gpu?
Edit: so after a couple of re extraction of the same zip file and trying to preload the game a couple of times, i get a different error everytime i extract. Idk why or how, they're all the same of not being able to load the dependencies.
I'd just like to say, as someone who has been lurking this community for years now it's always nice to see you here.You don't have permission to view the spoiler content. Log in or register now.
Preloading reaches up to 17GB of memory and 25GB in virtual memory on my machine. Behavior is like this: when i start the game it slowly starts to eat ram, after maybe 45 seconds it fills it all, than it returns to around 2.5 GB memory used. Without it - meaning disabled Preloading - it only takes around 1GB of memory. I don't see the point to use this feature as i have NVME SSD drive capable of ~7000 MB/s read speed. I have also 32GB RAM laptop. And have been using SSD drives on SATA or NVME interface for years now... No need to do some "preloading". I don't think thats also relevant to Microsoft Windows 10/11 versions. I have been using both of them and that Preload worked exactly the same, every time on both of them.Is it just me or does preloading breaks the game now?
Used to say some files can't load dependencies so i had to redownload the game and now it just breaks saying I'm out of memory? Does it need a better cpu or more ram or gpu?
Edit: so after a couple of re extraction of the same zip file and trying to preload the game a couple of times, i get a different error everytime i extract. Idk why or how, they're all the same of not being able to load the dependencies.
will i was haveing some lag cuse iwas playing the game on my hdd drive not the ssd when i change it some how the game run smother in loding screen thanks to youPreloading reaches up to 17GB of memory and 25GB in virtual memory on my machine. Behavior is like this: when i start the game it slowly starts to eat ram, after maybe 45 seconds it fills it all, than it returns to around 2.5 GB memory used. Without it - meaning disabled Preloading - it only takes around 1GB of memory. I don't see the point to use this feature as i have NVME SSD drive capable of ~7000 MB/s read speed. I have also 32GB RAM laptop. And have been using SSD drives on SATA or NVME interface for years now... No need to do some "preloading". I don't think thats also relevant to Microsoft Windows 10/11 versions. I have been using both of them and that Preload worked exactly the same, every time on both of them.
However also more games use technology namedYou must be registered to see the links. That's a real deal feature. Not the Preload which is now nothing more than a ram hogging feature. Although it might be useful feature just to test how much stable is your machine when program is bloating that machines memory.![]()
yes, you can change the font to a far more visually readable one in the Main Menu Options. There is also now a Full Screen Option, if memory serves, in the same Options menu.Can I change the font of the game and is there an option for full screen?
Ask here https://f95zone.to/forums/recommendations-identification.104/Any recommendation for a game in the same kind in term of gameplay or quality of art ?
Zero differences for v0.3.55.0 for game play.any noticeable differences in the java and .exe versions?
Is the build withYou must be registered to see the links
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Hayuuu! New monthly!
Quick rundown: we've got the Minotauress Cowgirl art (ride 'em cowgirl!), we've got the Trudy Anal animation (ride 'em...? cowgirl...?), we've got the Dark Knight smug post-anal art, and the ̶f̶u̶r̶t̶i̶v̶e̶ ̶p̶y̶g̶m̶y̶ Campgrounds animation, which has a nice immersive feel to it, and, surprisingly, is the trigger tech for moving on with some of the final, and important, major additions to ToA - those being the World Map finalization and the last two towns. Don't worry too much about "last" and "final" there if you want us to keep working on ToA, because as long as enough people are asking for it, we'll keep making ToA, but we do want to make sure that we've got the complete package, and that involves those things, Evoker, and story mode (which are dependent on those things.
We've also got new scenes for the Minotauress, Trudy, and Ettin, along with music for the newest characters and new foley work.
Navigating the interactive screens is now possible with the keyboard, including a rest hotkey, and we do plan to add gamepad support and probably Steam deck support at some point, so we've been preparing for that. We also have aYou must be registered to see the links-compatible prototype build.
This month is gonna be all survey stuff so we can clear out the backlog, hopefully, and we should be caught up on that roughly by the end of it, especially now that both our animators are at it again!
As always, changelog is below, and download links in the OP. Support Majalis onYou must be registered to see the links!
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Links in the OP!