Yes I know that. I'm saying Camgirl is appearing in this screen despite not appearing in the store's unlocked card pack screen.You have to switch out expansion packs with default packs on one of the screens before you start a battle.
Yes I know that. I'm saying Camgirl is appearing in this screen despite not appearing in the store's unlocked card pack screen.You have to switch out expansion packs with default packs on one of the screens before you start a battle.
while I don't doubt the quality of your work, I'm getting concerned about the amount of ongoing projectsJust released a new game, aYou must be registered to see the links. If you want some more acronyms, it has a TF element too.
TF Card Battle is basically done. Naked Ambition is on hiatus, Futa Oasis only has 1 more public update left, and this new game is a side project that'll be over by May.while I don't doubt the quality of your work, I'm getting concerned about the amount of ongoing projects
OK, managed to improve on that by a bit. I could probably go on forever, but I feel I'm starting to risk an integer overflow...Not really my fetish, but the game itself is a lot of fun. Especially when you manage to do stuff like drawing every single card in an 80-card deck. Brought the boss from 225 instantly to -479 XD
Since TF Card Battle is basically done, does that mean at some point we'll be getting modding support?TF Card Battle is basically done. Naked Ambition is on hiatus, Futa Oasis only has 1 more public update left, and this new game is a side project that'll be over by May.
So I only really have 2/3 games I'm actively working on.
I'm not sure I've ever seen any particularly significant HTML modding. I think the engine itself makes it fairly difficult. Can't add to the original file, you have to copy it and change the things you want to, so multiple mods don't work together. Or so I gather from seeing what people have said regarding DoL mods.Since TF Card Battle is basically done, does that mean at some point we'll be getting modding support?
cause it feels like TFCB would really be enhanced by such.
and cause I enjoy playing modded things at least 5x more than base product stuff.
It's pretty easy to mod, just load it up in Twine and it will decomplie everything for you.I'm not sure I've ever seen any particularly significant HTML modding. I think the engine itself makes it fairly difficult. Can't add to the original file, you have to copy it and change the things you want to, so multiple mods don't work together. Or so I gather from seeing what people have said regarding DoL mods.
I'm wondering why no modpacks are coming out then. I've been able to swap videos out so far. But adding Videos to cards without them right now wasn't possible. I'll look at twine. The most useful mod right now would be a automatic Video adder. So It just checks the folder img\sidebar and if it finds something for vid#(a b c d) then it will select a random one and if nothings there it will leave it blank(or you can have a stock image that just shows up regardless for WIP).It's pretty easy to mod, just load it up in Twine and it will decomplie everything for you.
This. 100% This.The most useful mod right now would be a automatic Video adder. So It just checks the folder img\sidebar and if it finds something for vid#(a b c d) then it will select a random one and if nothings there it will leave it blank(or you can have a stock image that just shows up regardless for WIP).
This game would be insane with a few community image packs. The gameplay is already really addicting.
The reason that cards have a defined number of gifs is that things running on your browser in HTML can't search your hard drive for files (for obvious safety reasons).I'm wondering why no modpacks are coming out then. I've been able to swap videos out so far. But adding Videos to cards without them right now wasn't possible. I'll look at twine. The most useful mod right now would be a automatic Video adder. So It just checks the folder img\sidebar and if it finds something for vid#(a b c d) then it will select a random one and if nothings there it will leave it blank(or you can have a stock image that just shows up regardless for WIP).
This game would be insane with a few community image packs. The gameplay is already really addicting.
Just checked the code for sideBarImage Its got some spaghetti lmao. I'm bad at reading other peoples code sorry in advanced mine is just as sus. How do you set the case of individual cards?
<<case 1>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + ".mp4";
</script>
What case is a card with no sidebar? as cases so far were just how many random videos a card can choose from but I didn't see the default of not having any video for a card.
I'm wondering if the individual cards are hardcoded to how many gif are in the original img/sidebar pack with the game. If thats the case just knowing how to make card 180 accept a mp4 file would be a huge help. 180 is just the card stalk which has no video currently. I'm just looking for the process of making the cards without any video be able to use the sidebar
Sorry lots of things I'm thinking about
I have what I think is a good solution. I'm not familiar with the limitations of HTML games this is my first time thinking about it. But is it possible to give every card x number of gifs. This would be up to you maybe 4 which I commonly saw for some of the cards or more/less. Then make a standard gif that you would copy for each card. This would be able to be replaced with a mp4 of any kind. letting the community do the hard work of making lots of files for all the cards you make. Hell I'll do em if you make it something where all I have to do is replace the names of 180(a b c d) ect.The reason that cards have a defined number of gifs is that things running on your browser in HTML can't search your hard drive for files (for obvious safety reasons).
So the game has no way of knowing how few or how many gifs you've added, if I just searched for 50 gifs on every card you'd run into tons of missing file errors.
It worked fine when I tried it?Give that game steam deck support though lol
Yeah your right I just am going to have to optimize my controls a bit better. I've been spoiled by the controller support in slay the spire.It worked fine when I tried it?
Here’s what I did:I just am going to have to optimize my controls a bit better.
I’ve bound the A, Escape, Tab, and Space Bar keys to A, B, X, Y and the potion slots (plus an empty slot) to a touch menu on the left trackpad. That was enough to play a round comfortably. Right trackpad is mouse, right trigger left mouse click.
Adding the "toggle magnifier" function to the left bumper took care of the small text for me.