3.90 star(s) 19 Votes

BIGJOB37

Newbie
Feb 15, 2018
58
15
I play my character delivered 360 tentacles before 364 Rounds. But, 'Burning Love' Ending doesn't execute. so, i have several questions.
1) Writing in Ending Progress is all executable?
2) What's exactly ending requirements?
 

Xol

Member
Sep 11, 2017
349
267
Where is the gallery??
Unfortunately, as of yet, there isn't one. It's a very frequently-requested feature though, so fingers crossed they'll add it sooner or later.

I play my character delivered 360 tentacles before 364 Rounds. But, 'Burning Love' Ending doesn't execute. so, i have several questions.
1) Writing in Ending Progress is all executable?
2) What's exactly ending requirements?
The game isn't complete, so there is no real "ending" yet. Just a placeholder feature to track which one you're moving towards, which doesn't actually do anything yet.
 

BIGJOB37

Newbie
Feb 15, 2018
58
15
The game isn't complete, so there is no real "ending" yet. Just a placeholder feature to track which one you're moving towards, which doesn't actually do anything yet.
Thanks for your replying. i think i should expect future version.
 
Aug 8, 2017
393
307
How do i obtain bonding? There is no bonding for me rn and i am at 64 day
Work your way through the instinct path. IIRC, the things before it are to invade a couple of territories then train tentacles to hunt so you get special materials. Keep in mind that tentacles that live in the hex have a higher chance of finding special materials. Even so, it'll take a few days for their dice to roll high enough.
 

Cube-Chan

Member
Jun 6, 2017
222
150
Work your way through the instinct path. IIRC, the things before it are to invade a couple of territories then train tentacles to hunt so you get special materials. Keep in mind that tentacles that live in the hex have a higher chance of finding special materials. Even so, it'll take a few days for their dice to roll high enough.
Live in the hex? When I train tentacles in hunting they are just gone. Also trying to train another tentacle on the same hex gives me a message about territorial disputes or something. How would I even go about receiving those special items? And where are they displayed?

Edit: Oh ok they just appear in my inventory, got it. The first time I trained an image of the tentacle was shown on top of the hex but only once.
 
Aug 8, 2017
393
307
Live in the hex? When I train tentacles in hunting they are just gone. Also trying to train another tentacle on the same hex gives me a message about territorial disputes or something. How would I even go about receiving those special items? And where are they displayed?

Edit: Oh ok they just appear in my inventory, got it. The first time I trained an image of the tentacle was shown on top of the hex but only once.
If you go into the train menu, the second line from the top goes "Hunt Patrol Transport Manage Colonies". That last button lets you see who's currently in charge of each hex. You exit that screen through the grey arrow at the top left. (Very confusing until you know about it, and annoying after. I hope this screen gets a do-over.)
 
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Xol

Member
Sep 11, 2017
349
267
Anyone got (or willing to compile) an archive of all these gifs they'd be willing to share here?
 
U

User_1339663

Guest
Guest
you know im not gonna lie it would so much easier if the game had more the flash file like mos t games so you can search for and images you want save games in a normal way and such. I still love the game love the story wanna see Lilith take over everything and hear her scream as monsters make babies with her.
 
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Xol

Member
Sep 11, 2017
349
267
Or better yet, have a proper gallery mode, hehe. Hopefully they'll add one sooner or later. :p
 
U

User_1339663

Guest
Guest
you know I coulda sworn there was an apk version on mobile version of this
 

Kamishiro

Newbie
Feb 14, 2018
30
122
311273


May 25 at 5:36am
Progress Update
Just want to give everyone a progress update. The basis of our moods system has been implemented, and each monster has its own moods cycle configed. It didn't turn out as fun as I wish, however I am prepared to make design adjustment, as the original design didn't fulfill the following two aspects:

It being too difficult, not even me as the developer can enjoy it
It interrupts the flow too much, for example, we couldn't bond consecutively with the same monster. It requires maybe even more brain power than the battle gameplay. So instead relax > intense > relax > intense flow of gameplay, we just have intense, which is not what I desire.
I am going to modify the system to be less action restrictive. Instead of not being able to do bonding or missions while under certain moods, we would have:

gaining extra/less experience and,
affecting results of the activities while under certain moods.


I also want to give you guys a heads up that in order for the moods system to function as intended, it would involve improving UI pop up, items, crafting feature, skin system for crafting feature, benefits of each monster, as well as modification of Intelligence and Train features. I will be starting with the last item (the modification of Intel and Train). An auto-save function is also in planning. Although not likely I will be able to finish all the tasks listed, I aim to release the next update during the second week of June.
 
3.90 star(s) 19 Votes