The story is set several decades after the decadent ending of "Teitei."
The human world is still in conflict with the demon world, and the state of the war is unclear to either humans or demons due to the fact that a third force, succubi, have separated from the demons.
Succubuses, who are neither hostile nor cooperative with either side, seem to lurk all over the world, plotting something, seducing and corrupting males, both human and demon.
In the human world, he is wary of women of all races and continues to live his life slaying monsters and clearing dungeons.
...This is how you can enjoy the game even if you don't play "Teitei."
I am also thinking about including the boss-level succubi that appeared in "Tei Tei," but it is not yet decided whether all of them will appear.
What's different from "Teitei"?
I would like to try to do as many things as possible that I was unable to do during the production of "TeiTei," things that I regret not being able to do, and things that I wanted to try. For example,
① Turning regular dungeon bosses into monster girls
The bosses that appear in general leveling dungeons will be changed from monsters to monster girls.
To distinguish them from succubi, which are special enemies, the monster girls do not show the various reactions and differences that the succubi in "Teitei" show, but the content and reactions of the H-battle patterns change depending on the number of times they are defeated in each pattern.
② Accompanying a succubus and infiltrating the city
The setting that "succubuses are generally unsuited for combat" remains the same in the third film.
For that reason, we are considering having some succubi infiltrate the town from the beginning of the game, or appear in the town due to their relationship with the protagonist (subjugation, submission, etc.).
In particular, if a succubus appears in town "due to her relationship with the protagonist," when she finds the protagonist she will accompany him regardless of his wishes.
We would like to bring you a variety of events that can only be seen by accompanying a succubus, from pranks to rape.
③ Individual endings
In addition to normal and bad endings, we plan to provide individual endings for each boss-level succubus.
We cannot say for sure that the succubi and monster girls in the town will have their own endings. If it is difficult to prepare an ending for everyone, we will prepare individual endings with illustrations for some monster girls through popularity polls, etc.
4. Increase the impact of level drain
In "Teitei," if you are level drained, the succubus's level increases, making the battle more difficult and causing you to do naughty things to her again.
In the third game, I plan to have level drain affect not only combat but also the Succubus's branching actions.
This ties in with ②, but if the protagonist is defeated by a specific succubus multiple times, a special relationship will develop between them, and the succubus will accompany him around town and special events will occur.
Since this is a work aimed at soft masochists, these special events are basically designed to be sweet and teasing.
⑤ Changes in fighting style
It was great that they were able to take advantage of the fact that "physical attacks are ineffective against succubi" in battle, and allow you to naturally experience H-combat by understanding the patterns, but it's also true that the combat ended up being tedious and roundabout.
Therefore, I plan to limit passive combat that relies on counterattacks to a very small number of bosses and special battles, and use standard combat with other enemies that mixes QTE and gimmicks. (Of course, monster girls are not succubi, so you can win by attacking normally.)
If necessary, we are also considering changing the genre of the game itself (e.g. cards, deck building, etc.).
Others, still undetermined
・Party organization (bringing mercenaries and other companions to the dungeon, and having sex with a succubus will restore HP instead of draining levels)
・Monster girl level drain
・Side quests
・Tei-kun's appearance