ninjahedgehog

Member
Oct 23, 2018
265
183
That was the first feature added for JoiPlay, alongside the RPG Maker support. Especially since MV (and later MZ) games ran via HTML5/Javascript stuff. Also why TyranoBuilder games were also given support later on, because that also runs with HTML5/javascript stuff. All of which ran natively, while RPG Maker (XP onwards; though MV/MZ now need it nowadays for other modern dependencies) and Ren'Py games need their own separate module installed for it to run those related titles. Flash support is still in its infancy, so I don't have much else to say about it there, at the moment.
yeah, just checked it myself and it runs perfectly (even with my mods) the only issue I have is the screen real estate. Either the fonts are too big or the side tabs take too much space and there's no way to see everyone or for example zoom in only the middle section.
 

Apollo Seven

Active Member
Game Developer
Sep 15, 2018
799
3,269

If you like the game or just want to support me, consider buying it. Either way, thanks to everyone who's played and enjoyed my games.

I still have no plans to make more content for TF Card Battle. There are some cool mods people have been working on though. Hopefully some of those come to fruition.
 
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Reactions: MarsD and Volta
Sep 27, 2020
112
104
really fun game.
question is there ever a reason to not play a card in hand?
It seems like it gets discarded when you end turn. I wish we were able to hold cards in our hand like other deck builders.
 

DuniX

Well-Known Member
Dec 20, 2016
1,180
778
question is there ever a reason to not play a card in hand?
It's more of a question of when as sometimes the order matters based on the various card effects.
There is a button that plays all the basic cards.
I wish we were able to hold cards in our hand like other deck builders.
You can with some card effects and TF traits you buy.
Potions are also basically resources that you can save between turns.
 

Ferghus

Engaged Member
Aug 25, 2017
2,640
4,037
really fun game.
question is there ever a reason to not play a card in hand?
It seems like it gets discarded when you end turn. I wish we were able to hold cards in our hand like other deck builders.
Depends on the card and situation. Some cards are one-use, some cards may be better played later, and for some bosses, playing certain cards either hurt you or make them stronger.
 

uncommonsence

Member
Oct 24, 2021
155
146
hi. just wanted to ask if it's ok that `camgirl` card adds nothing to the 'upgrade' counter? Screenshot from 2024-05-24 11-20-25.png
played a bunch of them, but that 1 is from `crotch grab`

same question regarding `strategic operation` and the rose (but it was `changed` so that may be the reason)
 
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Ferghus

Engaged Member
Aug 25, 2017
2,640
4,037
How the hell do I play this game? The interface is incredibly confusing.
Basically, every turn you draw X amount of cards (the ones on the bottom) that are played for free (save for a few exceptions). The starting cards will usually give you resources to spend on buying new cards (the set of cards on top). As your level of transformation increases, what cards available to purchase start to phase out in favor of increasingly more fetishy cards, which tend to cost more but are also generally more powerful.

The goal of the game is to manage your resources, including your deck size and TF level, and build a powerful deck in the first phase that will allow you to defeat the boss in the second phase of each round. You will need to juggle purchasing cards that bring in more resources with cards that will protect you or damage your opponent. You ideally want to get a working deck as fast as possible to keep your hand size and TF level low, but you also can't keep your TF levels too low if you want to access more powerful cards. So you have to take hits and deploy shield cards tactically to farm the cards you want before they get phased out. Some fetishes (thematic deck sets) optimally work in low TF levels and some require you to be quite transformed. The boss fight phase doesn't let you buy cards. You'll have to inflict enough TF damage or deploy enough resources (which will deal minor TF damage to the boss) to defeat them before your own TF caps out.
 

Shazz23

Newbie
Mar 24, 2022
94
39
Basically, every turn you draw X amount of cards (the ones on the bottom) that are played for free (save for a few exceptions). The starting cards will usually give you resources to spend on buying new cards (the set of cards on top). As your level of transformation increases, what cards available to purchase start to phase out in favor of increasingly more fetishy cards, which tend to cost more but are also generally more powerful.

The goal of the game is to manage your resources, including your deck size and TF level, and build a powerful deck in the first phase that will allow you to defeat the boss in the second phase of each round. You will need to juggle purchasing cards that bring in more resources with cards that will protect you or damage your opponent. You ideally want to get a working deck as fast as possible to keep your hand size and TF level low, but you also can't keep your TF levels too low if you want to access more powerful cards. So you have to take hits and deploy shield cards tactically to farm the cards you want before they get phased out. Some fetishes (thematic deck sets) optimally work in low TF levels and some require you to be quite transformed. The boss fight phase doesn't let you buy cards. You'll have to inflict enough TF damage or deploy enough resources (which will deal minor TF damage to the boss) to defeat them before your own TF caps out.
Thank you!
 
4.50 star(s) 57 Votes