Hey, I have the same Problem when I try to launch the game with a custom event added. Without it the game launches just fine and my custom character and item work as intended - could you (or is it better to ask VioletAmbush abt this?) please take a look and tell me what I do wrong? I made sure that the .hjson looks the way it does in the Howtomod.txt and I'm out of ideas what to try next. Here's the .zip that I rename to .paccNyanyan : Symptoms of a bad formated hjson.
Did you .zip, then rename ?
If nothing is working, send me your.pacc I'll search what goes wrong
I've found the problem.Hey, I have the same Problem when I try to launch the game with a custom event added. Without it the game launches just fine and my custom character and item work as intended - could you (or is it better to ask VioletAmbush abt this?) please take a look and tell me what I do wrong? I made sure that the .hjson looks the way it does in the Howtomod.txt and I'm out of ideas what to try next. Here's the .zip that I rename to .pacc
Thanks a lotI've found the problem.
Nothing is wrong with the package.
Not getting too deep into technical details - it's a dumb bug with package loading system (Literally 15 minutes to fix)
As to why Ninoss's package works - it is loaded after the main package and bugs out after all default and custom characters have been loaded.
I wanted to wait for more feedback to decide between 0.12 and 0.2, but this needs to be fixed.
Expect a fix in an hour or two.
No, it actually loaded mainpacc first, the other way around wouldn't have workedIs it because... "c" comes before "m" ?
(I was sleeping)
It will duplicate items, because they would have different ids.VioletAmbush
I was wandering, for custom event and items, as people can download different package. Will the same arena/item in two different package mess-up the game and a ninoss_main_package.pacc is required as "dependencie" to counter that or will the game recognise that the arena/item already exist and ignore the duplicate ?
So what do I need to do ?It will duplicate items, because they would have different ids.
I actually fixed related bug in 0.12, as packages were loading one by one, if there was an item dependency for an item that wasn't loaded yet it would have ignored this dependency.
Well, you can just add your arena events. Other custom package characters would be able to work at this events if these characters would have respective folders. For example:So what do I need to do ?
I can add my custon arena and items to the ninoss_overwatch_collection_package.pacc and if the player has this package the arena will work across all others package assuming I put the images in ninoss_overwatch_collection_package.arena.MY_ARENA_ID ?
Hey, that's cheating ><I've made a lil script modding here :You must be registered to see the links
Extract it in the root folder of the game (besides ThatBrothelGame.exe)
When you buy a girl, it will maxed out her orifices, make her rent 0$ and gives you +10000$, pretty usefull to test arenas
You didn't saw it, TESTING PURPOSES only I promess (it's a pain to level up all characters to see if arenas are triggering right, I also discovered that most of my characters that have the tentacles images didn't had +26cm vagina so won't work ><)Hey, that's cheating ><
Yes and yes, at least it should work that waySo the safest way would be to create a "ninoss_arena_items_package.pacc" with all customs arenas/items.
And then add the folder "ninoss_overwatch_collection_package.arena.myevent" to whatever character I have images for this arena ?
And players that don't have / don't want "ninoss_arena_items_package.pacc" won't be able to even see those arenas/items as it's a missing dependencie but no big deal ?
The game has a full-fledged debug panel, i have a plans to open it to everyone, but its possibilities will be restricted by a "modders-only" passwordYou didn't saw it, TESTING PURPOSES only I promess (it's a pain to level up all characters to see if arenas are triggering right, I also discovered that most of my characters that have the tentacles images didn't had +26cm vagina so won't work ><)
Y, I saw it in the code but took the easy wayThe game has a full-fledged debug panel, i have a plans to open it to everyone, but its possibilities will be restricted by a "modders-only" password
Both item and arena work for me. Keep in mind that arena events are filtered for currently selected character in arena event selection panel. So if character does not have any artwork associated with an event, it would not show up this event at all.Hum, the item works but the arena don't, do you have an idea ?
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What does the "features" attribute do ? Which one should I use for a custom arena ?
Do you have the exact RGB color of the items/arenas icons ?
That's weird, even with a fresh install of the game, the arena doesn't work (the game isn't loading, black screen)Yes and yes, at least it should work that way
I mean, what's the exact RGB color of the "grey" inside iconsAll (almost) icons are taken fromYou must be registered to see the links. I believe the color is #FFFFFF
Its just transparentI mean, what's the exact RGB color of the "grey" inside icons
I see the bug, only dorms are bugged (and only for width), the reception shows correct values, added to buglist.Hey, I'm a big fan of the new stretching mechanic and it letting you know when an orifice is Max, However I'm noticing a few small bugs with it.
For instance, with Velma, it will sometimes display a value being max in the Dorms, but not at Reception, or vice versa. Also some values that aren't maxed will still be labeled as such in Reception.
I've attached screenshots that show what I've been seeing.
Also side note, but with Helen Parr maxed orifices at purchase, training her obedience is extremely time consuming. This only matters because the arena scenes still have very high obedience demands.
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