Why was it abandoned yet again?
Life. Things changed: some health issues, i lost my computer hard disk (the files are fine, i had them on another hard disk, but it was a huge headache), job changes...
if there is only one person in charge, and that person has some problems, these kind of projects are the first to pay the bill. Other aspects of life goes first and time is limited.
So It may be temporary left aside, but not forgotten.
To retake it, a list of bugs would be wellcome. i remember that one person helped me to fix one bug, but i was not able to test it before implementation due to my computer problems and other things that went south quickly at the same time.
Maybe i could do an update just to fix that specific bug, but i've not tested it yet.
About the game in general, if i remember correctly, [spoiler alert] there was an area ready with some characters (by now just sketched) prepared for some scenes, and the end (where the main character ends her mission) was near close. But i needed to clarify and improve the attack system for the final scene. the whole system of defense attack is unbalanced since the beginning. that took me a lot of time. and was left unsolved.
Also, some people commented the lack of cgi's (i did some of them years ago, but has been a lot of time since then and i would need to practice my drawing skills again, which requires time), so i thought on trying to use some kind of IA. I put some time on it and it was very complicated and distracting. Still dont know exactly how to do it and meanwhile i lost focus too.
Game stuff is still here: got the files, programs to work, all of it. Time and health are the problem. and some skill lack too (in the mentioned unbalanced progression).
Next september i begin on a new job. maybe i'll be able to manage to have some free time to for, at least, let the character find her father. thats the plan. and to not be a disapointing ending.
just retaking the project and have it all ready to work on it again will be very time consuming.