Not even the teeny tiniest itty bitty bit. If anything she gets worse the higher level you go with her because more cards enter the pool when her best stuff is her basic stuff.
Here's the dealio: defenses in this game are
comically overpowered and consistent relative to the opposition you face and Elaria is no exception--Weaken is probably the single strongest non-looping effect in the game and she's the best at it, so happy birthday. Elaria can flawlessly facetank entire crowds by playing a Weakening Light or two. Meanwhile, her fox pet combo can already scale up hard enough that it can carry you to at least act 3 without anything outside your base kit--I'm not *sure* they can beat every encounter there, but only because I've always switched to a single bee by then to speed things up. Seriously, here's my total noob strategy guide for Elaria: Upgrade your Weakening Rays. Stick with a single Spiritual Strength since more buffage is totally unnecessary but can plausibly clog your hand at an inopportune time. Use your gold and shop resets to add fully Upgraded Weakening Lights. Replace your fox with a single bee at some point then start removing Weakening Rays once you have 3 fully upgraded Weakening Lights--that'll speed up your offense just by tightening the turn around time on Tokens and Spiritual Strength such that you need no longer worry about letting a buffed pet evaporate. Also, you don't *need* a Warrior's Gift, but adding a single one is nice and makes you extra invincible if you can get it. You don't actually want bullshit like Providence because Elaria doesn't need it if she isn't looping and adding cards to your deck for no reason makes it so you waste time and energy on faith generators when the first two tokens you start with are actually enough. Because of that dynamic Elaria can consistently win with thousands of gold left over--I managed it on my first unspoilered try!--because all she cares about is having 13-ish cards--several of which she starts with--on a tight rotation. This game is piss easy but even by that standard she's dummy OP even without the infinite loop stuff being talked about upthread.
Fun fact: I have never actually had a character get below 50% health in Tamer Vale and whenever people explain their infinite loop rogue combos instead of just smacking things in the face with weakness they just seem like this to me:
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Anyway, Dusk wasn't difficult to play either due to the game's laughably overtuned defenses but I really, really aggressively hate her gameplay just by dint of the sheer interface tedium her initial loadout pushes. In the early game you can drag 9 fucking cards and get 13 damage out of it. That's a god damned war crime. Her gimmick is literally that she trades a usable interface in exchange for combo bullshit meant to provide solutions to problems that do not actually exist in the game at present. Night elves are practically my fetish and I still hope her fictional ass burns in hell.