Deleted member 909093
Engaged Member
- Sep 25, 2018
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yeah re-read what I said no where did I ever say this game was hard, or the skills hardYou?
Arguments?
Also, it's not "mental breakdown", it's "nigh infinite frustration because of the aptitude for ineptitude that humanity shows time and time again".
Right, you never used the word "hard" - but you definitely intimated, implied, and inferred that in your posts.yeah re-read what I said no where did I ever say this game was hard, or the skills hard
as for your mental breakdowns you have one on almost every page in this thread
between your breakdowns and confusion on what people say I'm starting to think you have some serious mental issues
do you need help in anyway? need me to educate you? or would you be able to try and figure it out on your own, serious offer
skill tree doesnt look as ... complex as ToA does
thats a nice example of how it should be done simple and easy
you arent given 80 different options all at once
I'm not using the words "idiot" and "hypocrite" and "projecting insecurities" when describing you, but for a person offering to "educate" people, including the developer, in this thread --- I would consider ruminating upon the following paraphrase: "Teacher, educate thyself."offering hundreds of skills at once would overwhelm alot of people
Yes, as impossible as it sounds, you can indeed read all instructions before attempting something.Wait what, it's actually possible to do that?
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It is always amusing and amazing when someone comes into a thread and makes a post, gets BTFO, then rather than learn they decide to double down and make a bigger goof of themselves.maaan, you came here on a porn forum asking if he needs help in any way, and offer him education.
i aint here to insult anyone, but offer him to suck his cock, do little bit ofYou must be registered to see the linksand a little bit of
that, since you think he is uneducated and dosent understand the vocabulary. Who knows, maybe my guy has a problem getting it up, you might just fix that problem for him.![]()
you come here asking if he has any issues and mocking, instead of using your mouth for good and satisfy the poor lad. who knows, maybe youl like it aswell.
maybe you guys will be able to get that pent up energy out of yourselves, and become best buddies. you never know where the path will take you, and neither does our protagonist, Hiro.
but first, lets talk about our today's sponsor,You must be registered to see the links
He is the backshot taker, the title of "backshot giver" is his hobbyCan Hiro backshot the market girl already
Bro just lost his dog
I love it too, especially because he doesn't only double down, he triples down, i'm just hoping that referee would already count to three.It is always amusing and amazing when someone comes into a thread and makes a post, gets BTFO, then rather than learn they decide to double down and make a bigger goof of themselves.
Thank you. It worked.you need goblin eggs, then being anally ensemenated by Wereslut, or Centaur, or Harpy. After that they can hatch. Good thing is you can encounter goblin while resting in camp, but for others you need to look for them each time
Lmao yes, it's possible. But it's tons of time for nothing. Instead of enjoying gameplay you fight your way through it.Wait what, it's actually possible to do that?
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No doubt things could be explained better - we have hover tooltips for items and status effects, etc., but hover tooltips for concepts could be added - some games have an in-game manual or encyclopedia where you can reference stuff or that tooltips even link to, which we have in limited form in the Help menu. We do even want to make an optional tutorial that holds your hand through some of the basic concepts, because people dismiss the tutorial popups that do exist without reading them (which gets at the heart of this issue). It's just that all that stuff is lower priority because it's really not that complex or difficult to get your head around, and to the extent that people don't want to deal with it regardless of how it's explained, they're not going to be satisfied by it being explained better. That is to say - there is some number of people who would be helped (more than a marginal amount) by a more in-depth tutorial or improved tooltips, but that number doesn't include people who want the game to be something different than what it is (a VN or a basic RPGmaker game) and doesn't include people who are fine exploring a game with more or less opaque mechanics. If those people didn't exist, I wouldn't bother trying to improve how the game teaches you how to play. And if those people were a silent majority, then I'd prioritize doing that, but they aren't - they're dwarfed by the camps of people who aren't interested in porn game gameplay and people who either don't want or don't need more handholding.I've still yet to see why "the presentation could be reorganized" is as unthinkable and laughable a claim as "I didn't read the Installation section, why the game no work :'(". One can understand instructions perfectly and still think that they can be explained better; difficulty and complexity are two different things.
He has 2 wolves inside himNah, he has 2 wolves inside him:
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(Especially if you do a certain questline, then this can be taken quite literally.)
Or you could just remove things that 99% of people don't use because in current meta they're not working, abd this meta is there for years. Just a random suggestion.No doubt things could be explained better - we have hover tooltips for items and status effects, etc., but hover tooltips for concepts could be added - some games have an in-game manual or encyclopedia where you can reference stuff or that tooltips even link to, which we have in limited form in the Help menu. We do even want to make an optional tutorial that holds your hand through some of the basic concepts, because people dismiss the tutorial popups that do exist without reading them (which gets at the heart of this issue). It's just that all that stuff is lower priority because it's really not that complex or difficult to get your head around, and to the extent that people don't want to deal with it regardless of how it's explained, they're not going to be satisfied by it being explained better. That is to say - there is some number of people who would be helped (more than a marginal amount) by a more in-depth tutorial or improved tooltips, but that number doesn't include people who want the game to be something different than what it is (a VN or a basic RPGmaker game) and doesn't include people who are fine exploring a game with more or less opaque mechanics. If those people didn't exist, I wouldn't bother trying to improve how the game teaches you how to play. And if those people were a silent majority, then I'd prioritize doing that, but they aren't - they're dwarfed by the camps of people who aren't interested in porn game gameplay and people who either don't want or don't need more handholding.
tl;dr - there are two arguments being made and then conflated here - that the game is too involved to learn, and that the game seems too involved to learn. People in the former camp will just have to get over it: the ability to skip combat and engage with the game that way is what they're getting. If you want a game like ToA but that has more familiar or rote combat mechanics, I've got a number of suggestions.
Gotta admit, having followed ToA since 2017 (heck, before I even discovered f95zone) seeing the words "finishing ToA" from Majalis is kinda... bittersweet? Even though version 1.0 might still be months/years from now it's a weird feeling seeing them acknowledge it's going to have an end, and that among all the adult game devs who've had games going for so many years, I actually believe them.We have a new animator who'll be starting soon, at which point we can hopefully catch up on animation work and we can start seeing more of the animation variants and finish up the remaining interactive backgrounds so Alis can move onto the next big thing (new towns and world map finalization) so we can get that much closer to finishing ToA. Fear not: we haven't forgotten about the Evoker or story mode!