Anybody got saves with all sex scenes with zombies horse jebediah ?? and new sex scenes ??
Well, asking to reduce the size of the penis is like asking to have smaller boobs for the girls, clearly not the direction of the game. But i don't understand you comparison with Manilla shaw. I haven't played it, but seeing how you describe it and the fact that it could be a visual novel on ren'py it wouldn't change.Could we get a mod to make the dicks a little less large? So whenever she sucks dick she doesn't turn into Shebba The Hutt?
Tried the game for the first time today - i really like it. The setting is super cool, right up my alleyway!
One thing i didn't like sooo much is how on rails it is, that might be down to how far along the development is, but it's kind of like the Manilla Shaw game. And that game, while i also like it, has the exact same issue with it being completely locked down in to what you chose to do and not to. To the point where making it in RPGMaker is just weird and compared to making it in Ren'Py because it might as well be a visual novel (Which manilla shaw is unofficially is being made as too). So more player agency, if i want to have her give birth so i can go and get her preggo again i can do that and then continue on the story where i left off. Basically i'd like to play the game at my pace instead of having the game be played for me.
The doctor in the game even said: that it would be better for her to find us at her own pace instead of just taking her.
Or that is what i remember him saying
Not asking for the dev to do it, there's clearly a number of people on the website who're doing mods for multiple games.Well, asking to reduce the size of the penis is like asking to have smaller boobs for the girls, clearly not the direction of the game. But i don't understand you comparison with Manilla shaw. I haven't played it, but seeing how you describe it and the fact that it could be a visual novel on ren'py it wouldn't change.
Here, A huge part relies on RPGmaker, since a lot of the scenes come from the fights, with a pretty cool system of stripping instead of damage point. Plus even if it relies heavely on the scenario and sometimes you can't visit everything (specially now since you're trapped in the casino at the end of the current version), there's still a lot to explore, secondary quest to fulfill, NPCs to fuck...
Yeah, for me it's a game that clearly use the potential of RPGMaker and it clearly won't be the same on ren'py.
Its not yet implemented. Its currently in development that will be added into the game.how to use the stealth mode i didnt get it
Do you still have the save where this is happening?I managed to trigger the infinite ammo bug for the handgun in this update, i suspect that bug has something to do with the first encounter with sydney
Looking at the roadmap it seems you have almost given up on beast content. There's almost none while everything else gets quite a bit. Too bad, beast get almost no content anywhere.Yeah, soon. I need to overhaul a lot of my code and break saves to do a whole bunch of under the hood changes after I'm done with the new casino content. I wil add it in whatever version number that ends up being. Either v0.09 or v0.10
There's a Roadmap here:You must be registered to see the links
But I'm about to update it some time this week to reflect new plans. But it's still generally accurate minus the ETAs which I won't be predicting any more.
I'm waiting to play it when it's the full version.alpha
Despite Manilla Shaw serving as one of the inspirations, it is because of the exact "on the rails" feeling that I decided to make this game feel different. I believe what you are experienceing does come down to how far along development is. I consider this to be the game's prologue phase. I am just barely getting started. The game will open up more after the casino.One thing i didn't like sooo much is how on rails it is, that might be down to how far along the development is, but it's kind of like the Manilla Shaw game. And that game, while i also like it, has the exact same issue with it being completely locked down in to what you chose to do and not to. To the point where making it in RPGMaker is just weird and compared to making it in Ren'Py because it might as well be a visual novel.
Terminal Desires is first and foremost a zombie game. I consider it's primary fetishes to be:Looking at the roadmap it seems you have almost given up on beast content. There's almost none while everything else gets quite a bit. Too bad, beast get almost no content anywhere.
Edit: never mind I skimmed over 1, its not that bad anymore.
So post casino is the "actual" game?Despite Manilla Shaw serving as one of the inspirations, it is because of the exact "on the rails" feeling that I decided to make this game feel different. I believe what you are experienceing does come down to how far along development is. I consider this to be the game's prologue phase. I am just barely getting started. The game will open up more after the casino.
