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Changelog:
Gameplay changes:
(The goal of these changes is to make TF focused builds more viable and promote finishing rounds faster)
TF now does twice as much damage versus bosses
You can now choose one of three boons before you fight the boss. How strong they are is based on how fast you beat the regular enemy
Boon 1: Meditate: Removes a number of basic cards from your deck
Boon 2: Rest: Heals TF taken
Boon 2: Plan: Starts the boss at health
Bug Fixes:
Fixed broken image for tech trait in sandbox relic select
Fixed rainbow cards wrongly applying negative values if you had more than one negative resource
Fixed broken for loop in Orgasm Denial
Fixed Prey/Predator/Pet being able to add negative of a resource
Fixed broken for loop in classic mode victory
Cards that draw multiple cards now draw the rest of your deck before shuffling
Fixed enemies in sand box not transforming
Forgotten basic cards can now be removed from any zone (including your hand if there are none in other zones)