PickerLewd

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Dec 22, 2022
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To be fair, I think the starting maze might be the biggest mistake I ever made in my games. I don't even like mazes myself, so I don't know what possessed me. The silver lining is that 2 out of 5 traits can help here (although that does mean there is a chance you picked the other 3 and you have to force your way through):

Perceptive is the most useful, as it tells you where to go next when you examine the room. Smart automatically erases "fake" exits once you pick the right one in that room, so progress becomes easier as you go on.

If I could go back, I would probably make it so that another trait worked here, so that no matter what you picked, you wouldn't have to go through the maze raw. Well, If I really could go back, I would either remove the maze, or make it so you can gather some intel about it, and turn into more of a puzzle in some way, rather than the mess it currently is. XD
Guess what? I chose the other three traits, beauty, athleticism and luck :ROFLMAO:.

I thought the clue was in the dead guard's room, then I thought I had to follow a pattern with the random phrases the AI on the glasses said (in blue letters), but nothing worked.

I think the Luck trait had to have some minimal benefit here :WeSmart:.
 

mdqp

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Game Developer
Aug 25, 2018
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Guess what? I chose the other three traits, beauty, athleticism and luck :ROFLMAO:.

I thought the clue was in the dead guard's room, then I thought I had to follow a pattern with the random phrases the AI on the glasses said (in blue letters), but nothing worked.

I think the Luck trait had to have some minimal benefit here :WeSmart:.
As the meme goes: "Congratulations, you played yourself." Or rather, I guess I played you with this design choice.

Without smart of perceptive, the maze directions are W > S > E > E > N > N > E. Make sure to check the southern exit. If it shows "Emergency stairs" when you hover it with the mouse, you are at the start of maze (this is also where you get "teleported" if you take a wrong turn, so it's useful when you try to brute-force it).

Also, there is an incomplete walkthrough if you need it (as well as a link to an archived version of the old wiki):



There is actually a complete walkthrough, but it's currently a bit messy (it has a lot of comments and questions from the guy who compiled, before handing it over to me), and it's hard to find the time to get it fixed properly.
 
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Alexandar04

Newbie
Aug 5, 2017
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Man what a blast from the past. I love this game! And it still holds up today as a solid RPG porn game, easily one of the best adult games in the industry in my opinion. It's crazy one person managed to do this.

Does anyone know what the "G" update means? I have the "F" version and I'm not sure what the difference is.
 
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mdqp

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Aug 25, 2018
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Man what a blast from the past. I love this game! And it still holds up today as a solid RPG porn game, easily one of the best adult games in the industry in my opinion. It's crazy one person managed to do this.

Does anyone know what the "G" update means? I have the "F" version and I'm not sure what the difference is.
Glad you enjoyed your time with it. ^_^

The update was just a tiny bugfix (specifically, one of the scenes with Jane had the final comment on whether the date was a success or not swapped, so you'd get the message for a poor date if you did good and viceversa).
 

jerro

Newbie
Jul 7, 2018
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yeah great game with lots of good scenes
Man what a blast from the past. I love this game! And it still holds up today as a solid RPG porn game, easily one of the best adult games in the industry in my opinion. It's crazy one person managed to do this.

Does anyone know what the "G" update means? I have the "F" version and I'm not sure what the difference is.
 

mdqp

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Game Developer
Aug 25, 2018
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Hello, can you please say what you use for convert game in HTML?
RAGS does have an HTML exporter, it's just that it was never developed to the point it would work properly. A programmer and fan of the game had the know-how and offered his help to take the bugged output generated by RAGS and make sure it works as intended.
 
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PickerLewd

Engaged Member
Dec 22, 2022
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Which engine will TotDC 2 be made on?

Will it continue in RAGS or be ported to HTML? RenPy? Unity? RPGM? :unsure::coffee:.

The truth is I want to play it, but I don't know anything about the sequel :ROFLMAO:.
 

mdqp

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Game Developer
Aug 25, 2018
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Which engine will TotDC 2 be made on?

Will it continue in RAGS or be ported to HTML? RenPy? Unity? RPGM? :unsure::coffee:.

The truth is I want to play it, but I don't know anything about the sequel :ROFLMAO:.
The next game is being made using Ren'py. I haven't shared a lot of info yet, because I am still busy with Caliross, but I'll try to share more in the coming months (probably to the patrons first).
 
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Alexo19

New Member
Feb 28, 2018
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RAGS does have an HTML exporter, it's just that it was never developed to the point it would work properly. A programmer and fan of the game had the know-how and offered his help to take the bugged output generated by RAGS and make sure it works as intended.
Oh, that's a pitty. I was hoping this was something in the public access so I could use it. Thanks, anyway.
 

mdqp

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Game Developer
Aug 25, 2018
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Oh, that's a pitty. I was hoping this was something in the public access so I could use it. Thanks, anyway.
Yeah, he did automate some stuff, but he also needs to do some work manually. I mentioned this a few years ago, but he is only willing to help if the author of the game is involved.

https://f95zone.to/threads/tales-of-the-drunken-cowboy-v1-1-0g-mdqp.3573/post-9193522

If I remember correctly, there were others who tried to get an HTML converter to work, but I don't know what happened to that project.
 
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