Well, that implies that what's been developed up until now isn't a part of the game, when it very much is so. Basically, things will just slowly open up a bit more past this point. It will still be a bit linear in terms of the main story/quest itself ofc, with the cast still confined to the town in ACT 1. Also the days will still be linked to some events until I have the pregnancy cycle fully implemented. After that, you'll be able to have Tiffany sleep whenever you want to progress time and do side quest & things in whatever order you want (except for some cases where time is important). Even right now though, aside from all the choices you can make, there is side content that exists that you can miss or skip (Like Debra, Jasper, George, etc). And there will be more characters and side quests to discover in the north side of town, and ACT 2 will have 2-3 main factions you can choose to side with. Ofc while the main quest is heading in one direction (like basically any game with a story), there will be multiple endings/outcomes based on choices made. Not to mention the planned post-game content.So post casino is the "actual" game?
Thanks for the support. I appreciate it. Obviously I couldn't afford to develop the game without all of my patrons. I don't always check and post here all that often though, so it will be more reliable to get a response by posting on the Discord or Patreon.Which if that is the case AWESOME, because there's quite a lot of meat on the bone as it is, despite my criticism and i'm very much looking forward to further development. Even joined your patreon just to keep up with "THE NEEEEEEEEWS"
That whole system is set up with the intention of you being able to decide what Tiffany does and doesn't already like from the get go. It's why it happens whenever a new fetish appears for the first time. I absolutely hate adult/hentai role playing games that don't allow me to role play as a slut from whatever point I decide to jump in. I find nothing more annoying than not being able to make the choices I want at any point, and instead having to grind "corruption points" in order to always have the sluttiest option be available, just in case I decide I want my character to take it. Usually these games tend to lock some sex scenes behind high "corruption level" values. But what if I'm playing a character who has some kinks, but not others. In most of these games, if you don't choose every single "corruption" choice when presented, you can often get locked out of making that choice when you get to certain scenes.I don't know if this will be possible, but i took some more time to replay the game. And i felt like the speed at which she LOVES something feels a little jarring to me. It might just be because you don't want to have a super in-depth corruption mechanic, which i get it requires a lot of work and it would probably make the setting a little bit darker.
*SydneyWhich when i take a look at how Lara our lovely over the top, slap stick, Nono-word slinging blonde(Totally didn't see that comming and you made me exhale loudly).
I basically covered it above, but imo this is the best method for player agency. I guess what you mean is if you want her to be turned on at the start, you feel she should be slutty, but less intense about it, and then have her sluttiness increase the more times she submits? I mean, I could add something to that effect where the dialogue changes slightly every x amount of times she experiences a certain fetish. But that's not really the goal of the game from my perspective. My aim was just to let you choose when she becomes a slut for various things, and then when she does it goes full blast.But a gameplay way that just allows some player agency into how depraved she'll be other than the switch of she's either disgusted/impressed/impressed and turned on. But more like a balancing act. Like the more anal she has the more anal she'll like, but then on the other hand you could expend some sort of currency to remove said urges and go back to a little bit more innocent Tiffany. At least it would in my eyes feel more fluid and "normal"
Yes. There will be more with him and the girls he imprisons after they've been "tamed". Although I don't necessarily have plans for a "pet" system for taking them as combat distractions, it is possible that I will end up with something similar in the end.Another thing will there be more elements to Dr. Milburn? Other than just the scene you get when he holds the girls hostage, could the player engage in some breeding activities.
Right now, I'm only confirming female companions (either naturally immune or after being given a temporary vaccine). Things get a little complicated after that with the combat system since men, animals etc will become infected and turn if they are bitten. Which makes them pretty useless companions if taking damage once from a zombie is going to make them turn after. There's a lot of little kinks like that involved with figuring out how it would work with all other aspects of the game. But yes, in theory, I would like for it to be possible for Tiffany to take animals as companions. I just can't confirm it yet until I've figured out the system some time in the future.And as the very tail-end would we be able to have animal companions who'd "save" Tiffany from a zombie fucking if you were to lose in combat, instead to go for an animal breeding?