manscout

Well-Known Member
Jun 13, 2018
1,216
1,918
I'm seriously considering doing some new work on TF Card Battle. I've got a couple options and I'd like to know what people would be interested in.
A: Just more content added to the HTML version. The easiest thing but the least interesting to me personally.
B: Porting the game over to the The Monster Within engine. Wouldn't be that much work, although has issues with art. I don't know if people really want that over just playing the HTML version though.
C: Make a full-fledged TF Card Battle 2. This would be very far off, I'm talking years from even starting production. But I could start exploring design space and such if people like the idea.
I don't really mind playing the html version, so unless you are interested in adding a number of more technically ambitious features (e.g custom window size/placement for the porn GIFs, easier modding tools, etc), I don't know if porting it to a new engine on its own would add much to it.

Now if we're talking about a full blown sequel, I don't really know how the mechanics could be expanded, but I guess I'd just say that my favourite part of this game was how the porn interacted with the "progression" in the game, both in terms of game-state of the individual matches (stronger cards involving more hardcore sexual acts as a desperation tool only usable with your "near death" mana) and of the overarching campaign (mainly the hybrid decks, was fun to see what porn footage and themes you had to find to make those work), so I would like to see more mechanics that try to expand on that design.
 

ViviX12

Engaged Member
Jan 5, 2019
2,602
3,692
A TF Card Battle 2 in theory would have different mechanics. How different, I don't know at the moment. I don't particularly have many ideas at the moment. But we're talking something that would probably start development around 2027, so there'd be a lot of time to figure that out.
Prospect of a sequel made me think about TFCB with all own art and the card effects interacting much more with the current state of the player than just playing a same porn gif every time. Not sure if full on playing an animation with the player character as in current tf or having it be reduced to static images, ik either would require a lot of assets regardless of whether 2d or 3d.
I do realize it's also very ambitious and unlikely to be viable, but damn it'd be cool.
 

ninjahedgehog

Member
Oct 23, 2018
273
187
A sequel sounds fun but the appeal to me for porting it to the monster within engine is to make the game easier to mod beyond just image replacing. At least that's the convo I remember years ago.
 

saddict

New Member
May 4, 2019
11
11
A or C I'd say.
A because you still have some bugs to fix and also more content is always good and we could get very quick results. I yearn for more! I especially would like to see more enemies and their transformation pics as well as more players transformation pics.
If you go for C: I suggest having the cards just describing the 'actions' (instead of porn gifs on them) and for the porn part having those actions applied directly to a drawn or 3D-modeled player character so you can watch the transformation life, e.g. getting bigger breasts etc.
 

EtPerMun

Newbie
Sep 24, 2017
32
13
I'm kinda torn.

A would be very nice, and have results soon.
B might be interesting, as I'd really like the ability to have the GIFs in a separate window (which is impossible for HTML, I believe). Currently, they're either in the way, or get buried below the played cards.
As for C, as others have said, if you have ideas for significant changes, it would be interesting, but otherwise I'd go with A (or B).
 

Konpon

Active Member
Jun 30, 2020
596
601
I would say B, but only go for C if you find a new core to build upon. That said, if you are going for A or B, what deck types would you add? For that matter, what card sets would you also add between the :unsure: ♥ ⚠ types? Also, can I request a Magical Girl + Animal Girl deck combo? Or MG + School Girl? On other thing, when doing dual transformations in single battle, there is no back button to return to single TF selection. Maybe that would be a helpful thing to add.
 

sx421

New Member
Jun 21, 2022
6
13
I'm seriously considering doing some new work on TF Card Battle. I've got a couple options and I'd like to know what people would be interested in.
A: Just more content added to the HTML version. The easiest thing but the least interesting to me personally.
B: Porting the game over to the The Monster Within engine. Wouldn't be that much work, although has issues with art. I don't know if people really want that over just playing the HTML version though.
C: Make a full-fledged TF Card Battle 2. This would be very far off, I'm talking years from even starting production. But I could start exploring design space and such if people like the idea.
Option 2/B could attract a much wider audience to the game and could lay a foundation for your sequel game in the future. In the process of moving to the new engine, you could add a few token updates - new modifiers, new card set, doesn't necessarily need to be full transformation/class - a few updates would bring people back and make previous players engaged again (assuming they beat the game or saw most of the content in the past). Concerning art, what about a batch workflow to crop all the images and process them through img2img on very low settings? The img2img step to add some faux detail if the problem is a question of resolution on some existing images... much more involved if the source files for the (PS or INDD?) templates no longer exist though.
 
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