The issue is a bad animation is usually worse than no animation at all. If you get serious uncanny valley from a bad animation, that will turn you off both sexually and focus wise. Like consider this: If they added a new animation, that had facial animations like that in Mass Effect Andromeda... how would that make you feel?Hmm according to their latest update they want a talented animator sure which is nice, but those are expensive.
Better a diamond in the rough I'd say and help them improve over time one way or another.
But chances are when they are up to spec they'll might get better paying jobs.
Perhaps create/open an environment where you can train animators for this game that come and go, and if you make good relations they can come back?!
Fully aware, but if they need good talent they either need to get lucky, pay a premium or cultivate. Now they seem kinda rudderless without one.The issue is a bad animation is usually worse than no animation at all. If you get serious uncanny valley from a bad animation, that will turn you off both sexually and focus wise. Like consider this: If they added a new animation, that had facial animations like that in Mass Effect Andromeda... how would that make you feel?
The moral thing to do would be for the team to send out an announcement that the project has been abandoned and then cancel all upcoming & future patreon subscriptions. That would be the moral thing to do.To be fair, asking someone why they haven't cancelled subs is fairly confrontational and not it's exactly like we're entitled to know, we can definitely guess though. I'd guess that it's because it's free money, I'm not one to argue about the morality of someone keeping a Patreon open without even posting anything on there to make it "worthwhile", it's not like people aren't in control of their own finances, I highly doubt a lot of people here would turn their backs on free money either, they might say they would but when you're in that position, let us know if you still feel the same.
Let's talk about what's being moral when you pirate the game for free.The moral thing to do would be for the team to send out an announcement that the project has been abandoned and then cancel all upcoming & future patreon subscriptions. That would be the moral thing to do.
Well then it's worth considering the high price and low quality of the game, the developer doesn't think about morality and we shouldn't either...Let's talk about what's being moral when you pirate the game for free.
I pirate because I'm sick of fucking death of developers taking money and not delivering. I'm sick of paying full price in most cases for a title only to find it's shite. And because for some reason digital media has less rights than say physical items, I am expected to be stuck to the purchase.Let's talk about what's being moral when you pirate the game for free.
Here Here! Well saidI pirate because I'm sick of fucking death of developers taking money and not delivering. I'm sick of paying full price in most cases for a title only to find it's shite. And because for some reason digital media has less rights than say physical items, I am expected to be stuck to the purchase.
But does that mean I pirate and not support the developer? No. Absolutely not. I pirate, sure. And if I find a game is something I find I like or enjoy, I support the developer. I am currently supporting 21 developers on Patreon right now. And 2 on another platform. Those developers I find are deserving of their cost, the rest? Absolutely not.
If you wish to play the "F95 is for piracy" game, then sure - you'll find that the most here are happy to pirate and a good portion are happy to go on and support development. If you think piracy is harmful to a developer (I am a developer myself) then you're living in the 90's and have no clue how valuable an asset it can actually be.
Edit - fact is - large companies like EA, Ubisoft, EPIC etc all claim that piracy harms sales. It doesn't. I work in 3D industry and, I find a lot of our paying customers actually come from piracy channels, groups etc. They come over because they see the benefit in paying for something. When it comes to triple A titles, etc - in my case, I'm going to steal before I buy. My now 800 game library in steam proves that. I often "try before I buy" and, I think that's fine.
I'm tired of developers hiding behind the "I'm an indie developer" argument and not delivering. Fact is, if you want to create something for the open marketplace of ideas, you best be satisfied when that same marketplace decides your products fate.