- Aug 2, 2017
- 715
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Would you upload a save, so I can see what's going on?I tried that as well as waiting a week and meeting Kaede on different days of the week but it just never works.
Would you upload a save, so I can see what's going on?I tried that as well as waiting a week and meeting Kaede on different days of the week but it just never works.
I see what happened. I goofed with when that reminder was triggered. Instead of displaying when Keawe asks you to locate a crystal, it should INSTEAD trigger when you go inside the Church and "ask about crystals". But to be able to visit Sensua (instead of the Abbottess), you'll have to do that when your arousal is high.This is my 3rd post so as soon as it gets approved, sure I think
Edit: There. One's from before the church opens up and the 2nd is placed on the nearest eligible date.
Would you upload a save from immediately before that night? Because I just did a text search through the entire game files and I can't find a <<div>> macro anywhere.Got an error after a couple days overnight ...
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don't you know? perverted people read backwards, 'cause the most perverted stuff is usually written at the end ^^.what do you mean with *it was fun while it lasted* it is literally the first tag you fill see, so you can delete all your happiness instantly o3or
Screenshots of the game is a good suggestion, I can do that.Only doing this because I see that Mouseguru is active on this thread, which is a great thing.
Couple quick points of constructive criticism:
As someone else mentioned, I'd highly recommend some additional screenshots. NOT of the artwork, but of the game itself. I know it sounds weird, but if your game is primarily focused around that, don't be ashamed of it. Find a part in the game where the text really fits the overall vibe of the game, screenshot the game, and add those to the original post. One or two pieces of the artwork are fine along side 3 or 4 of the game engine running the text to give people a feel for what they're in for.
Also, I don't know exactly how to phrase this, but several times in this thread I see mention of "paid content" and I can't tell you why but that feels very offputting. I'm not saying you shouldn't have that, or that you shouldn't try to make money off your work. By all means you should. But the specific verbiage you're using is a bit ... well ... I can't come up with a better term than offputting to be honest. I'd suggest stripping out most of the references to the paid content, and instead just mention that there is a "patron" or "supporter version" available for anyone who likes the "free" version. That way anyone who tries out your game, and likes it, can choose to support you if they want, and see what additional content they receive. By saying there's content locked behind a paywall, it automatically makes me not even want to try it out.
I know that's a silly thing, because I know that a lot of games offer perks to their patrons or supporters, that I won't see because I don't really get into the game. But throwing it out there in the original post and calling it "paid content" just tastes a little sour. May be a minor point that only sticks with me. But then again, I am the kind of person who DOES support artists monetarily, but only after I've tried a demo and decided that I liked what I saw up to that point.
Anyways, hopefully those two points come across in the way they were intended, which is in the spirit of CONSTRUCTIVE criticism.
Cheers.
I actually did change my main post to reflect your suggestion, regarding not calling it "paid content." That part of the reply was actually more for Criticaster than you.Again, im not saying get rid of a pay structure, im just saying word it differently. I think you need to re-read and understand my point.
Ok, I've found the bug. It should only happen if you're REALLY low on funds as of Sunday night and can't afford the cost of maintaining your servant plus your weekly food allowance. If you have plenty of coin, that should never appear.I've managed to recreate the error:
It happens between Sunday night and Monday morning the first week if you've spent all your money on stuff.
This time I toggled the error view (the little right-facing triangle next to the error) and got an expanded error message
Error: macro <<div>> does not exist
<<div class="debt">Debt: <<print $player.debt>>
What it's *supposed* to do is put you into debt, and there's a small limit on how much debt you can take out. When I do the Patreon release (in about a week), I'll put out a fix for that at the same time.I had zero coins. I wanted to see what happens if you'd spent everything.
Ok, upload a save from before the bandit fight and I'll fix it.Ran into an issue. Took the first bandit down with the knife, took the second male down with trank darts and finally took out the female bandit with trank darts...was rewarded with the text section going blank....no links, nothing.