I see what happened. Your companions got "lost" after the fight, and then it checked to see if you had any companions before displaying the next step. Logic in wrong order.Technically from after the fight...still trying to locate the one from before.
It depends on the Twine game, but I didn't do any special mobile formatting to make the game look good on iOS. I don't see why it shouldn't work, though. Although...the games include images now, and I'm not sure you can load those on iOS?Dumb question, but I just referred a friend to this site and she uses an iphone... Are twine games not compatible with iOS? She's tried chrome and safari, no luck getting them to work.
Yes, you have to have met Keawe first, and the bandits won't appear unless you have at least 1000 coin.i've been searching the forest for ages and can't find the bandits. is there an event trigger im missing?
The first plot arc is completed. Depending on how fast you play, there's a good couple of hours' worth of content. Also, the Patreon bonus content adds an additional profession with some unique scenes. Between that and the Alchemist and Sorceress professions, the game allows for multiple playthroughs of the existing content with different results.how much content is there thus far?
I'll be honest, my excitement only dropped about 60% when I saw it was text-based...all those tags :drool:
Finds text based
Welp it was fun while it lasted. <.< Next!
I'm adding artwork as fast as I can. The game is PRIMARILY going to be transformation-focused -- although not a lot of that has been written yet. And since I'm not an artist, that means any artwork needs to be commissioned. Technically, I *could* use 3D renders instead...but attempting to 3D render not only futa (which is hard enough, if you'll pardon the pun) but also things like tentacocks, a tentacle-tail, living tentacle clothing, etc...it quickly becomes MUCH more complicated to do than your typical 3D vanilla games which only have to worry about simple things like breast expansion.I'll be honest, my excitement only dropped about 60% when I saw it was text-based...
Good to know! I'm giving it a playthrough tomorrow, so I'll let you know what I think. It sounds promisingI'm adding artwork as fast as I can.
I'm glad you didn't go with 3D renders. I'd choose drawn art over 3D 90% of the time, even though my personal experience says that it's a lot more work to draw things from scratch. Something about renders just looks plastic to me, though I know others feel differently.Technically, I *could* use 3D renders instead
Thanks!Good to know! I'm giving it a playthrough tomorrow, so I'll let you know what I think. It sounds promising
I prefer drawn art myself, too, though naturally it's more expensive to commission.LustiestBeast said:I'm glad you didn't go with 3D renders. I'd choose drawn art over 3D 90% of the time, even though my personal experience says that it's a lot more work to draw things from scratch. Something about renders just looks plastic to me, though I know others feel differently.
Just saw this otherwise I would have responded sooner. I came to the conclusion that Apple devices are just the worst. Not the first time I've come to that conclusion. Seems like the app she was using is keeping everything walled off from, well, everything necessary.It depends on the Twine game, but I didn't do any special mobile formatting to make the game look good on iOS. I don't see why it shouldn't work, though. Although...the games include images now, and I'm not sure you can load those on iOS?
Yes, Apple devices are HIGHLY restrictive. (I've fiddled around with iOS development so I have some experience in that regard.) I'd be very surprised if you can get it to work on an iphone or tablet.Just saw this otherwise I would have responded sooner. I came to the conclusion that Apple devices are just the worst. Not the first time I've come to that conclusion. Seems like the app she was using is keeping everything walled off from, well, everything necessary.